From 35ebb749812162de091b8cddb38ff7e2fbc6e682 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 21 十一月 2018 13:35:04 +0800
Subject: [PATCH] 4740 子 【开发】【1.3】通过多倍修行点额外获得的修行点有上限限制

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |   14 ++++++++++----
 1 files changed, 10 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 2444a95..1913474 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -99,6 +99,13 @@
     coolDownTime = curSkill.GetCoolDownTime()
     remainTime = coolDownTime
     if isPassiveSkill(curSkill):
+        if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
+            # 天赋有减CD效果
+            reduceSkillCDPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, None, curSkill, ChConfig.TriggerType_GiftReduceCD)
+            # 减CD比率
+            if reduceSkillCDPer > 0:
+                remainTime = int(remainTime * max(0, ShareDefine.Def_MaxRateValue - reduceSkillCDPer) / ShareDefine.Def_MaxRateValue)
+                
         # 被动技能的处理和主动技能区分
         curSkill.SetRemainTime(remainTime)
         return
@@ -108,7 +115,6 @@
     #    remainTime = skillData.GetCoolDownTime()
     
     reduceSkillCDPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, None, curSkill, ChConfig.TriggerType_ReduceCD)
-
     # 减CD比率
     if reduceSkillCDPer > 0:
         remainTime = int(remainTime * max(0, ShareDefine.Def_MaxRateValue - reduceSkillCDPer) / ShareDefine.Def_MaxRateValue)
@@ -625,10 +631,10 @@
 # @param curNPC NPC实例
 # @param summonID 召唤兽的NPCID
 # @return 召唤兽数量
-def GetSummonCountByNPCID(curNPC, summonID):
+def GetSummonCountByNPCID(gameObj, summonID):
     count = 0
-    for i in range(0, curNPC.GetSummonCount()):
-        summonNPC = curNPC.GetSummonNPCAt(i)
+    for i in range(0, gameObj.GetSummonCount()):
+        summonNPC = gameObj.GetSummonNPCAt(i)
         
         if not summonNPC:
             continue

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