From 38904391ac59bc51133e66b9b5150c6b5db46ec4 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 08 十月 2019 17:58:00 +0800 Subject: [PATCH] 8301 【恺英】【后端】仙缘币货币调整(改为给灵石,刷新召唤改为消耗灵石) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py | 6 ++++-- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 5 +++++ 2 files changed, 9 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py index f9d5821..2dff682 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBHelpBattle.py @@ -209,7 +209,8 @@ helpPlayerInfoDict = helpBattlePlayerDict[calledPlayerID] if helpPlayerInfoDict.get("NeedGoldCall", 0): goldCallCost = IpyGameDataPY.GetFuncCfg("HelpBattleCall", 5) # 付费召唤消耗仙玉,优先消耗绑玉 - costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, goldCallCost) + # 恺英版改为直接扣绑玉灵石 2019/10/8 + costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, goldCallCost) if not costMoneyList: return @@ -325,7 +326,8 @@ if refreshCount >= freeRefreshCount: costGold = IpyGameDataPY.GetFuncCfg("HelpBattleRefresh", 3) - costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, costGold) + # 恺英版改为直接扣绑玉灵石 2019/10/8 + costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, costGold) if not costMoneyList: GameWorld.DebugLog("货币不足!无法刷新助战!") return diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 4d86505..51c2515 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -2829,6 +2829,7 @@ return [] if TYPE_Price == ShareDefine.TYPE_Price_Gold_Paper_Money: TYPE_Price = IPY_GameWorld.TYPE_Price_Gold_Money #新版无绑玉,原先绑玉再仙玉的扣法改成 扣仙玉 2019/3/26 + #恺英版: 恢复绑玉,但是不使用先绑玉再仙玉的规则,原来先绑玉再仙玉的规则一样为默认扣仙玉 2019/10/8 if TYPE_Price in [IPY_GameWorld.TYPE_Price_Gold_Money, IPY_GameWorld.TYPE_Price_Gold_Paper, IPY_GameWorld.TYPE_Price_Silver_Money, IPY_GameWorld.TYPE_Price_Silver_Paper]: @@ -3134,6 +3135,10 @@ GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID]) return True + ## 恺英版去除了仙缘币,改为直接获得绑玉灵石 + if priceType == ShareDefine.TYPE_Price_XianyuanCoin: + priceType = IPY_GameWorld.TYPE_Price_Gold_Paper + if priceType == IPY_GameWorld.TYPE_Price_Gold_Money: if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold: #超过金钱上限 -- Gitblit v1.8.0