From 3543895ddc549721077098362f22a83e5dfe6941 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 26 二月 2025 01:31:54 +0800
Subject: [PATCH] 10385 【越南】【英语】【BT】【GM】【砍树】福地新增鼠管及优化-服务端(修复疲劳满后还允许拉物品bug)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 1675 +++++++++++------------------------------------------------
1 files changed, 318 insertions(+), 1,357 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
index 9ae3cb6..67b2687 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py
@@ -20,9 +20,9 @@
import CrossRealmMsg
import DataRecordPack
import ChPyNetSendPack
-import CrossRealmPlayer
import PyGameDataStruct
import PlayerDBGSEvent
+import CrossBillboard
import PyDataManager
import NetPackCommon
import IpyGameDataPY
@@ -35,58 +35,7 @@
import operator
import random
import time
-import json
-
-class CrossPKPlayer():
- ## 跨服PK玩家类
-
- def __init__(self):
- self.accID = ""
- self.playerID = 0
- self.playerName = ""
- self.playerJob = 0
- self.playerLV = 0
- self.maxHP = 0
- self.maxProDef = 0
- self.fightPower = 0
- self.realmLV = 0
- self.pkScore = 0
- self.danLV = 0
- self.matchTick = 0
- self.prepareOKTick = 0
- self.cWinCount = 0 # 连胜次数
- self.ondayScore = 0 # 过天时的积分
- self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
- self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
- self.seasonID = 0 # 赛季ID
- return
-
- def GetDRInfo(self):
- ## 流向记录信息
- return {"accID":self.accID, "playerID":self.playerID, "fightPower":self.fightPower, "pkScore":self.pkScore,
- "danLV":self.danLV, "matchTick":self.matchTick, "prepareOKTick":self.prepareOKTick, "cWinCount":self.cWinCount,
- "ondayScore":self.ondayScore, "serverGroupID":self.serverGroupID, "ondayScore":self.ondayScore}
-
-class CrossPKRoom():
- ## 跨服PK房间类
-
- def __init__(self):
- self.pkZoneID = 0
- self.seasonID = 0
- self.roomID = 0
- self.mapID = 0
- self.openTick = 0 # 开房时间
- self.readyTick = 0 # 玩家都准备好的时间
- self.roomState = ShareDefine.Def_VsRoom_State_WaitPlayer # 默认状态
- self.roomPlayerIDList = [] # 对战玩家ID列表
- self.readyPlayerIDList = [] # 已经准备好的玩家ID列表
- self.mapFBOpenTick = 0 # 地图开启该房间tick,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线
- return
-
- def GetDRInfo(self):
- return {"zoneID":self.pkZoneID, "seasonID":self.seasonID, "roomID":self.roomID, "mapID":self.mapID, "openTick":self.openTick,
- "readyTick":self.readyTick, "roomPlayerIDList":self.roomPlayerIDList, "mapFBOpenTick":self.mapFBOpenTick}
-
+
#跨服PK排行榜管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
class CrossPKBillboardManager(object):
@@ -144,50 +93,34 @@
if (zoneID, seasonID) not in self.__UnSortZoneSeasonTimeDict:
self.__UnSortZoneSeasonTimeDict[(zoneID, seasonID)] = GameWorld.GetGameWorld().GetTick()
return
-
- ## ==================================== 子服的榜单数据管理 =====================================
- def UpdClientServerPKBillboard(self, zoneID, seasonID, syncBillboardList, isFinalBillboardData):
- ## 先直接清除本服数据,然后直接覆盖更新
- billboardList = self.GetCrossPKBillboardInfo(zoneID, seasonID)[0]
- billboardList = billboardList[:len(syncBillboardList)] # 直接用本服以后的排行数据实例clear后覆盖更新,不足的创建新实例
- orderDict = {} # 排行信息重新更新
- for i, syncData in enumerate(syncBillboardList):
- playerID, playerName, job, fightPower, realmLV, pkScore, danLV, billTime, order = syncData
- if i < len(billboardList):
- billboardData = billboardList[i]
- billboardData.clear()
- else:
- billboardData = PyGameDataStruct.tagDBCrossPKBillboard()
- billboardList.append(billboardData)
- billboardData.ZoneID = zoneID
- billboardData.SeasonID = seasonID
- billboardData.PlayerID = playerID
- billboardData.PlayerName = playerName
- billboardData.Job = job
- billboardData.FightPower = fightPower
- billboardData.RealmLV = realmLV
- billboardData.PKScore = pkScore
- billboardData.DanLV = danLV
- billboardData.Time = billTime
- orderDict[playerID] = order
-
- listAttrName = self.__ZoneSeasonDataList % (zoneID, seasonID)
- orderDictAttrName = self.__ZoneSeasonPlayerOrderDict % (zoneID, seasonID)
- setattr(self, listAttrName, billboardList)
- setattr(self, orderDictAttrName, orderDict)
- dbIsFinalData = PlayerDBGSEvent.GetDBGSTrig_ByKey(self.DBKEY_CrossPKFinalBillboardData % (zoneID, seasonID))
- isFinalBillboardData = 1 if isFinalBillboardData else 0
- if dbIsFinalData != isFinalBillboardData:
- PlayerDBGSEvent.SetDBGSTrig_ByKey(self.DBKEY_CrossPKFinalBillboardData % (zoneID, seasonID), isFinalBillboardData)
- GameWorld.Log("更新子服榜单数据是否是最终榜单数据!zoneID=%s,seasonID=%s,isFinalBillboardData=%s"
- % (zoneID, seasonID, isFinalBillboardData))
- return billboardList, orderDict
-
- def IsFinalBillboardData(self, zoneID, seasonID):
- ## 子服的赛区赛季榜单数据是否最终榜单数据
- return PlayerDBGSEvent.GetDBGSTrig_ByKey(self.DBKEY_CrossPKFinalBillboardData % (zoneID, seasonID))
-
## ===========================================================================================
+
+ def CopyToCrossBillboard(self):
+ toBillboardType = ShareDefine.Def_CBT_CrossRealmPK
+ billboardMgr = PyDataManager.GetCrossBillboardManager()
+ for zoneID, seasonID in self.__ZoneSeasonList:
+ groupValue1, groupValue2 = zoneID, seasonID
+ toBillboardObj = billboardMgr.GetCrossBillboard(toBillboardType, groupValue1, groupValue2)
+ billboardList = self.GetCrossPKBillboardInfo(zoneID, seasonID)[0]
+ GameWorld.Log("CopyToCrossBillboard: zoneID=%s,seasonID=%s,%s" % (zoneID, seasonID, len(billboardList)))
+ for billboardData in billboardList:
+ tobillboardData = PyGameDataStruct.tagDBCrossBillboard()
+ tobillboardData.GroupValue1 = groupValue1
+ tobillboardData.GroupValue2 = groupValue2
+ tobillboardData.BillboardType = toBillboardType
+ tobillboardData.ID = billboardData.PlayerID
+ tobillboardData.Name1 = billboardData.PlayerName
+ tobillboardData.Type2 = billboardData.Job
+ tobillboardData.Value1 = billboardData.RealmLV
+ tobillboardData.Value2 = billboardData.DanLV
+ tobillboardData.Value3 = billboardData.Face
+ tobillboardData.Value4 = billboardData.FacePic
+ tobillboardData.CmpValue = billboardData.PKScore
+ tobillboardData.CmpValue3 = billboardData.Time
+ toBillboardObj.AddBillboardData(tobillboardData)
+
+ self.__ZoneSeasonList = []
+ return
# 保存数据 存数据库和realtimebackup
def GetSaveData(self):
@@ -200,7 +133,7 @@
cnt += 1
savaData += billboardData.getBuffer()
- GameWorld.Log("SaveCrossPKBillboard cnt :%s" % cnt)
+ GameWorld.Log("SaveCrossPKBillboard cnt :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -224,305 +157,31 @@
billboardList = self.GetCrossPKBillboardInfo(zoneID, seasonID, True)[0]
GameWorld.Log(" zoneID=%s, seasonID=%s, count=%s" % (zoneID, seasonID, len(billboardList)))
+ self.CopyToCrossBillboard()
return pos
-def UpdateCrossPKBillboard(zoneID, seasonID, winner, loser):
- ## 更新跨服PK排行榜,跨服服务器结算调用,子服不调用
-
- curZoneSeasonID = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
- if curZoneSeasonID != seasonID:
- GameWorld.ErrLog("不是当前赛季,不更新排行榜! zoneID=%s,seasonID=%s,curZoneSeasonID=%s" % (zoneID, seasonID, curZoneSeasonID))
- return
- billboardCfg = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKCfg", 1, [])
- if not billboardCfg or len(billboardCfg) != 2:
- GameWorld.ErrLog("跨服竞技场排行榜配置错误!")
