From 369e52f7a7b980c882ca322615b1995796fe9223 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 十一月 2018 21:38:13 +0800
Subject: [PATCH] 4595 【1.2】【后端】装备战力、评分优化(角色装备、神兽装备 )

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |   13 +++++++++----
 1 files changed, 9 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index 949f755..16ce277 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -108,6 +108,7 @@
     #    remainTime = skillData.GetCoolDownTime()
     
     reduceSkillCDPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, None, curSkill, ChConfig.TriggerType_ReduceCD)
+
     # 减CD比率
     if reduceSkillCDPer > 0:
         remainTime = int(remainTime * max(0, ShareDefine.Def_MaxRateValue - reduceSkillCDPer) / ShareDefine.Def_MaxRateValue)
@@ -624,10 +625,10 @@
 # @param curNPC NPC实例
 # @param summonID 召唤兽的NPCID
 # @return 召唤兽数量
-def GetSummonCountByNPCID(curNPC, summonID):
+def GetSummonCountByNPCID(gameObj, summonID):
     count = 0
-    for i in range(0, curNPC.GetSummonCount()):
-        summonNPC = curNPC.GetSummonNPCAt(i)
+    for i in range(0, gameObj.GetSummonCount()):
+        summonNPC = gameObj.GetSummonNPCAt(i)
         
         if not summonNPC:
             continue
@@ -1127,6 +1128,10 @@
     if curHP <= 0:
         return
     
+    if PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(curObj, None, None, ChConfig.TriggerType_ForbidenCure):
+        # 禁止治疗
+        return
+    
     # 治疗加成
     curePer = PlayerControl.GetCurePer(curObj) if curObjType == IPY_GameWorld.gotPlayer else ChConfig.Def_MaxRateValue 
     addValue = int(addValue*curePer*1.0/ChConfig.Def_MaxRateValue)
@@ -1237,7 +1242,7 @@
     # 濒死状态触发技能
     if GameObj.GetHP(curObj) == 0:
         PassiveBuffEffMng.OnPassiveSkillTrigger(curObj, None, curSkill, ChConfig.TriggerType_WillDead, tick)
-    
+        PassiveBuffEffMng.OnPassiveBuffTrigger(curObj, None, curSkill, ChConfig.TriggerType_WillDead, tick)
     
     #无法找到Buff拥有者
     if not buffOwner:

--
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