From 38904391ac59bc51133e66b9b5150c6b5db46ec4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 08 十月 2019 17:58:00 +0800
Subject: [PATCH] 8301 【恺英】【后端】仙缘币货币调整(改为给灵石,刷新召唤改为消耗灵石)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py |  790 +++++++++++++++++++++++++-------------------------------
 1 files changed, 350 insertions(+), 440 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index 6a71b4a..3f3a36e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -20,35 +20,31 @@
 import ChConfig
 import datetime
 import GameWorld
-import ReadChConfig
 import PlayerControl
 import ShareDefine
-#import PlayerExam
 import PlayerDBGSEvent
-import MergeBroadcast
-#import PlayerManorWar
-#import GameWorldShopItem
-#import GameWorldActionTeHui
-import GameWorldAverageLv
-#import GameWorldMergeBoss
-#import GameWorldMergeKing
-#import GameWorldMergePK
+import CrossRealmPK
 import GameWorldFamilyWar
 import PlayerFamilyParty
 import IpyGameDataPY
 import PlayerXMZZ
 import PlayerFamilySWRH
 import GameWorldBoss
+import PlayerFamilyRedPacket
 import PlayerFairyCeremony
+import PlayerNewFairyCeremony
+import PlayerUniversalGameRec
+import GameWorldAverageLv
+import PlayerFamilyBoss
+import PlayerHorsePetBoss
 import GameWorldProcess
 import ChPyNetSendPack
 import NetPackCommon
+import PlayerStore
 
 from types import IntType
 import time
 #---------------------------------------------------------------------
-
-MaxCustomServerDay = 14 # 最大定制开服天数
 
 #年月日时间格式
 Time_YmdFormat = ChConfig.TYPE_Time_YmdFormat
@@ -80,12 +76,24 @@
         ipyData = operationActionDict[ShareDefine.OperationActionName_FairyCeremony][0]
         if ipyData:
             PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData, curPlayer)
-        
+    # 新仙界盛典活动进行中
+    if ShareDefine.OperationActionName_NewFairyCeremony in operationActionDict:
+        ipyData = operationActionDict[ShareDefine.OperationActionName_NewFairyCeremony][0]
+        if ipyData:
+            PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData, curPlayer)
     # 多倍修行点活动进行中
     if ShareDefine.OperationActionName_RealmPoint in operationActionDict:
         ipyData = operationActionDict[ShareDefine.OperationActionName_RealmPoint][0]
         if ipyData:
             Sync_OperationAction_RealmPoint(ipyData, curPlayer)
+    # 节日红包活动进行中
+    if ShareDefine.OperationActionName_FeastRedPacket in operationActionDict:
+        ipyData = operationActionDict[ShareDefine.OperationActionName_FeastRedPacket][0]
+        if ipyData:
+            PlayerFamilyRedPacket.Sync_FeastRedPacket(ipyData, curPlayer)
+    # 幸运鉴宝活动进行中
+    if ShareDefine.OperationActionName_LuckyTreasure in operationActionDict:
+        PlayerUniversalGameRec.SendUniversalGameRecInfo(curPlayer, ShareDefine.Def_UniversalGameRecType_LuckyTreasure)
     return
 
 def SendMapServerOperationActionState():
@@ -114,11 +122,13 @@
     
     key = "OperationActionInfo"
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
     OperationActionInfo = IpyGameDataPY.GetConfigEx(key)
     serverTime = GameWorld.GetServerTime()
     curHour = serverTime.hour
     reloadSignHour = 0 if curHour < 5 else 5
-    reloadSign = "%s_%s" % (openServerDay, reloadSignHour)
+    reloadSign = [openServerDay, isMixServer, mixServerDay, reloadSignHour]
     if OperationActionInfo and OperationActionInfo[OperationAction_ReloadSign] == reloadSign:
         #GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay)
         return False, OperationActionInfo
@@ -127,20 +137,25 @@
     curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute)
     curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
     
-    customMaxServerDay = MaxCustomServerDay # 定制运营活动最大开服天
+    customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) # 定制运营活动最大开服天
+    maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1) # 定制运营活动最大合服天
     operationActionDict = {}
     mapServerOperationActionDict = {}
-    serverID = GameWorld.GetServerID()
+    serverGroupID = GameWorld.GetServerGroupID()
     ipyDataMgr = IpyGameDataPY.IPY_Data()
+    curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
     
-    GameWorld.Log("===== 加载本日运营活动信息: %s, serverID=%s,openServerDay=%s,customMaxServerDay=%s,reloadSign=%s =====" 
-                  % (curDateTime, serverID, openServerDay, customMaxServerDay, reloadSign))
+    GameWorld.Log("===== 加载本日运营活动信息: %s, serverGroupID=%s,openServerDay=%s,customMaxServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,reloadSign=%s =====" 
+                  % (curDateTime, serverGroupID, openServerDay, customMaxServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, reloadSign))
+    GameWorld.Log("    今日周%s" % (curWeekday))
     
     for actName in ShareDefine.OperationActionNameList:
         
         # 取出本活动所属本服ID的所有配置
-        curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName)
-        GameWorld.Log("加载运营活动: actName=%s,可处理条数=%s" % (actName, len(curServerActIpyDataList)))
+        GameWorld.Log("加载运营活动: actName=%s" % (actName))
+        curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName)
+        GameWorld.Log("    可处理条数=%s" % (len(curServerActIpyDataList)))
+        disableWeekIpyDataInfo = __GetOperationActionDisableWeekIpyDataInfo(curDateTime, curServerActIpyDataList)
         needStartList = [] # [startDateTime, ...]
         needEndList = [] # [endDateTime, ...]
         needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
@@ -148,11 +163,25 @@
         # 注意:每个活动配置会有多个活动时间点,但是有且只能生效一条活动配置,换句话说就是每个活动配置时间不允许交叉
         for ipyData in curServerActIpyDataList:
             