- return
- maxCount, danLVLimit = billboardCfg
- if maxCount <= 0:
- return
- maxCount = min(2000, maxCount)
- upBillboardList = []
- if winner.danLV >= danLVLimit:
- upBillboardList.append(winner)
- else:
- GameWorld.DebugLog(" 段位不足,无法上榜! winnerDanLV=%s < danLVLimit=%s" % (winner.danLV, danLVLimit), winner.playerID)
- if loser.danLV >= danLVLimit:
- upBillboardList.append(loser)
- else:
- GameWorld.DebugLog(" 段位不足,无法上榜! loserDanLV=%s < danLVLimit=%s" % (loser.danLV, danLVLimit), loser.playerID)
- if not upBillboardList:
- return
-
- crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
- billboardList, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID)
-
- isUpd = False
- curTime = int(time.time())
- billboardTime = max(0, GameWorld.ChangeTimeStrToNum("2080-01-01 00:00:00") - curTime) # 因为先上榜排前面,所以时间记录值得反减,倒序排
- for pkPlayer in upBillboardList:
- playerID = pkPlayer.playerID
- if playerID in orderDict:
- order = orderDict[playerID]
- billboardData = billboardList[order - 1]
- GameWorld.DebugLog(" 已经在榜单上!playerID=%s,order=%s" % (playerID, order), playerID)
- else:
- if len(billboardList) < maxCount:
- newBillboardData = PyGameDataStruct.tagDBCrossPKBillboard()
- billboardList.append(newBillboardData)
- order = len(billboardList)
- GameWorld.DebugLog(" 添加新上榜榜单!playerID=%s,order=%s" % (playerID, order), playerID)
- else:
- lastBillboardData = billboardList[-1]
- # 分数如果超过最后一个,则顶掉最后一个
- if lastBillboardData.PKScore >= pkPlayer.pkScore:
- GameWorld.DebugLog(" PK积分不超过最后一名玩家,无法上榜! pkScore=%s <= lastPKScore=%s"
- % (pkPlayer.pkScore, lastBillboardData.PKScore), playerID)
- continue
- order = orderDict.pop(lastBillboardData.PlayerID, len(billboardList))
- GameWorld.DebugLog(" 顶掉最后一个榜单!playerID=%s,lastPlayer=%s,lastScore=%s,order=%s"
- % (playerID, lastBillboardData.PlayerID, lastBillboardData.PKScore, order))
- newBillboardData = PyGameDataStruct.tagDBCrossPKBillboard()
- billboardList[-1] = newBillboardData
- billboardData = newBillboardData
- orderDict[playerID] = order
-
- isUpd = True
- # 更新值
- billboardData.ZoneID = zoneID
- billboardData.SeasonID = seasonID
- billboardData.PlayerID = playerID
- billboardData.PlayerName = pkPlayer.playerName
- billboardData.Job = pkPlayer.playerJob
- billboardData.FightPower = pkPlayer.fightPower
- billboardData.RealmLV = pkPlayer.realmLV
- billboardData.PKScore = pkPlayer.pkScore
- billboardData.DanLV = pkPlayer.danLV
- billboardData.Time = billboardTime
- GameWorld.DebugLog(" 更新PK积分排行榜: playerID=%s,pkScore=%s,order=%s" % (playerID, billboardData.PKScore, order), playerID)
-
- # 战斗结算更新榜单先不排序,只设置需要排序
- if isUpd:
- crossPKBillboardMgr.SetNeedSort(zoneID, seasonID)
-
- # 如果匹配已经结束,且没有战斗中的房间了,则处理本阶段匹配总结算
- matchState = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
- if not matchState and not PyGameData.g_crossPKRoomDict:
- GameWorld.Log("匹配已结束,且当前没有PK中的房间了!主动广播子服最新榜单! ")
- crossZoneName = GameWorld.GetCrossZoneName()
- zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
- if zoneIpyData:
- serverGroupIDList = zoneIpyData.GetServerGroupIDList()
- SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList)
-
- return
-
-#// C0 01 查看跨服竞技场赛季排行榜 #tagCGViewCrossPKBillboard
-#
-#struct tagCGViewCrossPKBillboard
-#{
-# tagHead Head;
-# BYTE ZoneID; // 赛区ID
-# BYTE SeasonID; // 赛季ID
-#};
-def OnViewCrossPKBillboard(index, clientData, tick):
- ''' 赛区赛季榜单同步规则,这里以多台跨服服务器为考虑
- 每台跨服服务器单独管理自己关联的子服赛区榜单
- 每日匹配结束结算时间点主动同步所有子服本台跨服服务器的所有赛区当前赛季榜单,这样能确保所有子服的赛区榜单是最新的
- 匹配期间,子服设置同步CD,如果有玩家查询,则每1分钟可向跨服服务器同步当前赛区赛季最新榜单信息,同步后发送玩家
- 非匹配期间,只要子服有数据则可直接发送给玩家,没有的话向跨服服务器同步后再发送玩家
- 历史赛季,因为每日跨服服务器都有主动广播,所以历史赛季只要子服有数据则可直接发送给玩家,没有的话向跨服服务器同步后再发送玩家
- 赛季结束 或 历史赛季 只要不是最终榜单数据的,则需主动向跨服服务器请求同步数据后再发送玩家
- 不同跨服服务器赛区的话由跨服服务器之间自己同步数据,子服只管向自己所属跨服服务器同步数据即可
-
- 跨服服务器与跨服服务器之间的赛区榜单同步,同步规则类似子服与跨服服务器,相互之间做好数据同步即可
- 数据同步后再同步各自所有子服,确保子服也是最新的,可考虑匹配结算结束同步一次即可
- 这样玩家查看其它跨服服务器赛区数据可能会延迟一次匹配阶段结算的时间,比如两个小时,这个等以后需要多台跨服服务器时再讨论
- '''
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- if GameWorld.IsCrossServer():
- return
- playerID = curPlayer.GetPlayerID()
- zoneID, seasonID = clientData.ZoneID, clientData.SeasonID
- tickKey = ChConfig.Def_PlayerKey_ViewCrossPKBillboardTick % (zoneID, seasonID)
- if tick - curPlayer.GetDictByKey(tickKey) < 60000:
- GameWorld.DebugLog("玩家查询跨服PK排行榜CD中: zoneID=%s, seasonID=%s" % (zoneID, seasonID), playerID)
- return
- curPlayer.SetDict(tickKey, tick)
- gameWorld = GameWorld.GetGameWorld()
- serverZoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID)
-
- crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
- billboardList = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID)[0]
- isFinalBillboardData = crossPKBillboardMgr.IsFinalBillboardData(zoneID, seasonID)
-
- GameWorld.DebugLog("玩家请求查看跨服PK排行榜: zoneID=%s,seasonID=%s,serverZoneID=%s,isFinalBillboardData=%s"
- % (zoneID, seasonID, serverZoneID, isFinalBillboardData))
-
- # 本服赛区
- if zoneID == serverZoneID:
- curSeasonID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID)
- seasonState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState)
-
- # 其他赛区
- else:
- serverTime = GameWorld.GetServerTime()
- curSeasonID = 0
- seasonState = 0
- crossZoneName = GameWorld.GetCrossZoneName()
- seasonList = IpyGameDataPY.GetIpyGameDataList("CrossRealmPKSeason", crossZoneName, zoneID)
- seasonList = [] if not seasonList else seasonList
- for seasonIpyData in seasonList:
- startDateStr = seasonIpyData.GetStartDate()
- endDateStr = seasonIpyData.GetEndDate()
- endTimeStr = seasonIpyData.GetEndTime()
-
- startDateTime = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
- endDateTime = datetime.datetime.strptime("%s %s:00" % (endDateStr, endTimeStr), ChConfig.TYPE_Time_Format)
- if serverTime < startDateTime:
- break
- if serverTime <= endDateTime:
- curSeasonID = seasonIpyData.GetSeasonID()
- seasonState = 1
- else:
- break
-
- # 查询当前进行中的赛季
- if seasonID == curSeasonID:
- matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
- # 非匹配中的
- if not matchState:
- # 最终数据 or 赛季进行中 直接同步
- if isFinalBillboardData or (seasonState == 1 and billboardList):
- SyncCrossPKBillboard(curPlayer, zoneID, seasonID, billboardList)
- return
-
- # 正在匹配中的,验证本服数据同步CD,暂定1分钟同步一次
- else:
- syncTickKey = ChConfig.Def_WorldKey_CrossPKBillboardSyncTick % (zoneID, seasonID)
- if matchState and billboardList and tick - gameWorld.GetDictByKey(syncTickKey) < 60000:
- SyncCrossPKBillboard(curPlayer, zoneID, seasonID, billboardList)
- return
- gameWorld.SetDict(syncTickKey, tick)
-
- # 查询历史赛季的
- else:
- # 如果是最终数据则直接同步
- if isFinalBillboardData and billboardList:
- SyncCrossPKBillboard(curPlayer, zoneID, seasonID, billboardList)
- return
-
- # 请求查询跨服服务器
- dataMsg = {"ZoneID":zoneID, "SeasonID":seasonID, "ExData":{"EventName":"View", "PlayerID":playerID}}
- CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKBillboard, dataMsg)
- return
-
def MapServer_QueryCrossPKSeasonOrder(curPlayer, msgList):
## 地图服务器查询玩家赛区赛季PK榜排名
playerID = curPlayer.GetPlayerID()
zoneID, seasonID, eventName, eventData = msgList
- crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
- billboardList, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID) # 子服的数据一定是排完序同步过来的,所以这里就不需要再排序了
- if not billboardList:
- # 本服没榜单数据,查询跨服服务器
- # 请求查询跨服服务器
- dataMsg = {"ZoneID":zoneID, "SeasonID":seasonID, "ExData":{"EventName":eventName, "PlayerID":playerID, "EventData":eventData}}
- CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKBillboard, dataMsg)
- return
-
- order = orderDict.get(playerID, 0)
- sysMsg = str([zoneID, seasonID, eventName, eventData, order])
- curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKSeasonOrder", sysMsg, len(sysMsg))
+ funcData = {"zoneID":zoneID, "seasonID":seasonID, "eventName":eventName, "eventData":eventData}
+ CrossBillboard.OnQueryPlayerBillboardRank(playerID, "QueryCrossPKSeasonOrder", funcData, ShareDefine.Def_CBT_CrossRealmPK, zoneID, seasonID)
return
-def ClientServerMsg_PKBillboard(serverGroupID, msgData):
- ## 收到子服请求查询PK排行榜信息
- zoneID = msgData["ZoneID"]
- seasonID = msgData["SeasonID"]
- exData = msgData.get("ExData", {}) # 原数据返回子服
- SyncPKSyncBillboardToClientServer(zoneID, seasonID, [serverGroupID], exData)
- return
-
-def SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList, exData={}):
- ## 同步赛区赛季榜单到子服
- crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
- billboardList, orderDict = crossPKBillboardMgr.GetCrossPKBillboardInfo(zoneID, seasonID, True) # 同步子服前需触发排序
- isFinalBillboardData = False # 是否最终的榜单数据
- gameWorld = GameWorld.GetGameWorld()
- curZoneSeasonID = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonID % zoneID)
- if seasonID < curZoneSeasonID:
- isFinalBillboardData = True # 历史赛季在跨服服务器中的一定是最终榜单数据
- elif seasonID == curZoneSeasonID:
- seasonState = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_CrossPKZoneSeasonState % zoneID)
- if seasonState == 2:
- isFinalBillboardData = True # 当前赛季已经是赛季结算状态的了,代表是最终榜单数据
-
- syncBillboardList = []
- for billboardData in billboardList:
- playerID = billboardData.PlayerID
- playerName = billboardData.PlayerName
- job = billboardData.Job
- fightPower = billboardData.FightPower
- realmLV = billboardData.RealmLV
- pkScore = billboardData.PKScore
- danLV = billboardData.DanLV
- billTime = billboardData.Time
- order = orderDict.get(playerID, 0)
- syncBillboardList.append([playerID, playerName, job, fightPower, realmLV, pkScore, danLV, billTime, order])
-
- syncInfo = [zoneID, seasonID, syncBillboardList, exData, isFinalBillboardData]
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKSyncBillboard, syncInfo, serverGroupIDList)
- return
-
-def CrossServerMsg_PKSyncBillboard(syncInfo):
- ## 收到跨服服务器同步的排行榜信息
- zoneID, seasonID, syncBillboardList, exData, isFinalBillboardData = syncInfo
- GameWorld.DebugLog("收到跨服服务器同步的排行榜信息: zoneID=%s,seasonID=%s,billboardDataCount=%s,exData=%s,isFinalBillboardData=%s"
- % (zoneID, seasonID, len(syncBillboardList), exData, isFinalBillboardData))
-
- crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
- billboardList, orderDict = crossPKBillboardMgr.UpdClientServerPKBillboard(zoneID, seasonID, syncBillboardList, isFinalBillboardData)
- if not exData:
- return
- eventName = exData.get("EventName")
- eventData = exData.get("EventData")
- queryPlayerID = exData.get("PlayerID", 0)
- if not eventName or not queryPlayerID:
- return
-
- queryPlayer = GameWorld.GetPlayerManager().FindPlayerByID(queryPlayerID)
+def OnQueryCrossPKSeasonOrderRet(playerID, funcData, orderIndex):
+ ## 查询排名返回
+ queryPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not queryPlayer:
return
-
- if eventName == "View":
- SyncCrossPKBillboard(queryPlayer, zoneID, seasonID, billboardList)
- else:
- order = orderDict.get(queryPlayerID, 0)
- sysMsg = str([zoneID, seasonID, eventName, eventData, order])
- queryPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKSeasonOrder", sysMsg, len(sysMsg))
-
+ zoneID = funcData["zoneID"]
+ seasonID = funcData["seasonID"]
+ eventName = funcData["eventName"]
+ eventData = funcData["eventData"]
+ order = orderIndex + 1
+ sysMsg = str([zoneID, seasonID, eventName, eventData, order])
+ queryPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKSeasonOrder", sysMsg, len(sysMsg))
return
-def SyncCrossPKBillboard(curPlayer, zoneID, seasonID, billboardList):
- ## 同步给玩家跨服PK榜单
- billboardInfo = ChPyNetSendPack.tagGCCrossRealmPKBillboardInfo()
- billboardInfo.ZoneID = zoneID
- billboardInfo.SeasonID = seasonID
- billboardInfo.PKBillboardList = []
- for billboardData in billboardList:
- billboardInfoData = ChPyNetSendPack.tagGCCrossRealmPKBillboardData()
- billboardInfoData.PlayerID = billboardData.PlayerID
- billboardInfoData.PlayerName = billboardData.PlayerName
- billboardInfoData.NameLen = len(billboardInfoData.PlayerName)
- billboardInfoData.Job = billboardData.Job
- billboardInfoData.FightPower = billboardData.FightPower
- billboardInfoData.RealmLV = billboardData.RealmLV
- billboardInfoData.PKScore = billboardData.PKScore
- billboardInfoData.DanLV = billboardData.DanLV
- billboardInfo.PKBillboardList.append(billboardInfoData)
- billboardInfo.Count = len(billboardInfo.PKBillboardList)
- NetPackCommon.SendFakePack(curPlayer, billboardInfo)
- return
-
################################################################################
def __GetCrossPKZoneSeasonTimeInfo():
@@ -644,9 +303,9 @@
GameWorld.Log("跨服PK赛季状态变更: zoneID=%s,seasonID=%s,seasonState=%s" % (zoneID, seasonID, seasonState))
serverGroupIDList = zoneIpyData.GetServerGroupIDList()
- # 赛季总结算,为确保子服榜单的实时性,这里需再同步子服最终榜单信息,需在同步赛季状态之前同步
+ # 赛季结束
if seasonState == 2:
- SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList)
+ PyGameData.g_crossPKMatchDict = {}
# 广播当前赛区的所有子服跨服PK赛季状态变更
matchState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
@@ -664,12 +323,9 @@
gameWorld = GameWorld.GetGameWorld()
preState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK)
gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, isOpen)
-
+
# 匹配状态从关闭到开启
if not preState and isOpen:
- PyGameData.g_crossPKPlayerDict = {}
- PyGameData.g_crossPKZoneMatchPlayerDict = {}
- PyGameData.g_crossPKRoomDict = {}
GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!")
