From 37a0a0bba170701ee91b15c668b97b5b47a53289 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 26 十一月 2018 21:21:02 +0800 Subject: [PATCH] 4762 【后端】组队助战类型副本助战修改(混乱妖域);宗门、渡劫、娲皇、混乱妖域结算增加同步获得仙缘币信息;增加每日助战登记修行点; 召唤成功增加同步职业信息; --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py | 29 ++++++++++++++++++++++++++++- 1 files changed, 28 insertions(+), 1 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py index 2ce78a2..3f00186 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py @@ -24,6 +24,7 @@ import ChPyNetSendPack import DataRecordPack import PlayerControl +import PlayerFriend import ShareDefine import PyGameData import GameWorld @@ -2905,6 +2906,23 @@ askMapID, askMapEx, memStateDict = PyGameData.g_prepareTeamDict[teamID][:3] enterInfo = GetTeamFBEnterInfo(leader, curTeam, askMapID, askMapEx) + leaderID = leader.GetPlayerID() + friendList = [] + memFamilyIDDict = {} + memNameDict = {} + #队长与队员的关系 + for index in xrange(curTeam.GetMemberCount()): + memPlayer = curTeam.GetMemberPlayer(index) + if not memPlayer or not memPlayer.GetPlayerID(): + continue + memPlayerID = memPlayer.GetPlayerID() + if memPlayerID not in memStateDict: + continue + memFamilyIDDict[memPlayerID] = memPlayer.GetFamilyID() # 存储各队员的家族ID + memNameDict[memPlayerID] = memPlayer.GetName() + if leaderID != memPlayerID and PlayerFriend.IsFriend(leaderID, memPlayerID): + friendList.append([leaderID, memPlayerID]) + #踢出所有在此类副本,但不同线路的玩家 for index in xrange(curTeam.GetMemberCount()): memPlayer = curTeam.GetMemberPlayer(index) @@ -2926,8 +2944,17 @@ resultName = str([askMapID, askMapEx] + enterInfo) memPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName)) GameWorld.Log("队长成功进入组队副本, 队员开始进入副本: teamID=%s,memPlayerID=%s" % (teamID, memPlayerID), leader.GetPlayerID()) - + for preMemPlayerID in memStateDict.keys(): + if memPlayerID == preMemPlayerID: + continue + if PlayerFriend.IsFriend(memPlayerID, preMemPlayerID) and [memPlayerID, preMemPlayerID] not in friendList: + friendList.append([memPlayerID, preMemPlayerID]) + PyGameData.g_prepareTeamDict.pop(teamID) + + # 同步进入组队副本的队员关系到目标地图 + relationInfo = str([teamID, friendList, memFamilyIDDict, memNameDict]) + leader.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo)) return def __CheckTeamFBPlayerExist(curTeam): -- Gitblit v1.8.0