+            serverGroupIDList = [] if not hasattr(ipyData, "ServerGroupIDList") else ipyData.GetServerGroupIDList()
+            serverGroupIDListExcept = [] if not hasattr(ipyData, "ServerGroupIDListExcept") else ipyData.GetServerGroupIDListExcept()
             cfgID = ipyData.GetCfgID()
             startDateStr = ipyData.GetStartDate()
             endDateStr = ipyData.GetEndDate()
-            GameWorld.Log("    cfgID=%s,mark=%s,serverIDList=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,curDateTime=%s" 
-                          % (cfgID, ipyData.GetActMark(), ipyData.GetServerIDList(), startDateStr, endDateStr, openServerDay, curDateTime))
+            GameWorld.Log("    cfgID=%s,serverGroupIDList=%s,Except=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,isMixServer=%s,mixServerDay=%s,maxCustomServerDayMix=%s,curDateTime=%s" 
+                          % (cfgID, serverGroupIDList, serverGroupIDListExcept, startDateStr, endDateStr, openServerDay, isMixServer, mixServerDay, maxCustomServerDayMix, curDateTime))
+            if cfgID in disableWeekIpyDataInfo:
+                startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate = disableWeekIpyDataInfo[cfgID]
+                GameWorld.Log("        按星期开启的在按日期开启的时间内,不处理! cfgID=%s,%s(%s) ~ %s(%s) in ymdCfgID=%s,%s ~ %s" 
+                              % (cfgID, startWeekDate, startDateStr, endWeekDate, endDateStr, ymdCfgID, ymdStartDate, ymdEndDate))
+                continue
+            if not startDateStr:
+                startDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day)
+                GameWorld.Log("        开始日期为空,默认每天,今日为: startDateStr=%s" % startDateStr)
+            if not endDateStr:
+                endDateStr = "%d-%d-%d" % (serverTime.year, serverTime.month, serverTime.day)
+                GameWorld.Log("        结束日期为空,默认每天,今日为: endDateStr=%s" % endDateStr)
+            # 活动优先级为   开服天=合服天>运营日期>运营周天
             # 按开服天开的
             if startDateStr.isdigit() and endDateStr.isdigit():
                 startServerDay, endServerDay = int(startDateStr), int(endDateStr)
@@ -165,11 +194,52 @@
                 startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
                 endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
                 GameWorld.Log("        开服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
+            elif startDateStr.startswith("Mix") and endDateStr.startswith("Mix"):
+                if not isMixServer:
+                    GameWorld.Log("        非合服服务器,不处理! cfgID=%s,%s ~ %s" % (cfgID, startDateStr, endDateStr))
+                    continue
+                startMixServerDay, endMixServerDay = int(startDateStr[3:]), int(endDateStr[3:])
+                #结束日可能还需要处理广播之类,所以这里需要+1
+                if mixServerDay > endMixServerDay + 1:
+                    GameWorld.Log("        当前合服天超过活动结束合服天,不处理! cfgID=%s,%s ~ %s < mixServerDay(%s)" % (cfgID, startDateStr, endDateStr, mixServerDay))
+                    continue
+                openServerDateTime = curDateTime + datetime.timedelta(days=(startMixServerDay-mixServerDay))
+                endServerDateTime = curDateTime + datetime.timedelta(days=(endMixServerDay-mixServerDay))
+                startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
+                endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
+                GameWorld.Log("        合服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
+            elif startDateStr.startswith("W") and endDateStr.startswith("W"):
+                startWeekday = int(startDateStr[1:])
+                endWeekday = int(endDateStr[1:])
+                startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
+                endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday-curWeekday))
+                startDateStr = "%d-%d-%d" % (startWeekDate.year, startWeekDate.month, startWeekDate.day)
+                endDateStr = "%d-%d-%d" % (endWeekDate.year, endWeekDate.month, endWeekDate.day)
+                GameWorld.Log("        星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr))
+            elif actName not in ShareDefine.FeastOperationActionNameList:
+                if openServerDay <= customMaxServerDay:
+                    GameWorld.Log("        按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
+                    continue
+                curServerOpenDateTime = curDateTime + datetime.timedelta(days=(1-openServerDay)) # 开服第一天的日期
+                customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay))
+                curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, 
+                                                                                     customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
+                if curServerOpenDateTime <= curStartDateTime <= customMaxServerDateTime:
+                    GameWorld.Log("        按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curServerOpenDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, curServerOpenDateTime, curStartDateTime, customMaxServerDateTime))
+                    continue
                 
-            elif openServerDay <= customMaxServerDay:
-                GameWorld.Log("        按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
-                continue
-            
+                if isMixServer:
+                    if mixServerDay <= maxCustomServerDayMix:
+                        GameWorld.Log("        按日期开的在合服定制限制天内,不处理! cfgID=%s,%s ~ %s,mixServerDay=%s" % (cfgID, startDateStr, endDateStr, mixServerDay))
+                        continue
+                    mixStartServerDateTime = curDateTime + datetime.timedelta(days=(1-mixServerDay)) # 合服第一天的日期
+                    customMaxServerDateTime = curDateTime + datetime.timedelta(days=(maxCustomServerDayMix-mixServerDay))
+                    curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, 
+                                                                                         customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
+                    if mixStartServerDateTime <= curStartDateTime <= customMaxServerDateTime:
+                        GameWorld.Log("        按日期开的开始日期在合服定制限制天内,不处理! cfgID=%s,mixStartServerDateTime=%s<=curStartDateTime=%s<=customMaxServerDateTime=%s" % (cfgID, mixStartServerDateTime, curStartDateTime, customMaxServerDateTime))
+                        continue
+                    
             if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
                 startHMStrList = ipyData.GetStartTimeList()
                 endHMStrList = ipyData.GetEndTimeList()
@@ -179,7 +249,7 @@
                 
             notifyInfoDictStart = ipyData.GetNotifyInfoStart() if hasattr(ipyData, "GetNotifyInfoStart") else {}
             notifyInfoDictEnd = ipyData.GetNotifyInfoEnd() if hasattr(ipyData, "GetNotifyInfoEnd") else {}
-            notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key]
+            notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key, [广播参数列表可选]]
             
             if len(startHMStrList) != len(endHMStrList):
                 GameWorld.ErrLog("        活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s" 
@@ -190,6 +260,9 @@
             if resetType == 1:
                 startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
                 endDayDate = datetime.datetime.strptime("%s 05:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束日期5点
+            elif resetType == 2:
+                startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)       
+                endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点
             else:
                 startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
                 endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点
@@ -206,6 +279,7 @@
             isActivity = False # 有需要处理开关时间的(开始、结束)
             isNotify = False
             isAdvanceNotice = False
+            isEnd = False
             # 没配置时分的代表全天, 只要开始或结束时分没配都算
             if not startHMStrList or not endHMStrList:
                 startDateTime = startDayDate
@@ -218,10 +292,12 @@
                     needStartList.append(startDateTime)
                     needEndList.append(endDateTime)
                     isActivity = True
+                    isEnd = (curDateTime == endDayDate)
                     
             # 每天按时段开启的,支持多时段
-            else:
-                if startDayDate <= curDateTime <= endDayDate:
+            elif startDayDate <= curDateTime <= endDayDate:
+                isEnd = (curDateTime == endDayDate)
+                if not isEnd:
                     for hmIndex, startHMStr in enumerate(startHMStrList):
                         endHMStr = endHMStrList[hmIndex]
                         # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说
@@ -264,9 +340,10 @@
                         isNotify = True
                         