crossZoneName = GameWorld.GetCrossZoneName()
@@ -732,21 +388,6 @@
return zoneIpyData
return
-def OnPlayerLoginCrossServer(curPlayer):
- # 跨服登录处理
-
- mapID = curPlayer.GetMapID()
- mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
- if mapID not in mapIDList:
- return
-
- GameWorld.Log("玩家登录跨服PK地图, mapID=%s" % mapID, curPlayer.GetPlayerID())
- if not __CheckCanLoginCrossServerPKMap(curPlayer):
- CrossRealmPlayer.PlayerExitCrossServer(curPlayer)
- return
-
- return
-
def OnPlayerLogin(curPlayer):
# 本服登录处理
@@ -796,817 +437,264 @@
return
-def __CheckCanLoginCrossServerPKMap(curPlayer):
- # 检查玩家可否登录跨服PK房间
-
- playerID = curPlayer.GetPlayerID()
- vsRoomID = curPlayer.GetVsRoomId()
- if not vsRoomID:
- GameWorld.ErrLog("玩家没有对战房间ID,不可进入对战地图! 强制踢出跨服服务器!", playerID)
- return False
-
- if vsRoomID not in PyGameData.g_crossPKRoomDict:
- GameWorld.ErrLog("玩家对战房间ID已经不存在,不可进入对战地图! 强制踢出跨服服务器!vsRoomID=%s" % vsRoomID, playerID)
- return False
-
- vsRoom = PyGameData.g_crossPKRoomDict[vsRoomID]
- if playerID not in vsRoom.roomPlayerIDList:
- GameWorld.ErrLog("玩家对战房间ID不存在该玩家ID,不可进入对战地图! 强制踢出跨服服务器!vsRoomID=%s,roomPlayerIDList=%s"
- % (vsRoomID, vsRoom.roomPlayerIDList), playerID)
- return False
-
- return True
-
-## 玩家离线处理
-def OnLeaveServer(curPlayer):
- # 发送取消匹配
- SendCancelCrossRealmPKMatch(curPlayer, "PlayerDisconnect")
- return
-
def IsCrossRealmPKMatchState():
## 跨服PK匹配赛是否开启
return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState \
% ShareDefine.DailyActionID_CrossReamPK) == ChConfig.Def_Action_Open
-def SendCancelCrossRealmPKMatch(curPlayer, reason):
- ## 发送取消匹配
-
- # 跨服服务器不处理
- if GameWorld.IsCrossServer():
- return
-
- # 非活动中不处理
- if not IsCrossRealmPKMatchState():
- return
-
-# # 如果是要登陆到跨服服务器的,不发送取消
-# if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IsLoginToMergeServer):
-# GameWorld.DebugLog("本次离线为要登陆跨服服务器的自动离线行为,不发送取消匹配!", curPlayer.GetPlayerID())
-# curPlayer.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0)
-# return
-
- vsRoomID = curPlayer.GetVsRoomId()
- if vsRoomID and PlayerControl.GetCrossMapID(curPlayer) == ChConfig.Def_FBMapID_CrossRealmPK:
- GameWorld.DebugLog("玩家跨服PK状态,不能取消匹配!vsRoomID=%s" % vsRoomID, curPlayer.GetPlayerID())
- return
-
- dataMsg = {"accID":curPlayer.GetAccID(), # 账号
- "playerID":curPlayer.GetPlayerID(), # 玩家ID
- "playerName":curPlayer.GetName(), # 跨服子服玩家名
- "reason":reason, # 取消原因
- "vsRoomID":vsRoomID, # 对战房间ID
- }
- CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_PKCancel, dataMsg)
- PlayerControl.SetVsRoomId(curPlayer, 0)
- SetIsCrossPKMatching(curPlayer, 0)
- GameWorld.DebugLog("发送取消跨服PK匹配到跨服服务器:dataMsg=%s" % str(dataMsg), curPlayer.GetPlayerID())
- return
-
def ClientServerMsg_PKMatch(serverGroupID, playerInfoDict, tick):
## 请求匹配
-
- if not GameWorld.IsCrossServer():
- GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!")
- return
-
- if not IsCrossRealmPKMatchState():
- GameWorld.Log("跨服匹配PK活动未开启,不允许请求匹配!")
- return
-
seasonID = playerInfoDict["seasonID"] # 赛季ID
- pkZoneID = playerInfoDict["pkZoneID"] # 所属赛区
- accID = playerInfoDict["accID"] # 角色账号
+ zoneID = playerInfoDict["zoneID"] # 所属赛区
+
playerID = playerInfoDict["playerID"] # 角色ID
- playerName = playerInfoDict["playerName"] # 玩家名
- job = playerInfoDict["playerJob"] # 职业
- playerLV = playerInfoDict["playerLV"] # 职业
- maxHP = playerInfoDict["maxHP"] # 职业
- maxProDef = playerInfoDict["maxProDef"] # 护盾
- fightPower = playerInfoDict["fightPower"] # 战斗力
- realmLV = playerInfoDict["realmLV"] # 境界
- pkScore = playerInfoDict["pkScore"] # 当前积分
- danLV = playerInfoDict["danLV"] # 当前段位
- cWinCount = playerInfoDict["cWinCount"] # 连胜次数
- ondayScore = playerInfoDict["ondayScore"] # 过天时的积分
+ fightPower = playerInfoDict["fightPower"]
+ requestType = playerInfoDict.get("requestType", 0)
- zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
- if playerID in zoneMatchPlayerList:
- GameWorld.Log("玩家正在匹配中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
- return
- if playerID in PyGameData.g_crossPKPlayerDict:
- GameWorld.Log("玩家正在战斗中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID])
- return
-
- pkPlayer = CrossPKPlayer()
- pkPlayer.accID = accID
- pkPlayer.playerID = playerID
- pkPlayer.playerName = playerName
- pkPlayer.playerJob = job
- pkPlayer.playerLV = playerLV
- pkPlayer.maxHP = maxHP
- pkPlayer.maxProDef = maxProDef
- pkPlayer.pkScore = pkScore
- pkPlayer.danLV = danLV
- pkPlayer.fightPower = fightPower
- pkPlayer.realmLV = realmLV
- pkPlayer.matchTick = tick
- pkPlayer.cWinCount = cWinCount
- pkPlayer.ondayScore = ondayScore
- pkPlayer.serverGroupID = serverGroupID
- pkPlayer.pkZoneID = pkZoneID
- pkPlayer.seasonID = seasonID
- PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
-
- # 加入赛区匹配列表
- zoneMatchPlayerList.append(playerID)
- PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
-
- GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s"
- % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList)))
-
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
+ isRefresh = requestType == 1
+ OnRefreshPKMatch(zoneID, seasonID, playerID, fightPower, serverGroupID, isRefresh)
return
-def ClientServerMsg_PKCancel(playerInfoDict, tick):
- ## 取消匹配
+def ClientServerMsg_PKOver(serverGroupID, playerInfoDict, tick):
+ ## 收到子服同步的PK结算
- if not GameWorld.IsCrossServer():
- GameWorld.ErrLog("非跨服服务器不处理取消跨服PK匹配!")
