From 350e0e1f0fa62719e58e1b8d1e9eb9b6416cdd44 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 11 四月 2025 16:33:04 +0800 Subject: [PATCH] 10367 【越南】【英语】【BT】【砍树】仙盟攻城战-服务端(优化仙盟充值协助支持配置关联的充值ID列表即商城类型;充值协助支持记录领取的成员明细;攻城战结束支持回收相关道具;) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py | 88 +++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 87 insertions(+), 1 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py index 3f874ac..7034a64 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py @@ -28,6 +28,7 @@ #--------------------------------------------------------------------- import GameWorld import PlayerDBOper +import PyDataManager import IPY_GameServer import PlayerDBGSEvent import CrossChampionship @@ -38,6 +39,7 @@ import PyGameData import ChConfig import types +import time #--------------------------------------------------------------------- #系统提示参数列表 NotifyCodeList = IPY_GameServer.IPY_NotifyCodeList() @@ -244,7 +246,8 @@ ## 副本功能线路ID def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID) -def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() +def GetFBFuncMapID(curPlayer): return curPlayer.GetExAttr3() / 1000 +def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() % 1000 ##VIP到期时间 def GetVIPExpireTime(curPlayer): return 0 @@ -280,6 +283,9 @@ curPlayer.MapServer_QueryPlayerResult(0, 0, "SetLeaveFamilyTime", sysMsg, len(sysMsg)) return def GetLeaveFamilyTime(curPlayer):return curPlayer.GetExAttr12() +##玩家离开仙盟时间(主动或被踢都算) +def GetLeaveFamilyTimeEx(curPlayer):return curPlayer.GetExAttr19() +def SetLeaveFamilyTimeEx(curPlayer, value):return curPlayer.SetExAttr19(value) ## 玩家所属服务器组ID def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13() @@ -447,4 +453,84 @@ FuncOpenLogicDict[funcID](curPlayer) return +def AddOfflineUnprocessed(playerID, eventName, eventData, outtimeDays=30): + '''添加玩家离线未处理的事件 + @param eventName: 事件名 + @param eventData: 事件数据,由功能自定定义,任意格式 + @param outtimeDays: 过期天数,0-永久, >0-指定天数, 默认30天 + ''' + playerRecMgr = PyDataManager.GetDBPlayerRecDataManager() + recData = playerRecMgr.AddPlayerRecData(ShareDefine.Def_PlayerRecType_OfflineUnprocessed, playerID) + recData.SetValue1(outtimeDays) + recData.SetUserDataByKey("eventName", eventName) + recData.SetUserDataByKey("eventData", eventData) + GameWorld.Log("添加玩家离线未处理的事件: %s, %s, %s" % (eventName, outtimeDays, eventData), playerID) + return +def DoOfflineUnprocessed(curPlayer, eventName, dofunc): + '''执行处理玩家离线未处理的事件 + @param dofunc: 执行函数,参数[curPlayer, recData, eventName, eventData] + ''' + if not dofunc: + return + playerID = curPlayer.GetPlayerID() + playerRecMgr = PyDataManager.GetDBPlayerRecDataManager() + recDataList = playerRecMgr.GetPlayerRecDataList(ShareDefine.Def_PlayerRecType_OfflineUnprocessed, playerID) + delRecDataList = [] + # 需按添加顺序执行逻辑 + for recData in recDataList: + if recData.GetUserDataByKey("eventName") != eventName: + continue + eventData = recData.GetUserDataByKey("eventData") + GameWorld.Log("执行玩家上次离线前未处理事件: %s, %s" % (eventName, eventData), playerID) + dofunc(curPlayer, recData, eventName, eventData) + delRecDataList.append(recData) + + # 执行完后再统一删除 + for recData in delRecDataList: + playerRecMgr.DelRecData(recData) + return + +def DelOfflineUnprocessed(eventName): + ## 删除玩家离线未处理的事件 + playerRecMgr = PyDataManager.GetDBPlayerRecDataManager() + recDict = playerRecMgr.GetPlayerRecDataDict(ShareDefine.Def_PlayerRecType_OfflineUnprocessed) + if not recDict: + return + + delCnt = 0 + for recDataList in recDict.values(): + for recData in recDataList[::-1]: # 倒序处理删除到期 + if recData.GetUserDataByKey("eventName") != eventName: + continue + playerRecMgr.DelRecData(recData) + delCnt += 1 + + GameWorld.DebugLog("删除玩家离线未处理的事件: %s, delCnt=%s" % (eventName, delCnt)) + return + +def DelOuttimeOfflineUnprocessed(): + ## 删除过期玩家离线未处理的事件 + playerRecMgr = PyDataManager.GetDBPlayerRecDataManager() + recDict = playerRecMgr.GetPlayerRecDataDict(ShareDefine.Def_PlayerRecType_OfflineUnprocessed) + if not recDict: + return + + curTime = int(time.time()) + for recDataList in recDict.values(): + for recData in recDataList[::-1]: # 倒序处理删除到期 + recTime = recData.GetTime() + outtimeDays = recData.GetValue1() + if not outtimeDays: + continue + diffDays = GameWorld.GetDiff_Day(curTime, recTime) + 1 + if diffDays <= outtimeDays: + continue + playerRecMgr.DelRecData(recData) + + GameWorld.DebugLog("删除玩家离线未处理的过期事件: %s, %s" % (outtimeDays, recData.GetUserData()), recData.GetPlayerID()) + return + +def DoOnDay(): + DelOuttimeOfflineUnprocessed() + return -- Gitblit v1.8.0