From 37e044190ad9c4cd98e3ecc42762379676bd6c23 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 15 四月 2019 11:44:18 +0800
Subject: [PATCH] 6515 【测试】【主干】新增游戏警报邮件

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py |   19 ++++++++++++++-----
 1 files changed, 14 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
index d4824e2..1350bb9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -552,10 +552,14 @@
         if not useSkill or useSkill.GetSkillTypeID() == 0:
             break
         
+        useSkillTypeID = useSkill.GetSkillTypeID()
         # 找到可学习的技能
-        learnSkillID = useSkill.GetSkillTypeID() + skillLV
+        learnSkillID = useSkillTypeID + skillLV
         findSkill = GameWorld.GetGameData().GetSkillBySkillID(learnSkillID)
         if not findSkill:
+            continue
+        if findSkill.GetSkillTypeID() != useSkillTypeID:
+            # 不是同一个技能
             continue
         learnSkillIDList.append(learnSkillID)
         
@@ -1291,6 +1295,8 @@
             # 已广播的不重复
             GameObj.SetHP(curObj, remainHP, not view)
     
+    AttackCommon.WriteHurtLog(buffOwner, curObj, curSkill, lostValue, hurtType, "持续掉血")
+    
     if view:
         #广播伤血类型
         AttackCommon.ChangeHPView(curObj, buffOwner, skillTypeID, notifyLostValue, hurtType)
@@ -1305,6 +1311,7 @@
         AttackCommon.DoLogic_ObjDead(None, curObj, curSkill, tick)
         return
         
+
     #NPC需要手动添加伤血和仇恨, 因为无调用DoAttack
     if curObjType == IPY_GameWorld.gotNPC:
         
@@ -1681,11 +1688,13 @@
         return True
     
     buffSkill = curObjBuff.GetSkill()
-    buffSkillLV = buffSkill.GetSkillLV()
     
-    #已存在更强大的效果
-    if buffSkillLV > curSkillLV:
-        return
+    #buff根据情况可以叠加低级,或者低级覆盖高级
+#    buffSkillLV = buffSkill.GetSkillLV()
+#    
+#    #已存在更强大的效果
+#    if buffSkillLV > curSkillLV:
+#        return
         
     if not buffSkill.GetLastTime():
         #GameWorld.DebugLog("无时间限制buff,只要存在buff,则无需重复添加")

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