From 369e52f7a7b980c882ca322615b1995796fe9223 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 十一月 2018 21:38:13 +0800
Subject: [PATCH] 4595 【1.2】【后端】装备战力、评分优化(角色装备、神兽装备 )
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py | 29 ++++++++++++++++++++++++-----
1 files changed, 24 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
index ab20270..fdd6126 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4508.py
@@ -15,27 +15,46 @@
import GameWorld
import SkillCommon
import BuffSkill
+import SkillShell
+import IPY_GameWorld
-def CheckCanHappen(attacker, defender, passiveEffect, skillID):
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
if not curSkill:
return False
-
+
buffType = SkillCommon.GetBuffType(curSkill)
buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
#通过类型获取目标的buff管理器为空,则跳出
if buffTuple == ():
return False
-
+
buffManager = buffTuple[0]
- buff = buffManager.FindBuff(skillID)
+ buff = buffManager.FindBuff(curSkill.GetSkillTypeID())
if not buff:
return False
-
+
if buff.GetLayer() <= 0:
return False
+ rate = passiveEffect.GetEffectValue(0)
+ if rate and not GameWorld.CanHappen(rate):
+ return False
+
BuffSkill.SetBuffLayer(attacker, buff, buff.GetLayer()-1, skillTypeID=curSkill.GetSkillTypeID())
+
+ triggerSkillID = passiveEffect.GetEffectValue(1)
+ if triggerSkillID and attacker.GetGameObjType() == IPY_GameWorld.gotPlayer:
+ skillManager = attacker.GetSkillManager()
+ #获得技能
+ curSkill = skillManager.FindSkillBySkillTypeID(triggerSkillID)
+ if curSkill:
+ #玩家技能会升级
+ SkillShell.UsePassiveTriggerSkill(attacker, curSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
+ else:
+ triggerSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
+ if triggerSkill:
+ SkillShell.UsePassiveTriggerSkill(attacker, triggerSkill, defender, GameWorld.GetGameWorld().GetTick(), isEnhanceSkill = True)
return True
--
Gitblit v1.8.0