From 37a0a0bba170701ee91b15c668b97b5b47a53289 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 26 十一月 2018 21:21:02 +0800
Subject: [PATCH] 4762 【后端】组队助战类型副本助战修改(混乱妖域);宗门、渡劫、娲皇、混乱妖域结算增加同步获得仙缘币信息;增加每日助战登记修行点; 召唤成功增加同步职业信息;

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py |   29 ++++++++++++++++++++++++++++-
 1 files changed, 28 insertions(+), 1 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
index 2ce78a2..3f00186 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTeam.py
@@ -24,6 +24,7 @@
 import ChPyNetSendPack
 import DataRecordPack
 import PlayerControl
+import PlayerFriend
 import ShareDefine
 import PyGameData
 import GameWorld
@@ -2905,6 +2906,23 @@
     askMapID, askMapEx, memStateDict = PyGameData.g_prepareTeamDict[teamID][:3]
     enterInfo = GetTeamFBEnterInfo(leader, curTeam, askMapID, askMapEx)
     
+    leaderID = leader.GetPlayerID()
+    friendList = []
+    memFamilyIDDict = {}
+    memNameDict = {}
+    #队长与队员的关系
+    for index in xrange(curTeam.GetMemberCount()):
+        memPlayer = curTeam.GetMemberPlayer(index)
+        if not memPlayer or not memPlayer.GetPlayerID():
+            continue
+        memPlayerID = memPlayer.GetPlayerID()
+        if memPlayerID not in memStateDict:
+            continue
+        memFamilyIDDict[memPlayerID] = memPlayer.GetFamilyID() # 存储各队员的家族ID
+        memNameDict[memPlayerID] = memPlayer.GetName()
+        if leaderID != memPlayerID and PlayerFriend.IsFriend(leaderID, memPlayerID):
+            friendList.append([leaderID, memPlayerID])
+            
     #踢出所有在此类副本,但不同线路的玩家
     for index in xrange(curTeam.GetMemberCount()):
         memPlayer = curTeam.GetMemberPlayer(index)
@@ -2926,8 +2944,17 @@
             resultName = str([askMapID, askMapEx] + enterInfo)
             memPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName))
             GameWorld.Log("队长成功进入组队副本, 队员开始进入副本: teamID=%s,memPlayerID=%s" % (teamID, memPlayerID), leader.GetPlayerID())
-            
+            for preMemPlayerID in memStateDict.keys():
+                if memPlayerID == preMemPlayerID:
+                    continue
+                if PlayerFriend.IsFriend(memPlayerID, preMemPlayerID) and [memPlayerID, preMemPlayerID] not in friendList:
+                    friendList.append([memPlayerID, preMemPlayerID])
+                    
     PyGameData.g_prepareTeamDict.pop(teamID)
+    
+    # 同步进入组队副本的队员关系到目标地图
+    relationInfo = str([teamID, friendList, memFamilyIDDict, memNameDict])
+    leader.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
     return
 
 def __CheckTeamFBPlayerExist(curTeam):

--
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