+ playerID = playerInfoDict["playerID"] # 角色ID
+ tagPlayerID = playerInfoDict["tagPlayerID"] # 目标玩家ID
+ isWinner = playerInfoDict["isWinner"] # 是否获胜
+ zoneID = playerInfoDict["pkZoneID"]
+ seasonID = playerInfoDict["seasonID"]
+ playerName = playerInfoDict["playerName"]
+ playerJob = playerInfoDict["playerJob"]
+ face = playerInfoDict["face"]
+ facePic = playerInfoDict["facePic"]
+ realmLV = playerInfoDict["realmLV"]
+ fightPower = playerInfoDict["fightPower"]
+ pkScore = playerInfoDict["pkScore"]
+ danLV = playerInfoDict["danLV"]
+ cWinCount = playerInfoDict["cWinCount"]
+
+ if playerID not in PyGameData.g_crossPKMatchDict:
+ GameWorld.ErrLog("玩家匹配,无法结算跨服PK奖励! tagPlayerID=%s,isWinner=%s,pkScore=%s,cWinCount=%s"
+ % (tagPlayerID, isWinner, pkScore, cWinCount), playerID)
return
-
- # 非活动中不处理
- if not IsCrossRealmPKMatchState():
+ matchIDList = PyGameData.g_crossPKMatchDict[playerID]
+ if tagPlayerID not in matchIDList:
+ GameWorld.ErrLog("目标玩家ID不在玩家匹配列表里,无法结算跨服PK奖励! tagPlayerID=%s not in %s ,isWinner=%s,pkScore=%s,cWinCount=%s"
+ % (tagPlayerID, matchIDList, isWinner, pkScore, cWinCount), playerID)
return
+ matchIndex = matchIDList.index(tagPlayerID)
- accID = playerInfoDict["accID"] # 角色账号
- playerID = playerInfoDict["playerID"] # 玩家ID
- reason = playerInfoDict["reason"] # 取消原因
- vsRoomID = playerInfoDict["vsRoomID"] # 所属对战房间ID
- if vsRoomID in PyGameData.g_crossPKRoomDict:
- pkRoom = PyGameData.g_crossPKRoomDict[vsRoomID]
- if pkRoom.mapFBOpenTick or pkRoom.readyTick:
- GameWorld.Log("跨服对战房间已经开启了线路,或者双方数据都已传输完毕,不可再取消匹配!vsRoomID=%s" % vsRoomID)
- return
+ addScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore2", 2) # 默认失败积分
+ if isWinner:
+ baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore2", 1)
+ baseScore = baseScoreList[matchIndex] if len(baseScoreList) > matchIndex else 0
+ wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore2", 3)) # 胜方附加分
+ addScore = baseScore + wExScore
+ cWinCount += 1
+ else:
+ cWinCount = 0
- GameWorld.DebugLog("玩家取消匹配: reason=%s,accID=%s,playerID=%s,vsRoomID=%s" % (reason, accID, playerID, vsRoomID))
+ updScore = pkScore + addScore
+ pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
+ if pkDanIpyData and pkDanIpyData.GetLVUpScore() and updScore >= pkDanIpyData.GetLVUpScore():
+ danLV += 1
+
+ GameWorld.Log("结算跨服PK奖励: tagPlayerID=%s,isWinner=%s,pkScore=%s,cWinCount=%s,addScore=%s,updScore=%s,danLV=%s"
+ % (tagPlayerID, isWinner, pkScore, cWinCount, addScore, updScore, danLV), playerID)
- pkZoneID = 0
- if playerID in PyGameData.g_crossPKPlayerDict:
- pkPlayer = PyGameData.g_crossPKPlayerDict.pop(playerID)
- pkZoneID = pkPlayer.pkZoneID
- GameWorld.DebugLog(" 移除PK玩家: pkZoneID=%s,accID=%s,playerID=%s" % (pkZoneID, accID, playerID))
-
- zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
- if playerID in zoneMatchPlayerList:
- zoneMatchPlayerList.remove(playerID)
- GameWorld.DebugLog(" 从匹配队列中删除,匹配队列剩余人数=%s" % (len(zoneMatchPlayerList)))
-
- #取消所有存在该玩家的房间,子服不一定知道玩家当前最新所属房间ID, 故只能通过遍历删除已经为玩家创建的房间
- for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
- if playerID not in pkRoom.roomPlayerIDList:
- continue
-
- for roomPlayerID in pkRoom.roomPlayerIDList:
- if roomPlayerID == playerID:
- GameWorld.DebugLog(" 自己不处理: roomID=%s,playerID=%s" % (roomID, playerID))
- continue
-
- zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
- zoneMatchPlayerList.append(roomPlayerID)
- PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
- GameWorld.DebugLog(" 将之前匹配的对手重新加入匹配队列: roomID=%s,roomPlayerID=%s,当前匹配人数=%s"
- % (roomID, roomPlayerID, len(zoneMatchPlayerList)))
-
- PyGameData.g_crossPKRoomDict.pop(roomID)
- GameWorld.DebugLog(" 移除房间: popRoomID=%s" % (roomID))
-
- # 记录流向
- dataDict = {"cancelPlayerID":playerID}
- dataDict.update(pkRoom.GetDRInfo())
- DR_CrossReamlPK("CancelRoom", dataDict)
- break
+ # 更新榜单
+ groupValue1, groupValue2 = zoneID, seasonID
+ name2, type2 = "", playerJob
+ value1, value2 = realmLV, danLV
+ cmpValue = updScore
+ CrossBillboard.UpdCrossBillboard(ShareDefine.Def_CBT_CrossRealmPK, groupValue1, playerID, playerName, name2, type2,
+ value1, value2, cmpValue, groupValue2=groupValue2, value3=face, value4=facePic)
- return
-
-def ClientServerMsg_PKPrepareOK(playerInfoDict, tick):
- ## 玩家跨服对战数据准备OK
-
- if not GameWorld.IsCrossServer():
- GameWorld.ErrLog("非跨服服务器不处理取消跨服PK匹配!")
- return
-
- accID = playerInfoDict["accID"] # 玩家账号
- playerID = playerInfoDict["playerID"] # 玩家ID
- vsRoomID = playerInfoDict["vsRoomID"] # 所属对战房间ID
- if playerID not in PyGameData.g_crossPKPlayerDict:
- GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战玩家信息!vsRoomID=%s,playerID=%s" % (vsRoomID, playerID))
- return
- pkPlayer = PyGameData.g_crossPKPlayerDict[playerID]
- pkPlayer.prepareOKTick = tick
-
- if vsRoomID not in PyGameData.g_crossPKRoomDict:
- GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战房间(%s)!可能对手已取消!" % vsRoomID)
- return
- vsRoom = PyGameData.g_crossPKRoomDict[vsRoomID]
-
- if vsRoom.roomState != ShareDefine.Def_VsRoom_State_WaitPlayer:
- GameWorld.ErrLog("玩家跨服对战数据准备OK, 但房间状态非等待状态, state=%s!" % vsRoom.roomState)
- return
-
- if playerID not in vsRoom.readyPlayerIDList:
- vsRoom.readyPlayerIDList.append(playerID)
-
- GameWorld.DebugLog("玩家跨服PK准备完毕: accID=%s,playerID=%s,vsRoomID=%s" % (accID, playerID, vsRoomID))
- return
-
-def __ReadyOKRoomPlayerProcess(tick):
- ## 玩家跨服PK已准备好的房间处理
-
- #GameWorld.Log("===已准备好的对战房间处理===")
- serverGroupIDList = []
- sendReadyOKRoomList = []
- for roomID, vsRoom in PyGameData.g_crossPKRoomDict.items():
-
- # 非等待状态的房间不处理
- if vsRoom.roomState != ShareDefine.Def_VsRoom_State_WaitPlayer:
- continue
-
- if not vsRoom.roomPlayerIDList:
- continue
-
- pkZoneID = 0
- isAllReady = True
- roomGroupIDList = []
- readyMemberDict = {} # 已准备好的玩家信息
- for num, roomPlayerID in enumerate(vsRoom.roomPlayerIDList, 1):
- if roomPlayerID not in vsRoom.readyPlayerIDList or roomPlayerID not in PyGameData.g_crossPKPlayerDict:
- isAllReady = False
- break
- roomPlayer = PyGameData.g_crossPKPlayerDict[roomPlayerID]
- pkZoneID = roomPlayer.pkZoneID
- roomGroupIDList.append(roomPlayer.serverGroupID)
- readyMemberDict[roomPlayerID] = {"ServerGroupID":roomPlayer.serverGroupID, "Name":roomPlayer.playerName, "Number":num,
- "Job":roomPlayer.playerJob, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP, "MaxProDef":roomPlayer.maxProDef}
-
- if not isAllReady:
- continue
- vsRoom.roomState = ShareDefine.Def_VsRoom_State_PrepareFight
- vsRoom.readyTick = tick
- GameWorld.DebugLog(" 准备好的房间: pkZoneID=%s,roomID=%s,mapID=%s,readyMemberDict=%s" % (pkZoneID, roomID, vsRoom.mapID, str(readyMemberDict)))
-
- sendReadyOKRoomList.append([roomID, readyMemberDict])
- serverGroupIDList += roomGroupIDList
-
- # 将已准备好的房间广播到子服
- if sendReadyOKRoomList:
- GameWorld.DebugLog(" 已准备好的对战房间数: %s" % len(sendReadyOKRoomList))
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKReadyOKRoomList, sendReadyOKRoomList, serverGroupIDList)
-
- return
-#
-#def TestAddMatch(tick, addCount, maxDanLV=None, isClear=False):
-# if isClear:
-# PyGameData.g_crossPKPlayerDict = {}
-# PyGameData.g_crossPKZoneMatchPlayerDict = {}
-# PyGameData.g_crossPKRoomDict = {}
-# PyGameData.g_crossPKRoomID = 0
-#
-# ipyDataMgr = IpyGameDataPY.IPY_Data()
-# if maxDanLV == None:
-# maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1
-# crossZoneName = GameWorld.GetCrossZoneName()
-# crossZoneList = IpyGameDataPY.GetIpyGameDataByCondition("CrossZonePK", {"CrossZoneName":crossZoneName}, True)
-# if not crossZoneList:
-# return
-# for zoneIpyData in crossZoneList:
-# pkZoneID = zoneIpyData.GetZoneID()
-#
-# addPlayerList = []
-# zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
-# maxPlayerID = pkZoneID * 1000 if not zoneMatchPlayerList else max(zoneMatchPlayerList)
-# for i in xrange(1, addCount + 1):
-# playerID = maxPlayerID + i
-#
-# pkPlayer = CrossPKPlayer()
-# pkPlayer.playerID = playerID
-# danLV = random.randint(0, maxDanLV)
-# pkPlayer.danLV = danLV
-# pkPlayer.matchTick = tick
-# pkPlayer.pkScore = danLV * 1000 + random.randint(0, 999)
-# pkPlayer.pkZoneID = pkZoneID
-# pkPlayer.seasonID = 1
-#
-# PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
-# addPlayerList.append([playerID, danLV])
-# # 加入赛区匹配列表
-# zoneMatchPlayerList.append(playerID)
-# PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
-# GameWorld.Log("Add zoneID=%s,addPlayerList=%s" % (pkZoneID, addPlayerList))
-#
-# #GameWorld.Log("PyGameData.g_crossPKPlayerDict=%s" % PyGameData.g_crossPKPlayerDict)
-# return
-
-def OnPKMatchProcess(tick):
- ## 玩家跨服PK匹配定时处理逻辑
-
- # 非跨服服务器不处理跨服PK匹配逻辑
- if not GameWorld.IsCrossServer():
- return
-
- if not IsCrossRealmPKMatchState():
- return
-
- # 定时更新排行榜
- crossPKBillboardMgr = PyDataManager.GetCrossPKBillboardManager()
- crossPKBillboardMgr.PKBillboardSortByTime(tick)
-
- processTick = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 1) * 1000
- processTickKey = "PKMatchLastTick"
- lastProcessTick = GameWorld.GetGameWorld().GetDictByKey(processTickKey)
- if tick - lastProcessTick < processTick:
- return
- GameWorld.GetGameWorld().SetDict(processTickKey, tick)
-
- # 处理超时的房间
- __DoCheckRoomTimeout(tick)
- # 通知已准备好的房间玩家可进入跨服
- __ReadyOKRoomPlayerProcess(tick)
-
- maxGroupCnt = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 2)
- outTimeTick = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 3) * 1000
-
- # 每个赛区单独匹配
- for pkZoneID, matchPlayerIDList in PyGameData.g_crossPKZoneMatchPlayerDict.items():
- matchPlayerCount = len(matchPlayerIDList)
- if matchPlayerCount < 2:
- #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
- continue
-
- GameWorld.DebugLog("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount))
-
- matchPlayerList = []
- for matchPlayerID in matchPlayerIDList:
- if matchPlayerID not in PyGameData.g_crossPKPlayerDict:
- continue
- matchPlayerList.append(PyGameData.g_crossPKPlayerDict[matchPlayerID])
- # 按匹配时间、积分升序排序
- matchTickSortList = sorted(matchPlayerList, key=operator.attrgetter("matchTick"))
- scoreSortList = sorted(matchPlayerList, key=operator.attrgetter("pkScore"))
-
- matchPlayerVSList = [] # 成功匹配玩家对战列表
-
- # 优先匹配等待超时玩家
- __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick)
-
- if len(matchPlayerVSList) < maxGroupCnt:
- # 再按积分段匹配玩家
- __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList)
-
- # 给成功匹配的玩家非配对战房间
- matchPlayerVSList = matchPlayerVSList[:maxGroupCnt]
- __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick)
- GameWorld.DebugLog("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
- #GameWorld.DebugLog("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
- #GameWorld.DebugLog("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
- return
-
-
-def __DoMatch_OutTimePlayer(matchTickSortList, scoreSortList, outTimeTick, matchPlayerVSList, tick):
- '''匹配超时玩家
- 匹配中的玩家按积分排序,最后一个默认匹配上一个,第一个默认匹配下一个,其他匹配前后积分差绝对值较小的一个
- '''
- GameWorld.DebugLog(" ==优先匹配超时等待玩家==最大等待时间:%s, tick=%s" % (outTimeTick, tick))
- GameWorld.DebugLog(" scoreSortListLen=%s" % len(scoreSortList))
- for i, matchPlayer in enumerate(matchTickSortList):
- # 只有一个玩家
- if len(scoreSortList) <= 1:
- #GameWorld.DebugLog(" 当前玩家数%s<=1,不再匹配!" % len(scoreSortList))
- break
-
- if tick - matchPlayer.matchTick < outTimeTick:
- #GameWorld.DebugLog(" i=%s,玩家未超时,不再匹配!" % (i))
- break
-
- GameWorld.DebugLog(" i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)"
- % (i, tick, matchPlayer.matchTick, tick - matchPlayer.matchTick, outTimeTick))
- # 已经被匹配走了
- if matchPlayer not in scoreSortList:
- GameWorld.DebugLog(" 已经被匹配走了!")
