From 35032f3eeedd4c4f40338d9d7aa8cfa93f7266b9 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 14 四月 2020 14:36:16 +0800 Subject: [PATCH] 8405 【后端】成就系统开发(修复领取通行证奖励未同步领取记录bug) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py | 106 +++++++++++++++++++++++++++++++++++++++-------------- 1 files changed, 78 insertions(+), 28 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py index a23b1ff..390f82b 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerAssist.py @@ -145,6 +145,25 @@ return +def OnPlayerTeamChange(curPlayer): + ## 玩家队伍变更 + + if curPlayer.GetTeamID(): + return + playerID = curPlayer.GetPlayerID() + + assistMgr = PyDataManager.GetPlayerAssistPyManager() + if playerID not in assistMgr.playerNoSaveDBAssistDict: + return + playerAssistList = assistMgr.playerNoSaveDBAssistDict[playerID] + + for assistObj in playerAssistList[::-1]: + gameMap = GameWorld.GetMap(assistObj.MapID) + if gameMap and gameMap.GetMapFBType() == ChConfig.fbtTeam: + OnCancelPlayerRequestAssist(assistObj, "LeaveTeam", True) + + return + def OnInitAssistData(dbData, isSaveDB): ## 加载协助数据额外处理 setattr(dbData, "IsSaveDB", isSaveDB) # 是否保存数据库,离线可协助的需要存库,如挖矿类 @@ -229,7 +248,10 @@ if not playerMap: return if playerMap.GetMapFBType() != ChConfig.fbtNull: - playerLineID = curPlayer.GetFBID() + if mapID == ChConfig.Def_FBMapID_SealDemon: + playerLineID = PlayerControl.GetFBFuncLineID(curPlayer) + else: + playerLineID = curPlayer.GetFBID() if playerMapID != mapID or playerLineID != lineID: #副本中无法协助 PlayerControl.NotifyCode(curPlayer, "AssistFBLimit") @@ -335,13 +357,6 @@ NetPackCommon.SendFakePack(assistPlayer, assistPack) return -def SetPlayerStartAssistTeamFB(curPlayer, queryData): - ## 开始协助组队副本 - 玩家进入副本后才真正进入协助状态 - - #mapID, lineID, tagPlayerID = queryData - - return - def MapServer_PlayerAssistLogic(curPlayer, msgList, tick): ## 地图同步的协助信息逻辑处理 @@ -403,7 +418,18 @@ # 开始协助组队副本 elif queryType == "OnStartAssistTeamFB": - SetPlayerStartAssistTeamFB(curPlayer, queryData) + mapID, lineID, tagPlayerID = queryData + GameWorld.DebugLog(" 开始协助副本: mapID=%s,lineID=%s,tagPlayerID=%s" % (mapID, lineID, tagPlayerID), playerID) + # 副本协助暂时只处理设置协助目标ID + PlayerControl.SetAssistTagPlayerID(curPlayer, tagPlayerID) + return + + # 取消协助组队副本 + elif queryType == "OnCancelAssistTeamFB": + mapID, lineID, reason = queryData + GameWorld.DebugLog(" 开始协助副本: mapID=%s,lineID=%s,reason=%s" % (mapID, lineID, reason), playerID) + # 副本协助暂时只处理设置协助目标ID + PlayerControl.SetAssistTagPlayerID(curPlayer, 0) return #QueryPlayerResult_PlayerAssist(curPlayer, queryType, queryData, result) @@ -423,12 +449,12 @@ familyID = curPlayer.GetFamilyID() if not familyID: return - mapID, lineID, npcID, objID = queryData + mapID, lineID, npcID, objID, npcLV = queryData playerID = curPlayer.GetPlayerID() - assistObj = None - addNewAssist = True + reqAssistObj = None + addNewAssist = False assistMgr = PyDataManager.GetPlayerAssistPyManager() if playerID in assistMgr.playerNoSaveDBAssistDict: playerAssistList = assistMgr.playerNoSaveDBAssistDict[playerID] @@ -438,19 +464,28 @@ if npcID != assistObj.NPCID or lineID != assistObj.LineID or objID != assistObj.ObjID: OnCancelPlayerRequestAssist(assistObj, "RequestNewAssistBoss", True) else: - addNewAssist = False + reqAssistObj = assistObj break - if addNewAssist: - assistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID, objID) + if not reqAssistObj: + addNewAssist = True + reqAssistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID, objID) - if not assistObj: + if not reqAssistObj: return # 通知本仙盟玩家 - PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([assistObj])) + PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([reqAssistObj])) # 求助信息已发送,请等待盟友支援 PlayerControl.NotifyCode(curPlayer, "AssistRequestOK") + + # 广播仙盟请求 + requestCount = 1 + if not addNewAssist: + requestCount = min(curPlayer.GetDictByKey("AssistBossRequestCount") + 1, 999) + curPlayer.SetDict("AssistBossRequestCount", requestCount) + notifyNum = (requestCount - 1) % 3 + PlayerControl.FamilyNotify(familyID, "AssistBossRequest%s" % notifyNum, [curPlayer.GetName(), mapID, npcLV, npcID]) return def __DoRequestAssistTeamFB(curPlayer, queryData): @@ -463,7 +498,7 @@ playerID = curPlayer.GetPlayerID() - assistObj = None + reqAssistObj = None addNewAssist = False assistMgr = PyDataManager.GetPlayerAssistPyManager() if playerID in assistMgr.playerNoSaveDBAssistDict: @@ -473,21 +508,28 @@ continue if mapID != assistObj.MapID or lineID != assistObj.LineID: OnCancelPlayerRequestAssist(assistObj, "RequestNewAssistTeamFB", True) - addNewAssist = True - break - else: + else: + reqAssistObj = assistObj + break + + if not reqAssistObj: addNewAssist = True + reqAssistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID) - if addNewAssist: - assistObj = __AddNewAssist(assistMgr, curPlayer, mapID, lineID) - - if not assistObj: + if not reqAssistObj: return # 通知本仙盟玩家 - PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([assistObj])) + PlayerFamily.SendFamilyFakePack(familyID, GetAssistInfoListPack([reqAssistObj])) # 求助信息已发送,请等待盟友支援 PlayerControl.NotifyCode(curPlayer, "AssistRequestOK") + # 广播仙盟请求 + requestCount = 1 + if not addNewAssist: + requestCount = min(curPlayer.GetDictByKey("AssistFBRequestCount") + 1, 999) + curPlayer.SetDict("AssistFBRequestCount", requestCount) + notifyNum = (requestCount - 1) % 3 + PlayerControl.FamilyNotify(familyID, "AssistFBRequest%s" % notifyNum, [curPlayer.GetName(), mapID]) return def __AddNewAssist(assistMgr, curPlayer, mapID, lineID, npcID=0, objID=0, exData="", isSaveDB=0): @@ -536,6 +578,7 @@ for assistObj in familyAssistList: assistInfo = ChPyNetSendPack.tagGCAssistInfo() assistInfo.AssistGUID = assistObj.GUID + assistInfo.PlayerID = assistObj.PlayerID assistInfo.PlayerName = assistObj.PlayerName assistInfo.Job = assistObj.Job assistInfo.LV = assistObj.LV @@ -591,8 +634,6 @@ if assistObj in playerAssistList: playerAssistList.remove(assistObj) - SyncFamilyClearAssist(familyID, assistGUID) - # 取消boss协助 if assistType == AssistType_Boss: @@ -613,6 +654,8 @@ # 暂不需要处理 pass + # 放最后 + SyncFamilyClearAssist(familyID, assistGUID) return def OnCancelPlayerAssist(cancelPlayer, cancelPlayerID, assistObj, reason, isGameServer, isNotify=True): @@ -648,7 +691,14 @@ assistObj.AssistPlayerIDList.remove(cancelPlayerID) if cancelPlayer: + isTagPlayerReason = reason.startswith("RequestPlayerCancel_") PlayerControl.SetAssistTagPlayerID(cancelPlayer, 0) + overPack = ChPyNetSendPack.tagGCAssistOver() + overPack.IsTagPlayerReason = isTagPlayerReason + overPack.Reason = reason[len("RequestPlayerCancel_"):] if isTagPlayerReason else reason + overPack.ReasonLen = len(overPack.Reason) + overPack.AssistGUID = assistGUID + NetPackCommon.SendFakePack(cancelPlayer, overPack) # 取消boss协助 if assistObj.AssistType == AssistType_Boss: -- Gitblit v1.8.0