From 369e52f7a7b980c882ca322615b1995796fe9223 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 06 十一月 2018 21:38:13 +0800 Subject: [PATCH] 4595 【1.2】【后端】装备战力、评分优化(角色装备、神兽装备 ) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py | 24 ++++++++++++++++++------ 1 files changed, 18 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py index a4adcd0..79917ff 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py @@ -510,6 +510,9 @@ totalPlusLv = 0 #出战神兽装备总强化等级 fightPowerEx = 0 allAttrList = [{} for _ in range(4)] + allAttrListEquip = [{} for _ in range(4)] + allAttrListEquipPlus = [{} for _ in range(4)] + equipScoreTotal = 0 #为解决装备评分、战力不一致的情况,装备战力改为由评分作为参数计算战力 dogzEquipPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip) equipPackCount = dogzEquipPack.GetCount() @@ -540,6 +543,8 @@ if curEquip.IsEmpty(): continue + equipScoreTotal += ItemCommon.GetEquipGearScore(curEquip) + #itemID = curEquip.GetItemTypeID() # 装备基础属性 for effIndex in xrange(curEquip.GetEffectCount()): @@ -550,8 +555,8 @@ if not effID or effID == ChConfig.Def_Effect_DogzEquipPlusExp: continue effValue = curEffect.GetEffectValue(0) - PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrList) - #GameWorld.DebugLog(" 装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrList)) + PlayerControl.CalcAttrDict_Type(effID, effValue, allAttrListEquip) + #GameWorld.DebugLog(" 装备基础: itemID=%s,effID=%s,effValue=%s, %s" % (itemID, effID, effValue, allAttrListEquip)) # 强化属性 curPlusLV = curEquip.GetUserAttrByIndex(ShareDefine.Def_IudetDogzEquipPlus, 0) @@ -563,18 +568,25 @@ if plusAttrTypeList and len(plusAttrTypeList) == len(plusAttrValueList): for plusIndex, plusAttrID in enumerate(plusAttrTypeList): plusAttrValue = plusAttrValueList[plusIndex] - PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrList) - #GameWorld.DebugLog(" 装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrList)) + PlayerControl.CalcAttrDict_Type(plusAttrID, plusAttrValue, allAttrListEquipPlus) + #GameWorld.DebugLog(" 装备强化: itemID=%s,plusAttrID=%s, plusAttrValue=%s, %s" % (itemID, plusAttrID, plusAttrValue, allAttrListEquipPlus)) # 传奇属性 - ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrList) - #GameWorld.DebugLog(" 装备传奇: itemID=%s,%s" % (itemID, allAttrList)) + ChEquip.CalcAttr_LegendAttr(curPlayer, curEquip, allAttrListEquip) + #GameWorld.DebugLog(" 装备传奇: itemID=%s,%s" % (itemID, allAttrListEquip)) # 附加战力 fightPowerEx += ipyData.GetFightPowerEx() # 保存计算值 PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Dogz, allAttrList) + PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquip, allAttrListEquip) + PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_DogzEquipPlus, allAttrListEquipPlus) + + #计算装备基础属性附加战力 (目前组成: 评分战力 + ...) + equipFightPowerEx = eval(IpyGameDataPY.GetFuncCompileCfg("FightpowerFormula", 2)) + #GameWorld.DebugLog("神兽装备评分战力: equipScoreTotal=%s,equipFightPowerEx=%s" % (equipScoreTotal, equipFightPowerEx)) + fightPowerEx += equipFightPowerEx curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_Dogz, fightPowerEx) # 技能属性,从Def_CalcAttrFunc_Dogz获取 -- Gitblit v1.8.0