- continue
-
- outTimeIndex = scoreSortList.index(matchPlayer)
- # 最后一个默认匹配上一个
- if outTimeIndex == len(scoreSortList) - 1:
- vsIndex = outTimeIndex - 1
- GameWorld.DebugLog(" 超时玩家积分排序索引%s,最后一个,默认匹配上一个索引%s!" % (outTimeIndex, vsIndex))
- # 第一个默认匹配下一个
- elif outTimeIndex == 0:
- vsIndex = outTimeIndex + 1
- GameWorld.DebugLog(" 超时玩家积分排序索引%s,第一个,默认匹配下一个索引%s!" % (outTimeIndex, vsIndex))
- # 其他情况匹配积分较近的一个
- else:
- preIndex = outTimeIndex - 1
- nextIndex = outTimeIndex + 1
- prePlayer = scoreSortList[preIndex]
- nextPlayer = scoreSortList[nextIndex]
- preDiff = abs(prePlayer.pkScore - matchPlayer.pkScore)
- nextDiff = abs(matchPlayer.pkScore - nextPlayer.pkScore)
- vsIndex = preIndex if preDiff <= nextDiff else nextIndex
- GameWorld.DebugLog(" 超时玩家积分排序索引-积分(%s-%s),上一个(%s-%s),下一个(%s-%s),preDiff=%s,nextDiff=%s,vsIndex=%s"
- % (outTimeIndex, matchPlayer.pkScore, preIndex, prePlayer.pkScore,
- nextIndex, nextPlayer.pkScore, preDiff, nextDiff, vsIndex))
-
- if outTimeIndex > vsIndex:
- scoreSortList.pop(outTimeIndex)
- vsPlayer = scoreSortList.pop(vsIndex)
- elif outTimeIndex < vsIndex:
- vsPlayer = scoreSortList.pop(vsIndex)
- scoreSortList.pop(outTimeIndex)
- else:
- continue
-
- # 加入成功匹配列表
- matchPlayerVSList.append([matchPlayer, vsPlayer])
-
- return
-
-def __DoMatch_DanScorePlayer(scoreSortList, maxGroupCnt, matchPlayerVSList):
- ''' 匹配积分分段玩家
- 匹配中的玩家按段位积分归组,归组后,随机段位顺序,每个段位组中的玩家随机两两PK
- '''
- GameWorld.DebugLog(" ==匹配积分分段玩家== maxGroupCnt=%s,scoreSortListLen=%s" % (maxGroupCnt, len(scoreSortList)))
- danPlayerListDict = {} # 按积分分段列表分散玩家
- for matchPlayer in scoreSortList:
- danLV = matchPlayer.danLV
- danPlayerList = danPlayerListDict.get(danLV, [])
- danPlayerList.append(matchPlayer)
- danPlayerListDict[danLV] = danPlayerList
-
- # 按分段玩家随机匹配
- danList = danPlayerListDict.keys()
- random.shuffle(danList) # 打乱段位顺序
-
- GameWorld.DebugLog(" 积分分段个数: %s, %s" % (len(danList), danList))
-
- # 优先匹配相同段位
- doCount = 0
- while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
- doCount += 1
- isMatchOK = False
-# # 日志输出分组明细
-# GameWorld.DebugLog(" -------------")
-# for danLV in danList:
-# strList = []
-# for player in danPlayerListDict[danLV]:
-# strList.append((player.playerID, player.pkScore, player.fightPower))
-# GameWorld.DebugLog(" 积分段组, danLV=%s, %s" % (danLV, str(strList)))
-# # -------------------------------
-
- for danLV in danList:
- danPlayerList = danPlayerListDict[danLV]
- danPlayerCount = len(danPlayerList)
- if danPlayerCount < 2:
- #GameWorld.DebugLog(" 段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV))
- continue
-
- vsIndexList = random.sample(xrange(danPlayerCount), 2) # 随机取两个索引对战
- vsIndexList.sort()
- aPlayer = danPlayerList.pop(vsIndexList[1])
- bPlayer = danPlayerList.pop(vsIndexList[0])
-
- matchPlayerVSList.append([aPlayer, bPlayer])
- isMatchOK = True
- GameWorld.DebugLog(" 成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV))
-
- if len(matchPlayerVSList) >= maxGroupCnt:
- GameWorld.DebugLog(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
- break
-
- if not isMatchOK:
- GameWorld.DebugLog(" 已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount))
- break
-
- # 不足再匹配范围段位
- doCount = 0
- while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt:
- doCount += 1
- isMatchOK = False
-# # 日志输出分组明细
-# GameWorld.DebugLog(" -------------")
-# for danLV in danList:
-# strList = []
-# for player in danPlayerListDict[danLV]:
-# strList.append((player.playerID, player.pkScore, player.fightPower))
-# GameWorld.DebugLog(" 积分段组, danLV=%s, %s" % (danLV, str(strList)))
-# # -------------------------------
-
- for danLV in danList:
- danMatchRange = []
- danMatchPlayerList = []
- danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
- matchDanRange = [] if not danIpyData else danIpyData.GetMatchRange()
- if matchDanRange and len(matchDanRange) == 2:
- danMatchRange = range(matchDanRange[0], matchDanRange[1] + 1)
-
- if danLV not in danMatchRange:
- danMatchRange.append(danLV)
-
- for matchDanLV in danMatchRange:
- if matchDanLV not in danPlayerListDict:
- continue
- danMatchPlayerList += danPlayerListDict[matchDanLV]
-
- #matchPlayerIDList = [matchPlayer.playerID for matchPlayer in danMatchPlayerList]
- #GameWorld.DebugLog("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList))
- matchPlayerCount = len(danMatchPlayerList)
- if matchPlayerCount < 2:
- #GameWorld.DebugLog(" 段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange))
- continue
-
- vsIndexList = random.sample(xrange(matchPlayerCount), 2) # 随机取两个索引对战
- aPlayer, bPlayer = danMatchPlayerList[vsIndexList[0]], danMatchPlayerList[vsIndexList[1]]
-
- aDanPlayerList = danPlayerListDict.get(aPlayer.danLV, [])
- bDanPlayerList = danPlayerListDict.get(bPlayer.danLV, [])
- if aPlayer in aDanPlayerList and bPlayer in bDanPlayerList:
- aDanPlayerList.remove(aPlayer)
- bDanPlayerList.remove(bPlayer)
- else:
- continue
-
- matchPlayerVSList.append([aPlayer, bPlayer])
- isMatchOK = True
- GameWorld.DebugLog(" 成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s"
- % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange))
-
- if len(matchPlayerVSList) >= maxGroupCnt:
- GameWorld.DebugLog(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount))
- break
-
- if not isMatchOK:
- GameWorld.DebugLog(" 已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount))
- break
-
- return
-
-def __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick):
- ## 设置对战房间
-
- if not matchPlayerVSList:
- return
-
- vsRoomDict = {}
- serverGroupIDList = []
- zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
-
- mapIDList = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch", 4)
- GameWorld.DebugLog("===给配对的玩家开房间(pkZoneID=%s,配对数:%s)===" % (pkZoneID, len(matchPlayerVSList)))
- for aPlayer, bPlayer in matchPlayerVSList:
-
- if not aPlayer or not bPlayer:
- continue
-
- aPlayerID = aPlayer.playerID
- bPlayerID = bPlayer.playerID
- if aPlayerID not in PyGameData.g_crossPKPlayerDict or bPlayerID not in PyGameData.g_crossPKPlayerDict:
- GameWorld.ErrLog("玩家匹配数据异常!aPlayerID=%s,bPlayerID=%s" % (aPlayerID, bPlayerID))
- continue
-
- roomID = __GetNewRoomID()
- if not roomID:
- GameWorld.ErrLog("无法创建房间!该房间已经存在!PyGameData.g_crossPKRoomID=%s" % PyGameData.g_crossPKRoomID)
- continue
- mapID = random.choice(mapIDList)
-
- newRoom = CrossPKRoom()
- newRoom.pkZoneID = pkZoneID
- newRoom.seasonID = aPlayer.seasonID # 因为匹在一起的玩家一定是同一赛区同一赛季的,所以随便取一个玩家的赛季ID信息即可
- newRoom.roomID = roomID
- newRoom.mapID = mapID
- newRoom.openTick = tick
- newRoom.roomPlayerIDList = [aPlayerID, bPlayerID]
- PyGameData.g_crossPKRoomDict[roomID] = newRoom
-
- aServerGroupID, bServerGroupID = aPlayer.serverGroupID, bPlayer.serverGroupID
- GameWorld.DebugLog(" 开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID))
- vsRoomDict[roomID] = [mapID, [[aServerGroupID, aPlayerID], [bServerGroupID, bPlayerID]]]
-
- # 记录流向
- dataDict = {"aPlayer":aPlayer.GetDRInfo(), "bPlayer":bPlayer.GetDRInfo()}
- dataDict.update(newRoom.GetDRInfo())
- DR_CrossReamlPK("OpenRoom", dataDict)
-
- serverGroupIDList.append(aServerGroupID)
- serverGroupIDList.append(bServerGroupID)
-
- # 移除匹配队列
- if aPlayerID in zoneMatchPlayerList:
- zoneMatchPlayerList.remove(aPlayerID)
- if bPlayerID in zoneMatchPlayerList:
- zoneMatchPlayerList.remove(bPlayerID)
- PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
-
- # 将匹配结果广播到子服
- if vsRoomDict:
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchResult, vsRoomDict, serverGroupIDList)
-
- return
-
-def __GetNewRoomID():
- ## 获取新房间ID, 房间号直接自增,一定不会重复,除非自增一轮后房间ID还没有释放
- for _ in xrange(100):
- newRoomID = PyGameData.g_crossPKRoomID + 1
- if newRoomID > 65530:
- newRoomID = 1
- PyGameData.g_crossPKRoomID = newRoomID
- if newRoomID not in PyGameData.g_crossPKRoomDict:
- return newRoomID
- return 0
-
-def __DoCheckRoomTimeout(tick):
- ## 处理超时的房间
-
- timeoutRoomDict = {}
- serverGroupIDList = []
- roomTimeout = IpyGameDataPY.GetFuncCfg("CrossRealmPKCfg", 2) * 1000 # 这个时间尽量长点,目前暂时不确定玩家从准备到进入到地图的时长
- for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items():
- if pkRoom.mapFBOpenTick or not pkRoom.readyTick:
- continue
- if tick - pkRoom.readyTick <= roomTimeout:
- continue
- pkZoneID = pkRoom.pkZoneID
- GameWorld.Log("PK房间等待玩家进来超时,没有玩家进来,关闭该房间!pkZoneID=%s,roomID=%s,openTick=%s,readyTick=%s,tick=%s"
- % (pkZoneID, roomID, pkRoom.openTick, pkRoom.readyTick, tick))
- roomPlayerInfo = []
- for roomPlayerID in pkRoom.roomPlayerIDList:
- pkPlayer = PyGameData.g_crossPKPlayerDict.pop(roomPlayerID, None)