                 # 广播 - 循环广播
-                if notifyInfoLoopInfo and len(notifyInfoLoopInfo) == 2:
-                    loopMinutes, loopNotifyKey = notifyInfoLoopInfo
-                    notifyInfo = [loopNotifyKey, []] # 循环广播的默认无参数,不做支持
+                if notifyInfoLoopInfo and len(notifyInfoLoopInfo) >= 2:
+                    loopMinutes, loopNotifyKey = notifyInfoLoopInfo[:2]
+                    loopNotifyParamList = notifyInfoLoopInfo[2] if len(notifyInfoLoopInfo) > 2 else []
+                    notifyInfo = [loopNotifyKey, loopNotifyParamList] # 循环广播的默认无参数
                     loopCount, loopMaxCount = 0, 100
                     while loopMinutes and loopNotifyKey and loopCount < loopMaxCount:
                         loopCount += 1
@@ -288,12 +365,15 @@
             if not isActivity and not isNotify and not isAdvanceNotice:
                 continue
             
-            GameWorld.Log("        需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isNotify))
-            # 当天有需要激活活动或者提前预告活动的取开始时间较早的为准
+            GameWorld.Log("        需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isEnd=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isEnd, isNotify))
+            # 当天有需要激活活动或者提前预告活动的取非结束的为准,如果有多个非结束的一般就是策划在活动时间上配置交叉,这种是不允许的
             if isActivity or isAdvanceNotice:
-                if not activityIpyData or ipyData.GetStartDate() < activityIpyData.GetStartDate():
+                if not activityIpyData or (isActivity and not isEnd):
                     activityIpyData = ipyData
                     activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID}
+                    if actName == ShareDefine.OperationActionName_LoginAward:
+                        #活动每天的世界等级
+                        activityInfoDict[ShareDefine.ActKey_WorldLVList] = GameWorldAverageLv.GetWorldLVListByTime(startDayDate, (endDayDate - startDayDate).days)
                     
                     if startDayDate <= curDateTime < endDayDate:
                         dayIndex = 0
@@ -329,42 +409,79 @@
         
     return True, OperationActionInfo
 
-def __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName):
+def __GetOperationActionServerIpyDataList(ipyDataMgr, serverGroupID, actName):
     ## 获取运营活动本服务器对应的配置数据列表
     
-    # 所有配置先按活动标识归组
-    actGroupDict = {} # {ActMark:{ServerIDTuple:[ipyData, ...], ...}, ...}
+    if not hasattr(ipyDataMgr, "Get%sCount" % actName):
+        GameWorld.ErrLog("没有该运营活动类型对应活动时间表! actName=%s" % actName)
+        return []
+    
+    curServerActIpyDataList = []
     actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
     for cfgIndex in xrange(actCfgCount):
-        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)
-        actMark = ipyData.GetActMark()
-        serverIDTuple = tuple(ipyData.GetServerIDList())
+        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)            
+        serverGroupIDList = [] if not hasattr(ipyData, "ServerGroupIDList") else ipyData.GetServerGroupIDList()
+        serverGroupIDListExcept = [] if not hasattr(ipyData, "ServerGroupIDListExcept") else ipyData.GetServerGroupIDListExcept()
         
-        serverIpyDataDict = actGroupDict.get(actMark, {})
-        ipyDataList = serverIpyDataDict.get(serverIDTuple, [])
-        ipyDataList.append(ipyData)
-        serverIpyDataDict[serverIDTuple] = ipyDataList
-        actGroupDict[actMark] = serverIpyDataDict
-        
-    # 取出所属本服ID的所有配置
-    curServerActIpyDataList = []
-    for actMark, serverIpyDataDict in actGroupDict.items():
-        generalIpyDataList = []
-        isGeneral = True
-        for serverIDTuple, ipyDataList in serverIpyDataDict.items():
-            if not serverIDTuple:
-                generalIpyDataList = ipyDataList
-                continue
-            for serverIDInfo in serverIDTuple:
-                if (isinstance(serverIDInfo, int) and serverIDInfo == serverID) \
-                    or ((isinstance(serverIDInfo, list) or isinstance(serverIDInfo, tuple)) \
-                        and len(serverIDInfo) == 2 and serverIDInfo[0] <= serverID <= serverIDInfo[1]):
-                    curServerActIpyDataList += ipyDataList
-                    isGeneral = False
+        # 排除的服务器组ID列表
+        if serverGroupIDListExcept:
+            isExcept = False
+            for serverGroupIDInfo in serverGroupIDListExcept:
+                if (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID) \
+                    or ((isinstance(serverGroupIDInfo, list) or isinstance(serverGroupIDInfo, tuple)) \
+                        and len(serverGroupIDInfo) == 2 and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]):
+                    isExcept = True
                     break
-        if isGeneral:
-            curServerActIpyDataList += generalIpyDataList
+            if isExcept:
+                continue
+            
+        if not serverGroupIDList:
+            curServerActIpyDataList.append(ipyData)
+        else:
+            for serverGroupIDInfo in serverGroupIDList:
+                if (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID) \
+                    or ((isinstance(serverGroupIDInfo, list) or isinstance(serverGroupIDInfo, tuple)) \
+                        and len(serverGroupIDInfo) == 2 and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]):
+                    curServerActIpyDataList.append(ipyData)
+                    break
+                
     return curServerActIpyDataList
+
+def __GetOperationActionDisableWeekIpyDataInfo(curDateTime, curServerActIpyDataList):
+    ## 获取不可用的按星期X开启的配置数据信息,按星期X开启的 活动优先级小于按日期的,当有重叠时以日期的为准
+    disableWeekIpyDataInfo = {}
+    curWeekday = curDateTime.weekday() + 1 # 今天星期几, 1代表星期1
+        
+    weekIpyDataList, ymdIpyDatList = [], []
+    for ipyData in curServerActIpyDataList:
+        startDateStr = ipyData.GetStartDate()
+        endDateStr = ipyData.GetEndDate()
+        if startDateStr.isdigit() or startDateStr.startswith("Mix"):
+            # 开服天、合服天的不处理
+            continue
+        
+        # 按星期X的
+        if startDateStr.startswith("W"):
+            startWeekday = int(startDateStr[1:])
+            endWeekday = int(endDateStr[1:])
+            startWeekDate = curDateTime + datetime.timedelta(days=(startWeekday-curWeekday))
+            endWeekDate = curDateTime + datetime.timedelta(days=(endWeekday-curWeekday))
+            weekIpyDataList.append([ipyData, startWeekDate, endWeekDate])
+        # 按日期的
+        else:
+            ymdIpyData = ipyData
+            ymdStartDate = datetime.datetime.strptime("%s %02d:%02d:00" % (startDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
+            ymdEndDate = datetime.datetime.strptime("%s %02d:%02d:00" % (endDateStr, curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
+            ymdIpyDatList.append([ymdIpyData, ymdStartDate, ymdEndDate])
+            
+    for ipyData, startWeekDate, endWeekDate in weekIpyDataList:
+        cfgID = ipyData.GetCfgID()
+        for ymdIpyData, ymdStartDate, ymdEndDate in ymdIpyDatList:
+            if ymdStartDate <= startWeekDate <= ymdEndDate or ymdStartDate <= endWeekDate <= ymdEndDate:
+                ymdCfgID = ymdIpyData.GetCfgID()
+                disableWeekIpyDataInfo[cfgID] = [startWeekDate, endWeekDate, ymdCfgID, ymdStartDate, ymdEndDate]
+                
+    return disableWeekIpyDataInfo
 
