From 37a0a0bba170701ee91b15c668b97b5b47a53289 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 26 十一月 2018 21:21:02 +0800 Subject: [PATCH] 4762 【后端】组队助战类型副本助战修改(混乱妖域);宗门、渡劫、娲皇、混乱妖域结算增加同步获得仙缘币信息;增加每日助战登记修行点; 召唤成功增加同步职业信息; --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py | 6 ++++-- 1 files changed, 4 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py index 48022cf..2eb05d4 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_QueenRelics.py @@ -496,7 +496,6 @@ EventShell.EventRespons_PassQueenRelecs(curPlayer, lineID, grade) #任务 EventShell.EventRespons_FBEvent(curPlayer, "queenrelics_pass") - FBCommon.NotifyFBOver(curPlayer, dataMapID, lineID, isPass, overDict) # 记录结算到的线路层,记录值+1 updRewardLine = lineID + 1 @@ -508,7 +507,8 @@ GameWorld.DebugLog("首次结算奖励,增加挑战次数!", playerID) needSyncFBData = True FBCommon.AddEnterFBCount(curPlayer, dataMapID) - FBHelpBattle.DoSingleFBAddXianyuanCoin(curPlayer, mapID, lineID) + addXianyuanCoin, reason = FBHelpBattle.DoFBAddXianyuanCoin(curPlayer, mapID, lineID) + overDict[FBCommon.Over_xianyuanCoin] = [addXianyuanCoin, reason] else: GameWorld.DebugLog("副本中过天,不增加挑战次数!", playerID) PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, 1) @@ -521,6 +521,8 @@ if needSyncFBData: FBCommon.Sync_FBPlayerFBInfoData(curPlayer, dataMapID) # 同步信息 + + FBCommon.NotifyFBOver(curPlayer, dataMapID, lineID, isPass, overDict) return def __GivePlayerQueenRelicsReward(curPlayer, dataMapID, rewardLineID, curLineID, passGrade, maxGrade, rewardRateList): -- Gitblit v1.8.0