- if not pkPlayer:
- continue
- serverGroupID = pkPlayer.serverGroupID
- GameWorld.Log(" 移除玩家,玩家需重新手动匹配,serverGroupID=%s,roomPlayerID=%s" % (serverGroupID, roomPlayerID))
- serverGroupIDList.append(serverGroupID)
- roomPlayerInfo.append([serverGroupID, roomPlayerID])
- timeoutRoomDict[roomID] = roomPlayerInfo
- PyGameData.g_crossPKRoomDict.pop(roomID)
-
- # 记录流向
- DR_CrossReamlPK("TimeoutRoom", pkRoom.GetDRInfo())
-
- # 将超时房间广播到子服
- if timeoutRoomDict:
- CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKTimeoutRoomList, timeoutRoomDict, serverGroupIDList)
- return
-
-def MapServer_CrossPKRoomOpen(msgList, tick):
- roomID = msgList[0]
- if roomID not in PyGameData.g_crossPKRoomDict:
- GameWorld.ErrLog("MapServer_CrossPKRoomOpen => PK房间不存在!roomID=%s" % roomID)
- return
- pkRoom = PyGameData.g_crossPKRoomDict[roomID]
- pkRoom.mapFBOpenTick = tick
- GameWorld.Log("MapServer_CrossPKRoomOpen => roomID=%s" % roomID)
- return
-
-def MapServer_CrossPKOver(infoList, tick):
- ## 收到MapServer副本跨服PK结果同步
-
- GameWorld.DebugLog("收到MapServer_跨服PK战斗结果: %s" % str(infoList))
-
- roomID, winnerID, loserID, roundWinnerIDList, overType = infoList
-
- if roomID not in PyGameData.g_crossPKRoomDict:
- GameWorld.ErrLog("跨服PK房间数据不存在!roomID=%s" % roomID)
- return
- vsRoom = PyGameData.g_crossPKRoomDict.pop(roomID)
- #vsRoom = PyGameData.g_crossPKRoomDict[roomID]
- roomPlayerIDList = vsRoom.roomPlayerIDList
- if not winnerID and not loserID:
- GameWorld.ErrLog("地图没有结算跨服PK胜负玩家,随机玩家获胜!")
- if not roomPlayerIDList or len(roomPlayerIDList) != 2:
- return
- winnerID, loserID = roomPlayerIDList
- elif not loserID:
- for roomPlayerID in roomPlayerIDList:
- if roomPlayerID != winnerID:
- loserID = roomPlayerID
- break
-
- if winnerID not in roomPlayerIDList or loserID not in roomPlayerIDList:
- GameWorld.ErrLog("跨服PK房间及玩家不匹配,不结算!roomID=%s,winnerID=%s,loserID=%s,roomPlayerIDList=%s"
- % (roomID, winnerID, loserID, vsRoom.roomPlayerIDList))
- return
-
- if winnerID not in PyGameData.g_crossPKPlayerDict:
- GameWorld.ErrLog("跨服PK房间获取不到玩家PK数据, roomID=%s,winnerID=%s" % (roomID, winnerID))
- return
- if loserID not in PyGameData.g_crossPKPlayerDict:
- GameWorld.ErrLog("跨服PK房间获取不到玩家PK数据, roomID=%s,loserID=%s" % (roomID, loserID))
- return
-
- winner = PyGameData.g_crossPKPlayerDict.pop(winnerID)
- loser = PyGameData.g_crossPKPlayerDict.pop(loserID)
- #winner = PyGameData.g_crossPKPlayerDict[winnerID]
- #loser = PyGameData.g_crossPKPlayerDict[loserID]
- zoneID = vsRoom.pkZoneID
- seasonID = vsRoom.seasonID
-
- cWinCount = winner.cWinCount
- winnerScore, loserScore = winner.pkScore, loser.pkScore
- winnerDanLV, loserDanLV = winner.danLV, loser.danLV
- winnerDayScore, loserDayScore = max(0, winnerScore - winner.ondayScore), max(0, loserScore - loser.ondayScore) # 今日已获得积分,正积分
-
- GameWorld.DebugLog("winnerDayScore=%s,winnerScore=%s,winnerDanLV=%s,cWinCount=%s" % (winnerDayScore, winnerScore, winnerDanLV, cWinCount))
- GameWorld.DebugLog("loserDayScore=%s,loserScore=%s,loserDanLV=%s" % (loserDayScore, loserScore, loserDanLV))
-
- winIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", winnerDanLV)
- loseIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", loserDanLV)
- if not winIpyData or not loseIpyData:
- GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,winnerDanLV=%s,loserDanLV=%s" % (roomID, winnerDanLV, loserDanLV))
-
- baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分
- wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
- lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
- wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分
- lExScore = 0
-
- winnerAddScore = wBaseScore + wExScore
- loserAddScore = lBaseScore + lExScore
-
- dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制
- if dayMaxScore:
- if winnerAddScore > 0:
- winnerAddScore = min(dayMaxScore - winnerDayScore, winnerAddScore)
- if loserAddScore > 0:
- loserAddScore = min(dayMaxScore - loserDayScore, loserAddScore)
-
- winner.pkScore += winnerAddScore
- loser.pkScore += loserAddScore
-
- winner.cWinCount += 1
- loser.cWinCount = 0
-
- if winIpyData and winIpyData.GetLVUpScore() and winner.pkScore >= winIpyData.GetLVUpScore():
- winner.danLV += 1
-
- if loseIpyData and loseIpyData.GetLVUpScore() and loser.pkScore >= loseIpyData.GetLVUpScore():
- loser.danLV += 1
-
- GameWorld.DebugLog("wBaseScore=%s,wExScore=%s,winnerAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (wBaseScore, wExScore, winnerAddScore, winner.pkScore, winner.danLV, winner.cWinCount))
- GameWorld.DebugLog("lBaseScore=%s,lExScore=%s,loserAddScore=%s,updScore=%s,updDanLV=%s,updCWinCount=%s" % (lBaseScore, lExScore, loserAddScore, loser.pkScore, loser.danLV, loser.cWinCount))
-
- # 更新排行榜
- UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
-
+ # 通知子服
+ pkScore = updScore
+ packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
+ tagPackObj = packDataMgr.GetPlayerPackObj(tagPlayerID)
+ tagPlayerName = tagPackObj.playerName if tagPackObj else ""
+ winnerID = playerID if isWinner else tagPlayerID
timeStr = GameWorld.GetCurrentDataTimeStr()
playerOverDict = {}
- # 通知客户端战斗结果
- for playerID in [winnerID, loserID]:
- if playerID == winnerID:
- serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName = \
- winner.serverGroupID, winner.pkScore, winner.danLV, winner.cWinCount, winnerAddScore, loser.playerID, loser.playerName
- else:
- serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName = \
- loser.serverGroupID, loser.pkScore, loser.danLV, loser.cWinCount, loserAddScore, winner.playerID, winner.playerName
-
- player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
- notifyState = True if player else False
-
- playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \
- + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
- if not player:
- continue
-
- overPack = ChPyNetSendPack.tagGCCrossRealmPKOverInfo()
- overPack.TimeStr = timeStr
- overPack.OverType = overType
- overPack.WinnerID = winnerID
- overPack.RoundWinnerID = roundWinnerIDList
- overPack.RoundCount = len(overPack.RoundWinnerID)
- overPack.AddScore = addScore
- overPack.Score = pkScore
- overPack.DanLV = danLV
- overPack.CWinCnt = cWinCount
- overPack.TagName = tagPlayerName
- overPack.TagNameLen = len(overPack.TagName)
- NetPackCommon.SendFakePack(player, overPack)
-
- GameWorld.DebugLog("同步玩家PK结果: serverGroupID=%s,roomID=%s,addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s,tagPlayerID=%s"
- % (serverGroupID, roomID, addScore, pkScore, danLV, cWinCount, tagPlayerID), playerID)
-
- serverGroupIDList = [winner.serverGroupID, loser.serverGroupID]
- GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s"
- % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
- # 同步子服
+ playerOverDict[playerID] = [zoneID, seasonID, timeStr, winnerID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName]
+ serverGroupIDList = [serverGroupID]
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
- # 记录流向
- dataDict = {"roundWinnerIDList":roundWinnerIDList, "overType":overType, "winner":winner.GetDRInfo(), "loser":loser.GetDRInfo()}
- dataDict.update(vsRoom.GetDRInfo())
- DR_CrossReamlPK("PKOverRoom", dataDict)
+ # 系统重新刷新匹配
+ OnRefreshPKMatch(zoneID, seasonID, playerID, fightPower, serverGroupID, True)
return
+def OnRefreshPKMatch(zoneID, seasonID, playerID, fightPower, serverGroupID, isRefresh):
+ # 刷新匹配数据
+ # @param isRefresh: 是否强制重新刷新
+
+ if isRefresh or playerID not in PyGameData.g_crossPKMatchDict:
+ # 执行匹配逻辑
+ matchIDList = __DoPKMatch(zoneID, seasonID, playerID, fightPower)
+ if matchIDList: # 有新结果才替换
+ PyGameData.g_crossPKMatchDict[playerID] = matchIDList
+
+ packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
+ matchIDList = PyGameData.g_crossPKMatchDict.get(playerID, [])
+ matchInfoDict = {}
+ for matchID in matchIDList:
+ packObj = packDataMgr.GetPlayerPackObj(matchID)
+ if not packObj:
+ continue
+ matchInfoDict[matchID] = packObj.GetBaseDict()
+
+ dataMsg = {"playerID":playerID, "matchIDList":matchIDList, "matchInfoDict":matchInfoDict}
+ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, dataMsg, [serverGroupID])
+ return
+
+def __DoPKMatch(zoneID, seasonID, playerID, fightPower):
+ ## 执行匹配
+
+ if not IsCrossRealmPKMatchState():
+ GameWorld.DebugLog("非匹配阶段,不允许刷新匹配! zoneID=%s,seasonID=%s" % (zoneID, seasonID), playerID)
+ return
+
+ matchCount = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch3", 1)
+ rankRange = IpyGameDataPY.GetFuncCfg("CrossRealmPKMatch3", 2) # 名次范围段
+ totalRange = rankRange * matchCount # 总匹配名次范围
+
+ matchIDList = [] # 匹配ID结果列表