 def Dispose_OperationActionState(reloadRefresh=False):
     # 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
@@ -423,7 +540,8 @@
         
         dbOperationActIDKey = PlayerDBGSEvent.Def_OperationActID % actName
         curActID = sendMapServerMsgDict.get(ShareDefine.ActKey_ID)
-        if state >= 1 and curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
+        dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
+        if curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
             PlayerDBGSEvent.SetDBGSTrig_ByKey(dbOperationActIDKey, curActID)
             if actName in ShareDefine.NeedWorldLVOperationActNameList:
                 #记录开启时世界等级
@@ -437,10 +555,19 @@
             elif actName == ShareDefine.OperationActionName_FairyCeremony:
                 #重置仙界盛典
                 PlayerFairyCeremony.ResetFairyCeremony()
-            
-            
+            elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
+                #重置仙界盛典
+                PlayerNewFairyCeremony.ResetNewFairyCeremony()
+            elif actName == ShareDefine.OperationActionName_FeastRedPacket:
+                #重置节日红包
+                if ipyData:
+                    PlayerFamilyRedPacket.OnResetFeastRedPacket(ipyData, dayIndex)
+            elif actName == ShareDefine.OperationActionName_FlashSale:
+                #限时抢购重置购买次数 本次活动每场不能重复
+                #dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
+                PlayerStore.ResetFlashSaleBuyCnt(ipyData)
                 
-        if state == 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
+        if actName in ShareDefine.NeedWorldLVOperationActNameList:
             actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName)
             sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV
         
@@ -460,9 +587,19 @@
                 PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData)
             if preState != state and state == 0:
                 PlayerFairyCeremony.OnFairyCeremonyEnd()
+        elif actName == ShareDefine.OperationActionName_NewFairyCeremony:
+            if isReload and ipyData:
+                PlayerNewFairyCeremony.Sync_OperationAction_NewFairyCeremony(ipyData)
+            if preState != state and state == 0:
+                PlayerNewFairyCeremony.OnNewFairyCeremonyEnd()
+        
         elif actName == ShareDefine.OperationActionName_RealmPoint:
             if isReload and ipyData:
                 Sync_OperationAction_RealmPoint(ipyData)
+        elif actName == ShareDefine.OperationActionName_FeastRedPacket:
+            if isReload and ipyData:
+                PlayerFamilyRedPacket.Sync_FeastRedPacket(ipyData)
+                
         #通知Mapserver,设置字典
         #GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知
         
@@ -517,6 +654,7 @@
     multiRealmPointInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
     multiRealmPointInfo.Multiple = ipyData.GetMultiple()
     multiRealmPointInfo.LimitLV = ipyData.GetLVLimit()
+    multiRealmPointInfo.LimitPoint = ipyData.GetPointLimit()
     if not curPlayer:
         # 全服广播在线玩家
         playerManager = GameWorld.GetPlayerManager()
@@ -536,9 +674,12 @@
     # 获取本日待处理的日常活动信息
     key = "TodayDailyActionInfo"
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+    loadSign = [openServerDay, isMixServer, mixServerDay]
     TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
-    if TodayDailyActionInfo and TodayDailyActionInfo[0] == openServerDay:
-        #GameWorld.DebugLog("已经加载过本日日常活动处理信息!openServerDay=%s" % openServerDay)
+    if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
+        #GameWorld.DebugLog("已经加载过本日日常活动处理信息!loadSign=%s" % loadSign)
         return TodayDailyActionInfo[1]
     
     todayActionInfo = []
@@ -549,17 +690,21 @@
     curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
     
     openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
-    curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天
+    curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
+    maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
     GameWorld.Log("===== 加载今天日常活动信息 =====")
-    GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
-    GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay))
+    GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
+    GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
+    GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
     
     customDailyIDList = []
     dailyTimeInfoList = []
     # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
     if openServerDay <= curMaxCustomServerDay:
         customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
-        GameWorld.Log("    本周定制的日常活动条数: %s" % len(customIpyDataList))
+        if not customIpyDataList:
+            customIpyDataList = []
+        GameWorld.Log("    本周定制的开服日常活动条数: %s" % len(customIpyDataList))
         customIDList = []
         todayCustomIDList = []
         for customIpyData in customIpyDataList:
@@ -570,12 +715,28 @@
             customIDList.append(dataID)
             if customIpyData.GetOpenServerDay() == openServerDay:
                 todayCustomIDList.append(dataID)
-                isCustom = True
-                dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData])
-                GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID))
-        GameWorld.Log("    本周定制的日常配置表ID列表: %s" % (customIDList))
-        GameWorld.Log("    本周定制的日常活动ID列表: %s" % (customDailyIDList))
-        GameWorld.Log("    今天定制的日常表ID列表=%s" % (todayCustomIDList))
+                customType = 1
+                dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
+                GameWorld.Log("    增加本日开服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
+        GameWorld.Log("    本周定制的开服日常配置表ID列表: %s" % (customIDList))
+        GameWorld.Log("    本周定制的开服日常活动ID列表: %s" % (customDailyIDList))
+        GameWorld.Log("    今天定制的开服日常表ID列表=%s" % (todayCustomIDList))
+    elif isMixServer and mixServerDay <= maxCustomServerDayMix:
+        todayCustomIDList = [] # 今天定制的数据表ID
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        for i in xrange(ipyDataMgr.GetDailyActionCustomMixCount()):
+            customIpyData = ipyDataMgr.GetDailyActionCustomMixByIndex(i)
+            dataID = customIpyData.GetID()
+            dailyID = customIpyData.GetDailyID()
+            if dailyID not in customDailyIDList:
+                customDailyIDList.append(dailyID)
+            if customIpyData.GetMixServerDay() == mixServerDay:
+                todayCustomIDList.append(dataID)
+                customType = 2
+                dailyTimeInfoList.append([customType, customIpyData.GetOpenTimeList(), customIpyData])
+                GameWorld.Log("    增加本日合服日常活动信息: customType=%s,dailyID=%s,dataID=%s" % (customType, dailyID, dataID))
+        GameWorld.Log("    定制的合服日常活动ID列表: %s" % (customDailyIDList))
+        GameWorld.Log("    今天定制的合服日常表ID列表=%s" % (todayCustomIDList))
     else:
         GameWorld.Log("    超过最大定制开服天,不定制,走常规日常配置!")
     
