From 369e52f7a7b980c882ca322615b1995796fe9223 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 十一月 2018 21:38:13 +0800
Subject: [PATCH] 4595 【1.2】【后端】装备战力、评分优化(角色装备、神兽装备 )
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py | 6 +++---
1 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 2444a95..16ce277 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -625,10 +625,10 @@
# @param curNPC NPC实例
# @param summonID 召唤兽的NPCID
# @return 召唤兽数量
-def GetSummonCountByNPCID(curNPC, summonID):
+def GetSummonCountByNPCID(gameObj, summonID):
count = 0
- for i in range(0, curNPC.GetSummonCount()):
- summonNPC = curNPC.GetSummonNPCAt(i)
+ for i in range(0, gameObj.GetSummonCount()):
+ summonNPC = gameObj.GetSummonNPCAt(i)
if not summonNPC:
continue
--
Gitblit v1.8.0