+
+ billboardType = ShareDefine.Def_CBT_CrossRealmPK
+ groupValue1, groupValue2 = zoneID, seasonID
+ billboardMgr = PyDataManager.GetCrossBillboardManager()
+ billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2)
+ billDataCount = billboardObj.GetCount()
+ playerBillIndex = billboardObj.IndexOfByID(playerID)
+
+ GameWorld.DebugLog("===执行匹配: zoneID=%s,seasonID=%s,playerID=%s,fightPower=%s,playerBillIndex=%s,matchCount=%s"
+ % (zoneID, seasonID, playerID, fightPower, playerBillIndex, matchCount), playerID)
+ if playerBillIndex <= 0:
+ playerBillIndex = billDataCount
+ GameWorld.DebugLog("玩家未上积分榜,视为排在榜上最后一名之后! playerBillIndex=%s" % playerBillIndex, playerID)
+ billStartIndex = max(0, playerBillIndex - totalRange / 2) # 以自己的排名为中心索引
+ billLoopIndexList = range(billStartIndex, billStartIndex + totalRange + 1)
+ if playerBillIndex in billLoopIndexList:
+ billLoopIndexList.remove(playerBillIndex) # 移除自己
+ loopBillPlayerIDList = []
+ for index in billLoopIndexList:
+ if index >= billDataCount:
+ break
+ billData = billboardObj.At(index)
+ loopBillPlayerIDList.append(int(billData.ID))
+ GameWorld.DebugLog("积分榜可匹配的排名玩家ID列表: %s,%s" % (len(loopBillPlayerIDList), loopBillPlayerIDList), playerID)
+ randPackPlayerIDList = None # 可随机匹配的打包数据战力排名玩家ID列表
+
+ for matchIndex in range(matchCount):
+ GameWorld.DebugLog("匹配第%s个: matchIndex=%s,playerBillIndex=%s,billLoopIndexList=%s" % (matchIndex + 1, matchIndex, playerBillIndex, billLoopIndexList), playerID)
+ matchID = 0
+ randIDList = []
+ # 1. 优先赛季积分排行榜
+ if billDataCount:
+ __addRandMatchID(playerID, matchIndex, rankRange, randIDList, matchIDList, loopBillPlayerIDList, 1)
+
+ # 有需要用到战力匹配的,加载一次
+ if not randIDList and randPackPlayerIDList == None:
+ zonePackPlayerIDList = __getZonePackPlayerIDList(zoneID, playerID)
+ playerPackIndex = -1
+ randPackPlayerIDList = []
+ if playerID in zonePackPlayerIDList:
+ playerPackIndex = zonePackPlayerIDList.index(playerID)
+ startIndex = max(0, playerPackIndex - totalRange / 2) # 以自己的排名为中心索引
+ randPackPlayerIDList = [int(packID) for packID in zonePackPlayerIDList[startIndex:totalRange + 1]] # 因为包含自己,所以加1
+ if playerID in randPackPlayerIDList:
+ randPackPlayerIDList.remove(playerID) # 移除自己
+ GameWorld.DebugLog(" 赛区战力榜玩家排名: playerPackIndex=%s,%s,%s" % (playerPackIndex, len(zonePackPlayerIDList), zonePackPlayerIDList), playerID)
+ GameWorld.DebugLog(" 赛区战力榜随机玩家: %s,%s" % (len(randPackPlayerIDList), randPackPlayerIDList), playerID)
+
+ # 2. 该范围段没有的话匹配打包数据战力榜
+ if not randIDList and randPackPlayerIDList:
+ __addRandMatchID(playerID, matchIndex, rankRange, randIDList, matchIDList, randPackPlayerIDList, 2)
+
+ if randIDList:
+ matchID = random.choice(randIDList)
+
+ # 3. 最终还没有,直接机器人
+ if not matchID:
+ matchID = matchIndex + 1 # 机器人ID固定为 matchIndex + 1
+ matchIDList.append(matchID)
+ GameWorld.DebugLog(" 本段随机匹配结果: matchIndex=%s,matchID=%s,randIDList=%s,matchIDList=%s" % (matchIndex, matchID, randIDList, matchIDList), playerID)
+
+ GameWorld.DebugLog("最终匹配结果: matchIDList=%s" % str(matchIDList), playerID)
+ return matchIDList
+
+def __addRandMatchID(playerID, matchIndex, rankRange, randIDList, matchIDList, loopPlayerIDList, sign):
+ ## 根据所有可循环玩家ID列表,添加对应匹配轮次可随机匹配的玩家
+ packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
+ indexStart = matchIndex * rankRange
+ indexEnd = indexStart + rankRange - 1
+ loopIDCount = len(loopPlayerIDList)
+ if sign == 1:
+ GameWorld.DebugLog(" 匹配赛区积分榜: matchIndex=%s,loopIndex=%s~%s,loopIDCount=%s" % (matchIndex, indexStart, indexEnd, loopIDCount), playerID)
+ else:
+ GameWorld.DebugLog(" 匹配赛区战力榜: matchIndex=%s,loopIndex=%s~%s,loopIDCount=%s" % (matchIndex, indexStart, indexEnd, loopIDCount), playerID)
+ for index in range(indexStart, indexEnd + 1):
+ if index >= loopIDCount:
+ break
+ dataID = loopPlayerIDList[index]
+ if not dataID or dataID == playerID or dataID in randIDList:
+ GameWorld.DebugLog(" 不可匹配空或自己或已添加: dataID=%s,randIDList=%s" % (dataID, randIDList), playerID)
+ continue
+ if dataID in matchIDList:
+ GameWorld.DebugLog(" 不可添加已匹配过玩家: dataID=%s,randIDList=%s,matchIDList=%s" % (dataID, randIDList, matchIDList), playerID)
+ continue
+ if not packDataMgr.IsPlayerIn(dataID):
+ GameWorld.DebugLog(" 不匹配无打包数据玩家: dataID=%s,randIDList=%s" % (dataID, randIDList), playerID)
+ continue
+ randIDList.append(dataID)
+ GameWorld.DebugLog(" 添加可以随机匹配玩家: dataID=%s,randIDList=%s" % (dataID, randIDList), playerID)
+
+ return
+
+def __getZonePackPlayerIDList(zoneID, playerID):
+ ## 获取分区打包数据玩家ID列表
+ crossZoneName = GameWorld.GetCrossZoneName()
+ zoneIpyData = IpyGameDataPY.GetIpyGameData("CrossZonePK", crossZoneName, zoneID)
+ if zoneIpyData:
+ packDataMgr = PyDataManager.GetDBPlayerPackDataManager()
+ packDataMgr.Sort()
+ serverIDList = zoneIpyData.GetServerGroupIDList()
+ zonePackPlayerIDList = packDataMgr.GetPlayerIDListByServerIDInfo(zoneIpyData.GetServerGroupIDList())
+ GameWorld.DebugLog(" 获得赛区活跃打包数据玩家: zoneID=%s,serverIDList=%s,%s,%s"
+ % (zoneID, serverIDList, len(zonePackPlayerIDList), zonePackPlayerIDList), playerID)
+ return zonePackPlayerIDList
+ return []
+
+def ClientServerMsg_PKBillboard(serverGroupID, msgData):
+ ## 收到子服GM同步的设置跨服PK数据
+
+ zoneID = msgData["ZoneID"]
+ seasonID = msgData["SeasonID"]
+ playerInfoDict = msgData["PlayerInfo"]
+
+ accID = playerInfoDict["accID"]
+ playerID = playerInfoDict["playerID"]
+ playerName = playerInfoDict["playerName"]
+ playerJob = playerInfoDict["playerJob"]
+ face = playerInfoDict.get("face", 0)
+ facePic = playerInfoDict.get("facePic", 0)
+ realmLV = playerInfoDict["realmLV"]
+ pkScore = playerInfoDict["pkScore"]
+ danLV = playerInfoDict["danLV"]
+ cWinCount = playerInfoDict["cWinCount"]
+
+ # 更新排行榜
+ groupValue1, groupValue2 = zoneID, seasonID
+ name2, type2 = "", playerJob
+ value1, value2 = realmLV, danLV
+ cmpValue = pkScore
+ isOK = CrossBillboard.UpdCrossBillboard(ShareDefine.Def_CBT_CrossRealmPK, groupValue1, playerID, playerName, name2, type2,
+ value1, value2, cmpValue, groupValue2=groupValue2, value3=face, value4=facePic)
+ GameWorld.Log("GM设置跨服PK榜单玩家数据: isOK=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s,accID=%s"
+ % (isOK, zoneID, seasonID, pkScore, danLV, cWinCount, accID), playerID)
+ return
##================================== 以下是子服逻辑 ==========================================
def OnGameServerInitOK():
@@ -1716,148 +804,38 @@
def CrossServerMsg_PKMatchReqRet(retInfo):
## 跨服PK匹配请求结果
- playerID, result = retInfo
+ playerID = retInfo["playerID"]
+ matchIDList = retInfo["matchIDList"]
+ matchInfoDict = retInfo["matchInfoDict"]
+
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer:
return
- if result == -2:
- PlayerControl.NotifyCode(curPlayer, "CrossMatching17")
- return
-
- if result == 1:
- SetIsCrossPKMatching(curPlayer, 1)
- NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch())
-
+ matchOKPack = ChPyNetSendPack.tagGCCrossRealmPKMatchOK()
+ matchOKPack.MatchPlayer = []
+ for matchID in matchIDList:
+ matchPlayer = ChPyNetSendPack.tagGCCrossRealmPKMatchPlayer()
+ if matchID not in matchInfoDict:
+ matchPlayer.PlayerID = matchID
+ matchOKPack.MatchPlayer.append(matchPlayer)
+ continue
+ matchInfo = matchInfoDict[matchID]
+ matchPlayer.PlayerID = matchInfo["playerID"]
+ matchPlayer.PlayerName = matchInfo["playerName"]
+ matchPlayer.NameLen = len(matchPlayer.PlayerName)
+ matchPlayer.Job = matchInfo["job"]
+ matchPlayer.LV = matchInfo["lv"]
+ matchPlayer.RealmLV = matchInfo["realmLV"]
+ matchPlayer.Face = matchInfo["face"]
+ matchPlayer.FacePic = matchInfo["facePic"]
+ matchPlayer.FightPower = matchInfo["fightPower"] % ChConfig.Def_PerPointValue
+ matchPlayer.FightPowerEx = matchInfo["fightPower"] / ChConfig.Def_PerPointValue
+ matchOKPack.MatchPlayer.append(matchPlayer)
+ matchOKPack.MatchPlayerCount = len(matchOKPack.MatchPlayer)
+ NetPackCommon.SendFakePack(curPlayer, matchOKPack)
return
-## 跨服匹配状态
-def SetIsCrossPKMatching(curPlayer, isMatching):
- curPlayer.SetDict(ChConfig.Def_PlayerKey_IsCrossPKMatching, isMatching)
- sysMsg = str(isMatching)
- curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKMatching", sysMsg, len(sysMsg))
- return
-def GetIsCrossPKMatching(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_IsCrossPKMatching)
-
-def CrossServerMsg_PKMatchResult(vsRoomDict):
- ## 跨服PK匹配结果
- curServerGroupID = GameWorld.GetServerGroupID()
- mapPosList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKMatch", 5)
- GameWorld.DebugLog("=== 收到PK匹配结果处理 === curServerGroupID=%s" % curServerGroupID)
- if not mapPosList:
- GameWorld.ErrLog("没有配置对战地图进入坐标!")