@@ -603,10 +764,11 @@
             GameWorld.Log("    不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
             continue
         openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
-        dailyTimeInfoList.append([False, openTimeList, dailyIpyData])
+        customType = 0
+        dailyTimeInfoList.append([customType, openTimeList, dailyIpyData])
         
     GameWorld.Log("    -----------------------")
-    for isCustom, openTimeList, ipyData in dailyTimeInfoList:
+    for customType, openTimeList, ipyData in dailyTimeInfoList:
         dailyID = ipyData.GetDailyID()
         notifyInfoDict = ipyData.GetNotifyInfo()
         
@@ -641,11 +803,11 @@
                 notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
                 
         todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
-        GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" 
-                      % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict))
+        GameWorld.Log("    增加本日限时日常活动信息: customType=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" 
+                      % (customType, dailyID, openList, overList, goonStateDict, notifyDict))
         
-    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
-    GameWorld.Log("本日日常活动信息加载完毕!")
+    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
+    GameWorld.Log("本日日常活动信息加载完毕! loadSign=%s" % loadSign)
     GameWorld.Log("=============================================================")
     return TodayDailyActionInfo[1]
 
@@ -694,7 +856,8 @@
                 PlayerControl.WorldNotify(0, notifyKey, paramList)
                 
         dictName = ShareDefine.Def_Notify_WorldKey_DailyActionState % dailyActionID
-        if gameWorld.GetDictByKey(dictName) == state:
+        beforeState = gameWorld.GetDictByKey(dictName)
+        if beforeState == state:
             #已经是这个状态了
             continue
         
@@ -708,7 +871,7 @@
         #更新字典值
         gameWorld.SetDict(dictName, state)
         GameWorld.Log("日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
-        __DoLogic_GameServer_ActionState(dictName, state)
+        __DoLogic_GameServer_ActionState(dictName, state, beforeState)
         
     return
 
@@ -755,7 +918,7 @@
                     FBStateEndTimeNotResetIDList.append(dataID)
         FBStateEndTimeNotResetIDList.sort()
         
-        # 加载定制表
+        # 加载开服定制表
         customStateTimeDict = {}
         for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()):
             customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i)
@@ -778,18 +941,45 @@
                     FBStateEndTimeNotResetCustomIDList.append(dataID)
         FBStateEndTimeNotResetCustomIDList.sort()
         
-        notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList])
+        # 加载合服定制表
+        customMixStateTimeDict = {}
+        for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
+            customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
+            dataID = customIpyData.GetID()
+            dataMapID = customIpyData.GetDataMapID()
+            openMixDay = customIpyData.GetMixServerDay()
+            startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
+            endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
+            startTimeList, endTimeDict = customMixStateTimeDict.get(dataMapID, [[], {}])
+            startTimeList.append([openMixDay, startHour, startMinute])
+            endTimeDict[dataID] = [openMixDay, endHour, endMinute]
+            customMixStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
+            
+        FBStateEndTimeNotResetCustomMixIDList = []
+        for dataMapID, timeInfo in customMixStateTimeDict.items():
+            startTimeList, endTimeDict = timeInfo
+            for dataID, endTime in endTimeDict.items():
+                # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
+                if endTime in startTimeList:
+                    FBStateEndTimeNotResetCustomMixIDList.append(dataID)
+        FBStateEndTimeNotResetCustomMixIDList.sort()
+        
+        notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList])
         GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:")
-        GameWorld.Log("    不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList)
-        GameWorld.Log("    不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
+        GameWorld.Log("    不需要重置的常规常规ID: %s" % FBStateEndTimeNotResetIDList)
+        GameWorld.Log("    不需要重置的开服定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
+        GameWorld.Log("    不需要重置的合服定制ID: %s" % FBStateEndTimeNotResetCustomMixIDList)
     return notResetIDList
 
 def __GetTodayFBStateTimeInfo():
     key = "TodayFBStateTimeInfo"
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
+    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay) + 1
+    loadSign = [openServerDay, isMixServer, mixServerDay]
     TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
-    if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay:
-        #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay)
+    if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == loadSign:
+        #GameWorld.DebugLog("已经加载过本日副本状态处理信息!loadSign=%s" % loadSign)
         return TodayFBStateTimeInfo[1]
     
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
@@ -801,10 +991,12 @@
         GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday)
         return []
     
-    curMaxCustomServerDay = MaxCustomServerDay - openServerWeekday + 1 # 最大有效定制开服天
+    curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
+    maxCustomServerDayMix = IpyGameDataPY.GetFuncCfg("MixServer", 1)
     GameWorld.Log("===== 加载今天副本状态时间表 =====")
-    GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
-    GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay))
+    GameWorld.Log("开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+    GameWorld.Log("最大有效定制开服天: %s" % (curMaxCustomServerDay))
+    GameWorld.Log("是否合服: %s, 合服天: %s, 最大定制合服天: %s" % (isMixServer, mixServerDay, maxCustomServerDayMix))
     
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     
@@ -813,7 +1005,9 @@
     # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
     if openServerDay <= curMaxCustomServerDay:
         customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
-        GameWorld.Log("    本周定制的副本活动条数: %s" % len(customIpyDataList))
+        if not customIpyDataList:
+            customIpyDataList = []
+        GameWorld.Log("    本周定制的开服副本活动条数: %s" % len(customIpyDataList))
         customIDList = [] # 本周定制的数据表ID
         todayCustomIDList = [] # 今天定制的数据表ID
         for customIpyData in customIpyDataList:
@@ -824,12 +1018,28 @@
             customIDList.append(dataID)
             if customIpyData.GetOpenServerDay() == openServerDay:
                 todayCustomIDList.append(dataID)
-                isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
-                fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
-                GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
-        GameWorld.Log("    本周定制的配置表ID列表: %s" % (customIDList))
-        GameWorld.Log("    本周定制的副本地图列表: %s" % (customMapIDList))
-        GameWorld.Log("    今天定制的表ID列表=%s" % (todayCustomIDList))
+                customType, startWeekDay, endWeekDay = 1, curWeekDay, curWeekDay
+                fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
+                GameWorld.Log("    今天要处理的开服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
+        GameWorld.Log("    本周定制的开服副本表ID列表: %s" % (customIDList))
+        GameWorld.Log("    本周定制的开服副本地图列表: %s" % (customMapIDList))
+        GameWorld.Log("    今天定制的开服副本表ID列表=%s" % (todayCustomIDList))
+    elif isMixServer and mixServerDay <= maxCustomServerDayMix:
+        todayCustomIDList = [] # 今天定制的数据表ID
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        for i in xrange(ipyDataMgr.GetFBStateTimeCustomMixCount()):
+            customIpyData = ipyDataMgr.GetFBStateTimeCustomMixByIndex(i)
+            dataID = customIpyData.GetID()
+            dataMapID = customIpyData.GetDataMapID()
+            if dataMapID not in customMapIDList:
+                customMapIDList.append(dataMapID)
+            if customIpyData.GetMixServerDay() == mixServerDay:
+                todayCustomIDList.append(dataID)
+                customType, startWeekDay, endWeekDay = 2, curWeekDay, curWeekDay
+                fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, customIpyData])
+                GameWorld.Log("    今天要处理的合服副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
+        GameWorld.Log("    定制的合服副本地图列表: %s" % (customMapIDList))
+        GameWorld.Log("    今天定制的合服副本表ID列表=%s" % (todayCustomIDList))
     else:
         GameWorld.Log("    超过最大定制开服天,不定制,走常规副本状态时间!")
         
@@ -843,43 +1053,43 @@
             GameWorld.Log("    dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
             continue
         # 暂不支持跨天的活动
-        isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
+        customType, startWeekDay, endWeekDay = 0, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
         if curWeekDay != startWeekDay:
-            GameWorld.Log("    dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s" 
+            GameWorld.Log("    dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理! curWeekDay=%s,startWeekDay=%s" 
                           % (dataID, dataMapID, curWeekDay, startWeekDay))
             continue 
-        fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
-        GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
+        fbStateTimeInfoList.append([customType, startWeekDay, endWeekDay, fbStateTimeIpyData])
+        GameWorld.Log("    今天要处理的副本状态配置: customType=%s,dataID=%s" % (customType, dataID))
         
-    TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList])
-    GameWorld.Log("本日副本活动状态信息加载完毕!")
+    TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, fbStateTimeInfoList])
+    GameWorld.Log("本日副本活动状态信息加载完毕! loadSign=%s" % loadSign)
     GameWorld.Log("=============================================================")
     return TodayFBStateTimeInfo[1]
 
 def Dispose_FBStateTime():
     ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
     
-
-    FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
-    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList, FBStateEndTimeNotResetCustomMixIDList = __GetFBStateEndTimeNotResetIDList()
+    #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
     curDateTime = GameWorld.GetServerTime()
     curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
     
     curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
     
-    openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
-    GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" 
-                       % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
-    GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
-    GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
+    #openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
+    #GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" 
+    #                   % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+    #GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
+    #GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
+    #GameWorld.DebugLog("    FBStateEndTimeNotResetCustomMixIDList=%s" % (FBStateEndTimeNotResetCustomMixIDList))
     
     gameWorld = GameWorld.GetGameWorld()
     fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
     
-    for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
+    for customType, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
         dataID = ipyData.GetID()
         dataMapID = ipyData.GetDataMapID()
-        GameWorld.DebugLog("    isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID))
+        #GameWorld.DebugLog("    customType=%s,dataID=%s,dataMapID=%s" % (customType, dataID, dataMapID))
         startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
         endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
         # 星期配置0代表每天
@@ -912,7 +1122,9 @@
             #GameWorld.DebugLog("        当前是开始时间!")
         # 是结束时间
         elif curTimeWHM == endTimeWHM:
-            if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList):
+            if (customType == 1 and dataID not in FBStateEndTimeNotResetCustomIDList) \
+                or (customType == 2 and dataID not in FBStateEndTimeNotResetCustomMixIDList) \
+                or (not customType and dataID not in FBStateEndTimeNotResetIDList):
                 isReset = True
             #GameWorld.DebugLog("        当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList))
         # 结束时间是下周
@@ -944,11 +1156,12 @@
         #    GameWorld.DebugLog("        副本可否进入已经是该值: dataMapID=%s,updCanEnter=%s,canEnterKey=%s" % (dataMapID, updCanEnter, canEnterKey))            
             
         fbFuncStateKey = ShareDefine.Def_Notify_WorldKey_FBFuncState % dataMapID
-        if gameWorld.GetDictByKey(fbFuncStateKey) != updStateValue:
+        beforeState = gameWorld.GetDictByKey(fbFuncStateKey)
+        if beforeState != updStateValue:
             GameWorld.SendMapServerMsgEx(fbFuncStateKey, updStateValue) #通知Mapserver,设置字典
             gameWorld.SetDict(fbFuncStateKey, updStateValue) #更新字典值
             GameWorld.Log("副本状态变更: dataMapID=%s,updStateValue=%s,fbFuncStateKey=%s" % (dataMapID, updStateValue, fbFuncStateKey))
-            __DoLogic_GameServer_ActionState(fbFuncStateKey, updStateValue)
+            __DoLogic_GameServer_ActionState(fbFuncStateKey, updStateValue, beforeState)
         #else:
         #    GameWorld.DebugLog("        副本状态已经是该值: dataMapID=%s,updStateValue=%s,fbFuncStateKey=%s" % (dataMapID, updStateValue, fbFuncStateKey))
             
@@ -1037,87 +1250,6 @@
     GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FBOpenRecord, fbOpenRecord)
     return
 