- return
-
- for roomID, roomInfo in vsRoomDict.items():
- mapID, playerList = roomInfo
- GameWorld.DebugLog(" roomID=%s,playerList=%s" % (roomID, playerList))
- for i, playerInfo in enumerate(playerList):
- serverGroupID, playerID = playerInfo
- if serverGroupID != curServerGroupID:
- GameWorld.DebugLog(" 不是本服玩家,不处理!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
- continue
- player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
- if not player:
- GameWorld.DebugLog(" 玩家不在线, playerID=%s" % (playerID))
- continue
- if PlayerControl.GetIsTJG(player):
- GameWorld.DebugLog(" 玩家脱机中, playerID=%s" % (playerID))
- continue
- PlayerControl.SetVsRoomId(player, roomID, True)
- # 通知地图玩家匹配成功, 上传数据, 准备进入跨服服务器
- posX, posY = mapPosList[i] if len(mapPosList) > i else mapPosList[0]
- CrossRealmPlayer.SendCrossRealmReg(player, ChConfig.Def_FBMapID_CrossRealmPK, mapID, mapID, 0, posX, posY)
-
- return
-
-def CrossServerMsg_PKReadyOKRoomList(readyOKRoomList):
- ## 子服接收玩家已准备好的PK房间信息, 此房间里的玩家可传送进入跨服
-
- curServerGroupID = GameWorld.GetServerGroupID()
- GameWorld.DebugLog("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
- # serverGroupID, playerName, playerJob
-
- if not CrossRealmPlayer.IsCrossServerOpen():
- GameWorld.Log("跨服服务器维护中,不处理!")
- return
-
- for roomID, readyMemberDict in readyOKRoomList:
- for playerID, playerInfo in readyMemberDict.items():
- serverGroupID = playerInfo["ServerGroupID"]
- playerName = playerInfo["Name"]
- number = playerInfo["Number"]
-
- if serverGroupID != curServerGroupID:
- GameWorld.DebugLog(" 不是本服玩家,不处理!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
- continue
-
- player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
- if not player:
- GameWorld.DebugLog(" 玩家不在线 , playerID=%s" % (playerID))
- continue
- if PlayerControl.GetIsTJG(player):
- GameWorld.DebugLog(" 玩家脱机中, playerID=%s" % (playerID))
- continue
- player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 1)
-
- matchPlayer = ChPyNetSendPack.tagGCCrossRealmPKMatchPlayer()
- for readyPlayerID, readyPlayerInfo in readyMemberDict.items():
- if readyPlayerID != playerID:
- matchPlayer.PlayerID = readyPlayerID
- matchPlayer.PlayerName = readyPlayerInfo["Name"]
- matchPlayer.NameLen = len(matchPlayer.PlayerName)
- matchPlayer.Job = readyPlayerInfo["Job"]
- matchPlayer.LV = readyPlayerInfo["LV"]
- matchPlayer.MaxHP = readyPlayerInfo["MaxHP"]
- matchPlayer.MaxProDef = readyPlayerInfo["MaxProDef"]
- break
-
- PlayerControl.SetCrossMapID(player, ChConfig.Def_FBMapID_CrossRealmPK)
- SetIsCrossPKMatching(player, 0)
-
- # 通知匹配成功,可进入跨服
- matchOKPack = ChPyNetSendPack.tagGCCrossRealmPKMatchOK()
- matchOKPack.RoomID = roomID
- matchOKPack.PlayerName = playerName
- matchOKPack.NameLen = len(matchOKPack.PlayerName)
- matchOKPack.Number = number
- matchOKPack.MatchPlayer = [matchPlayer]
- matchOKPack.MatchPlayerCount = len(matchOKPack.MatchPlayer)
- NetPackCommon.SendFakePack(player, matchOKPack)
- GameWorld.DebugLog(" 通知玩家进入跨服PK对战房间! roomID=%s,playerID=%s,matchPlayerID=%s" % (roomID, playerID, matchPlayer.PlayerID))
-
- return
-
-def CrossServerMsg_PKTimeoutRoomList(timeoutRoomDict):
- ## 子服接收已超时的PK房间信息, 此房间里的玩家重置跨服状态
-
- curServerGroupID = GameWorld.GetServerGroupID()
- GameWorld.DebugLog("===收到跨服服务器通知已超时的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID)
-
- for roomID, roomPlayerInfo in timeoutRoomDict.items():
- if not roomPlayerInfo:
- continue
- serverGroupID, playerID = roomPlayerInfo
-
- if serverGroupID != curServerGroupID:
- GameWorld.DebugLog(" 不是本服玩家,不处理!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
- continue
-
- player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
- if not player:
- GameWorld.DebugLog(" 玩家不在线 , playerID=%s" % (playerID))
- continue
- if PlayerControl.GetIsTJG(player):
- GameWorld.DebugLog(" 玩家脱机中, playerID=%s" % (playerID))
- continue
- playerVSRoomID = player.GetVsRoomId()
- if playerVSRoomID and playerVSRoomID != roomID:
- GameWorld.DebugLog(" 房间ID不同, playerID=%s" % (playerID))
- continue
- player.SetDict(ChConfig.Def_PlayerKey_IsLoginToMergeServer, 0)
- PlayerControl.SetCrossMapID(player, 0)
-
- return
#跨服竞技场未通知玩家的比赛结果,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效
class CrossPKUnNotifyOverInfoManager(object):
@@ -1881,7 +859,7 @@
cnt += 1
savaData += overInfoData.getBuffer()
- GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s" % cnt)
+ GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s len=%s" % (cnt, len(savaData)))
return CommFunc.WriteDWORD(cntData, cnt) + savaData
# 从数据库载入数据
@@ -1904,13 +882,11 @@
GameWorld.DebugLog("===收到跨服服务器同步的跨服PK结果=== curServerGroupID=%s" % curServerGroupID)
for playerID, overInfo in playerOverDict.items():
- roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, \
- serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState = overInfo
- if serverGroupID != curServerGroupID:
- GameWorld.DebugLog(" 不是本服玩家,不处理!playerID=%s,serverGroupID=%s" % (playerID, serverGroupID))
+ zoneID, seasonID, timeStr, winnerID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName = overInfo
+ if not PlayerControl.GetDBPlayerAccIDByID(playerID):
+ GameWorld.DebugLog(" 不是本服玩家,不处理! playerID=%s" % (playerID))
continue
- sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not player or PlayerControl.GetIsTJG(player):
GameWorld.DebugLog(" 玩家不在线 或脱机中,先缓存,玩家上线后再同步,playerID=%s" % (playerID))
@@ -1918,12 +894,12 @@
overInfoData.clear()
overInfoData.ZoneID = zoneID
overInfoData.SeasonID = seasonID
- overInfoData.RoomID = roomID
+ overInfoData.RoomID = 0
overInfoData.TimeStr = timeStr
- overInfoData.OverType = overType
+ overInfoData.OverType = 0
overInfoData.PlayerID = playerID
overInfoData.WinnerID = winnerID
- overInfoData.RoundWinnerInfo = json.dumps(roundWinnerIDList, ensure_ascii=False)
+ overInfoData.RoundWinnerInfo = str([])
overInfoData.RoundWinnerLen = len(overInfoData.RoundWinnerInfo)
overInfoData.PKScore = pkScore
overInfoData.DanLV = danLV
@@ -1934,11 +910,10 @@
PyDataManager.GetCrossPKUnNotifyOverInfoManager().AddUnNotifyOverInfo(playerID, overInfoData)
continue
- PlayerControl.SetVsRoomId(player, 0)
- sysMsg = str(sendMapOverInfo)
+ sysMsg = str(overInfo)
player.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
- GameWorld.DebugLog("通知地图跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s"
- % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, player.GetMapID()), playerID)
+ GameWorld.DebugLog("通知地图跨服PK结算: zoneID=%s,seasonID=%s,timeStr=%s,winnerID=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,mapID=%s"
+ % (zoneID, seasonID, timeStr, winnerID, pkScore, danLV, cWinCount, addScore, tagPlayerID, player.GetMapID()), playerID)
return
def __OnLoginNotifyPKOverInfo(curPlayer):
@@ -1946,33 +921,20 @@
overInfoData = PyDataManager.GetCrossPKUnNotifyOverInfoManager().GetPlayerUnNotifyOverInfo(playerID)
if not overInfoData:
return
- PlayerControl.SetCrossMapID(curPlayer, 0)
- PlayerControl.SetVsRoomId(curPlayer, 0)
-
zoneID = overInfoData.ZoneID
seasonID = overInfoData.SeasonID
- roomID = overInfoData.RoomID
timeStr = overInfoData.TimeStr
- overType = overInfoData.OverType
- #playerID = overInfoData.PlayerID
winnerID = overInfoData.WinnerID
- roundWinnerIDList = []
- try:
- roundWinnerIDList = json.loads(overInfoData.RoundWinnerInfo)
- except:
- GameWorld.ErrLog("__OnLoginNotifyPKOverInfo roundWinnerIDList eval error! RoundWinnerInfo=%s" % overInfoData.RoundWinnerInfo, playerID)
pkScore = overInfoData.PKScore
danLV = overInfoData.DanLV
cWinCount = overInfoData.CWinCount
addScore = overInfoData.AddScore
tagPlayerID = overInfoData.TagPlayerID
tagPlayerName = overInfoData.TagPlayerName
- notifyState = 0 # 登录才通知的默认未通知
- sendMapOverInfo = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
- sysMsg = str(sendMapOverInfo)
+ sysMsg = str([zoneID, seasonID, timeStr, winnerID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName])
curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPKOverInfo", sysMsg, len(sysMsg))
- GameWorld.DebugLog("玩家上线通知地图未结算的跨服PK结算: roomID=%s,zoneID=%s,seasonID=%s,timeStr=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s, pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,notifyState=%s,mapID=%s"
- % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID)
+ GameWorld.DebugLog("玩家上线通知地图未结算的跨服PK结算: zoneID=%s,seasonID=%s,timeStr=%s,winnerID=%s,pkScore=%s,danLV=%s,cWinCount=%s,addScore=%s,tagPlayerID=%s,mapID=%s"
+ % (zoneID, seasonID, timeStr, winnerID, pkScore, danLV, cWinCount, addScore, tagPlayerID, curPlayer.GetMapID()), playerID)
return
def DR_CrossReamlPK(eventName, dataDict={}):
@@ -1980,4 +942,3 @@
drDataDict.update(dataDict)
DataRecordPack.SendEventPack("CrossPK_%s" % eventName, drDataDict)
return
-
--
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