-## 处理重开服务器后, 活动继续开启逻辑根据天数
-#  @param tick 当前时间 
-#  @return None
-def Dispose_Action_GoOn_ByDay(tick):
-    #已固定在每整分钟触发,故暂不需要时间间隔控制
-    #if not GameWorld.SetWorldDictKey(ChConfig.TYPE_ActionOpenAndCloseByDayCountGoOn, tick):
-    #    #间隔未到
-    #    return
-    
-    if GameWorld.IsMergeServer():
-        return
-    
-    Dispose_ActionGoOnByDayKey()
-    return
-
-
-## 设定上次开启活动时间距离现在天数事件
-#  @param None: 
-#  @return: None
-def DoLogic_ServerLastOpenActionDay():
-    
-    #是跨服服务器
-    if GameWorld.IsMergeServer():
-        if not PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay):
-            return
-        
-        PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
-        
-        #通知子服务器天数
-        SendBroadcastMergeOpenActionDay()
-        return
-    
-    DoLogic_ActionByDayKeyOnDay()
-    
-    #上次开启活动时间距离现在天数
-    lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
-    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
-    initDayList = ReadChConfig.GetEvalChConfig('ActionControlByDayInitOpenServerDay')
-    if openServerDay < initDayList[0]:
-        #开服时间未超过30天
-        return
-    
-    #新一轮活动从头开始
-    if lastOpenActionDay >= initDayList[1] or openServerDay == initDayList[2]:
-        NewRingOpenActionDay()
-        return
-
-    PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
-    return
-            
-
-## 新一轮活动开始
-#  @param None: 
-#  @return: 
-def NewRingOpenActionDay():
-    
-    #设置字典值从1开始, 跟SetDBGSTrig_ServerTime接口同步
-    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay, 1)
-    
-    # 活动天数重设
-    OpenActionDay_Reset()      
-    return
-      
-#------------------------------------------------------------------------------
-## 活动天数重设
-#  @param None
-#  @return None
-def OpenActionDay_Reset():    
-    # 设置国王战开始
-    #PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeWarStart, 1)
-    return
-
-### 检查key是否处理
-#def __CheckIsProcessDictName(dictName):
-#    
-#    # 非跨服服务器不处理某些key
-#    if dictName in [ShareDefine.Def_Notify_WorldKey_Merge_King] and not GameWorld.IsMergeServer():
-#        return False
-#    
-#    return True
-
 ## 当前时间与指定时间比较
 #  @param curTime 当前服务器时间 
 #  @param timeInfo 指定时间 [[3,4(星期几)], 年,月,日,时,分] 
@@ -1175,36 +1307,13 @@
 ##处理GameServer活动状态
 # @param dictName 字典名
 # @param isOpen 是否开启
+# @param beforeState 状态变更前的值,部分判断处理
 # @return 返回值无意义
 # @remarks 
-def __DoLogic_GameServer_ActionState(dictName, isOpen):
-    #===============================================================================================
-    # #领地争夺战
-    # if dictName == ShareDefine.Def_Notify_WorldKey_ManorWar:
-    #    PlayerManorWar.ManorWar_ChangeState(isOpen)
-    # #跨服boss
-    # elif dictName == ShareDefine.Def_Notify_WorldKey_MergeBoss:
-    #    GameWorldMergeBoss.MergeBoss_ChangeState(isOpen)
-    # #跨服PK
-    # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_PK:
-    #    GameWorldMergePK.OnMergePKMatchStateChange(isOpen)
-    # #跨服王者争霸
-    # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_King:
-    #    GameWorldMergeKing.OnMergeKingStateChange(isOpen)
-    # #答题活动
-    # elif dictName == ShareDefine.Def_Notify_WorldKey_Game_EXAM:
-    #    PlayerExam.Exam_ChangeState(isOpen)
-    # #特惠活动
-    # elif dictName in ShareDefine.TeHuiTypeKeyDict.values():
-    #    GameWorldActionTeHui.OnTeHuiActionChange(dictName, isOpen)
-    # #商店状态变更
-    # elif dictName.startswith(ShareDefine.Def_Notify_WorldKey_ShopState[:-2]):
-    #    GameWorldShopItem.OnShopStateChange(dictName, isOpen)
-    #===============================================================================================
-        
+def __DoLogic_GameServer_ActionState(dictName, isOpen, beforeState=0):
     #仙盟宴会 
-    if dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty:
-        PlayerFamilyParty.FamilyPartyStateChange(isOpen)
+    if dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty:
+        PlayerFamilyParty.FamilyPartyStateChange(isOpen, beforeState)
     #仙盟联赛
     elif dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyWar:
         GameWorldFamilyWar.OnFamilyWarStateChange(isOpen)
@@ -1217,215 +1326,16 @@
     #骑宠争夺
     elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss:
         GameWorldBoss.OnHorsePetRobBossActionChange(isOpen)
-    return
-
-#------------------------------------------------------------------------------ 
-## 通知子服务器天数
-#  @param param: None
-#  @return: None
-def SendBroadcastMergeOpenActionDay():
-    mergeServerOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
-    MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergeServerOpenActionDay, 0, {"Day":mergeServerOpenActionDay})
+    #跨服PK
+    elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_CrossReamPK:
+        CrossRealmPK.OnCrossRealmPKDailyActionStateChange(isOpen)
+    #仙盟BOSS
+    elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss1]:
+        PlayerFamilyBoss.OnAllFamilyBossStateChange(isOpen)
+    #骑宠BOSS
+    elif dictName in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_HorsePetBoss]:
+        PlayerHorsePetBoss.OnHorsePetBossStateChange(isOpen)
+    
     return
 
 #-------------------------------------------------------------------------------
-
-## 根据活动开启的活动事件OnDay
-#  @param None: 
-#  @return: None
-def DoLogic_ActionByDayKeyOnDay():
-    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
-    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
-    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
-    repeatDayInfo = ReadChConfig.GetEvalChConfig('ActionControlByDayKeyRepeat')
-    startRepeatOpenDay, startRepeatMixDay, repeatList = repeatDayInfo
-    # 不是循环阶段 
-    if openServerDay < startRepeatOpenDay or (isMixServer and mixServerDay < startRepeatMixDay):
-        GameWorld.Log("没有正式进入周期循环,不处理!")
-        return
-    
-    Def_RepeatOrderKey = PlayerDBGSEvent.Def_TeHuiRepeatOrderKey
-    Def_RepeatNumKey = PlayerDBGSEvent.Def_TeHuiRepeatNumKey
-    
-    # 强制更新一次世界等级
-    GameWorldAverageLv.OpenWorldAverageLv()
-    
-    repeatOrder = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatOrderKey)
-    repeatOrder = "" if not repeatOrder else str(repeatOrder)
-    preRepeatNum = PlayerDBGSEvent.GetDBGSTrig_ByKey(Def_RepeatNumKey)
-    preRepeatNum = "" if not preRepeatNum else str(preRepeatNum)
-    worldAverageLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
-    GameWorld.Log("处理周期循环: openServerDay=%s,isMixServer=%s,mixServerDay=%s" % (openServerDay, isMixServer, mixServerDay))
-    GameWorld.Log("    startRepeatOpenDay=%s,startRepeatMixDay=%s,repeatOrder=%s,preRepeatNum=%s,worldAverageLV=%s" 
-                  % (startRepeatOpenDay, startRepeatMixDay, repeatOrder, preRepeatNum, worldAverageLV))
-    
-    # 开始循环
-    if openServerDay == startRepeatOpenDay or (isMixServer and mixServerDay == startRepeatMixDay):
-        repeatOrder = ""
-        for i, repeatInfo in enumerate(repeatList, 1):
-            if i > 9:
-                break
-            needWorldAverageLV = repeatInfo[0]
-            if worldAverageLV < needWorldAverageLV:
-                continue
-            repeatOrder = "%s%s" % (repeatOrder, i)
-        PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
-        GameWorld.Log("    开始循环, 生成循环编号顺序: %s" % repeatOrder)
-        
-    # 还没全部开始循环,则判断是否有动态新插入的循环
-    elif len(repeatOrder) < len(repeatList):
-        GameWorld.Log("    还没全部开始循环,判断是否有动态新插入的循环..")
-        for i, repeatInfo in enumerate(repeatList, 1):
-            if i > 9:
-                break
-            if str(i) in repeatOrder: # 已经在循环里的不处理
-                continue
-            needWorldAverageLV = repeatInfo[0]
-            if worldAverageLV < needWorldAverageLV:
-                continue
-            
-            # 插入新循环
-            if preRepeatNum in repeatOrder:
-                insertIndex = repeatOrder.index(preRepeatNum)
-                repeatOrder = repeatOrder[:insertIndex + 1] + str(i) + repeatOrder[insertIndex + 1:]
-            else:
-                repeatOrder = str(i)
-            PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatOrderKey, GameWorld.ToIntDef(repeatOrder))
-            GameWorld.Log("        编号%s, needWorldAverageLV=%s,插入循环,更新循环编号顺序: %s" % (i, needWorldAverageLV, repeatOrder))
-            break
-            
-    if not repeatOrder:
-        GameWorld.Log("    没有可循环的活动!")
-        return
-    
-    # 进入下一天循环编号
-    if preRepeatNum and preRepeatNum in repeatOrder:
-        nextRepeatIndex = repeatOrder.index(preRepeatNum) + 1
-        nextRepeatIndex = 0 if nextRepeatIndex >= len(repeatOrder) else nextRepeatIndex
-    else:
-        nextRepeatIndex = 0
-    nextRepeatNum = GameWorld.ToIntDef(repeatOrder[nextRepeatIndex])
-    PlayerDBGSEvent.SetDBGSTrig_ByKey(Def_RepeatNumKey, nextRepeatNum)
-    if nextRepeatNum <= 0 or nextRepeatNum > len(repeatList):
-        GameWorld.Log("    下一个循环编号错误!nextRepeatNum=%s" % nextRepeatNum)
-        return
-    
-    GameWorld.Log("    过天变更循环活动状态, nextRepeatNum=%s" % nextRepeatNum)
-    
-    gameWorld = GameWorld.GetGameWorld()
-    nextRepeatDict = repeatList[nextRepeatNum - 1][1]
-    for dictName, signID in nextRepeatDict.items():
-        # 已经是这个值不处理
-        if gameWorld.GetDictByKey(dictName) == signID:
-            #GameWorld.DebugLog("    已经是这个值不处理dictName=%s,signID=%s"  % (dictName,signID))
-            continue
-        
-        # 默认当前的0点开始到当天的23点59分
-        curDay, beginDay, beginH, beginM, endDay, endH, endM = 0, 0, 0, 0, 0, 23, 59
-        __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
-            
-    return
-
-
-
-## 处理重开服务器后, 活动继续开启逻辑根据天数key
-#  @param None
-#  @return None
-def Dispose_ActionGoOnByDayKey():
-    if GameWorld.IsMergeServer():
-        return
-    GameWorld.DebugLog("处理特惠状态信息...")
-    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
-    isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
-    mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
-    allActionGoOnInfo = ReadChConfig.GetEvalChConfig("ActionControlByDayKeyGoOn")
-    
-    if not isMixServer:
-        __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[0], openServerDay)
-    else:
-        __DoActionGoOnByDayKeyCheck(allActionGoOnInfo[1], mixServerDay)
-        
-    return
-
-
-## 按天开启可循环活动检查
-#  @param controlList: 
-#  @return: None
-def __DoActionGoOnByDayKeyCheck(goOnList, curDay):
-    curTime = GameWorld.GetServerTime()
-    gameWorld = GameWorld.GetGameWorld()
-    for goOnControl in goOnList:
-        beginDay, beginH, beginM = goOnControl[0]
-        endDay, endH, endM = goOnControl[1]
-        if curDay < beginDay or curDay > endDay:
-            #活动不在这一时间段
-            #GameWorld.DebugLog("活动不在这一时间段curDay=%s < beginDay=%s or curDay > endDay=%s" 
-            #                   % (curDay,beginDay,endDay))
-            continue
-        
-        dictName = goOnControl[2]  # 字典名
-        signID = goOnControl[3]  # 标记
-        
-        # 已经是这个值不处理
-        if gameWorld.GetDictByKey(dictName) == signID:
-            #GameWorld.DebugLog("已经是这个值不处理dictName=%s,signID=%s"  % (dictName,signID))
-            continue
-
-        beginTime = ['-', '-', '-', '-', beginH, beginM]
-        endTime = ['-', '-', '-', '-', endH, endM]
-        #还没开始
-        if curDay == beginDay and CompareActTime(curTime, beginTime) == ChConfig.Def_Cmp_Lower:
-            #GameWorld.DebugLog("还没开始...")
-            continue
-        
-        #已经结束
-        if curDay == endDay and CompareActTime(curTime, endTime) == ChConfig.Def_Cmp_Greater:
-            #GameWorld.DebugLog("已经结束...")
-            continue
-        
-        __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM)
-                
-    return
-
-def __ChangeDA_ActionSign(gameWorld, dictName, signID, curDay, beginDay, beginH, beginM, endDay, endH, endM):
-    # 计算开始及结束日期
-    beginTime, endTime = GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM)
-    
-    actionID = int(time.time())
-    GameWorld.Log('活动状态变更: dictName=%s,signID=%s,beginTime=%s,endTime=%s,actionID=%s' 
-                  % (dictName, signID, beginTime, endTime, actionID))
-    
-    #潜规则:在ChConfig活动相关设置中,提取了字典名
-    gameWorld.SetDict(dictName, signID)
-    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_BeginTime % dictName, beginTime)
-    gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_DayAction_EndTime % dictName, endTime)
-    # 标记活动唯一id
-    actionIDKey = ShareDefine.Def_Notify_WorldKey_DayAction_ID % dictName
-    gameWorld.SetDict(actionIDKey, actionID)
-    
-    #通知Mapserver,设置字典
-    GameWorld.SendMapServerMsgEx(actionIDKey, actionID)
-    GameWorld.SendMapServerMsgEx(dictName, signID)
-            
-    #处理GameServer活动逻辑
-    __DoLogic_GameServer_ActionState(dictName, signID)
-    return
-
-## 获取开启结束时间
-#  @param tick 
-#  @return None
-def GetBeginEndTimeByDay(dictName, curDay, beginDay, beginH, beginM, endDay, endH, endM):
-    beginDiffDays = max(0, curDay - beginDay)
-    beginDateTime = GameWorld.GetDatetimeBySubDays(beginDiffDays)
-    beginDateTimeStr = str(beginDateTime).split(".")[0]
-    beginDateTimeStr = "%s %02d:%02d:00" % (beginDateTimeStr[:10], beginH, beginM)
-    beginTimeNum = GameWorld.ChangeTimeStrToNum(beginDateTimeStr, ChConfig.TYPE_Time_Format)
-
-    endDiffDays = max(0, endDay - curDay)
-    endDateTime = GameWorld.GetDatetimeByDiffDays(endDiffDays)
-    endDateTimeStr = str(endDateTime).split(".")[0]
-    endDateTimeStr = "%s %02d:%02d:59" % (endDateTimeStr[:10], endH, endM)
-    endTimeNum = GameWorld.ChangeTimeStrToNum(endDateTimeStr, ChConfig.TYPE_Time_Format)
-    return beginTimeNum, endTimeNum
-
-

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