From 38904391ac59bc51133e66b9b5150c6b5db46ec4 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 08 十月 2019 17:58:00 +0800
Subject: [PATCH] 8301 【恺英】【后端】仙缘币货币调整(改为给灵石,刷新召唤改为消耗灵石)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py |    8 +++++++-
 1 files changed, 7 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 4e388f0..51c2515 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1771,7 +1771,8 @@
             newbielineList = IpyGameDataPY.GetFuncEvalCfg('SealDemonNewbieLine', 1)
             # 新手线路特殊处理,直接进入
             if lineID in newbielineList:
-                PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, False, fbID, funcLineID=lineID)
+                GameWorld.DebugLog("封魔坛虚拟线路只能通过自定义场景进入挑战!")
+                #PlayerResetWorldPosFB(curPlayer, mapID, posX, posY, False, fbID, funcLineID=lineID)
                 return
             else:
                 bossID = GameLogic_SealDemon.CurFBLineBOSSID(lineID)
@@ -2828,6 +2829,7 @@
         return []
     if TYPE_Price == ShareDefine.TYPE_Price_Gold_Paper_Money:
         TYPE_Price = IPY_GameWorld.TYPE_Price_Gold_Money #新版无绑玉,原先绑玉再仙玉的扣法改成 扣仙玉 2019/3/26
+        #恺英版: 恢复绑玉,但是不使用先绑玉再仙玉的规则,原来先绑玉再仙玉的规则一样为默认扣仙玉 2019/10/8
         
     if TYPE_Price in [IPY_GameWorld.TYPE_Price_Gold_Money, IPY_GameWorld.TYPE_Price_Gold_Paper,
                       IPY_GameWorld.TYPE_Price_Silver_Money, IPY_GameWorld.TYPE_Price_Silver_Paper]:
@@ -3133,6 +3135,10 @@
         GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_GiveMoney, msgInfo, [serverGroupID])
         return True
     
+    ## 恺英版去除了仙缘币,改为直接获得绑玉灵石
+    if priceType == ShareDefine.TYPE_Price_XianyuanCoin:
+        priceType = IPY_GameWorld.TYPE_Price_Gold_Paper
+        
     if priceType == IPY_GameWorld.TYPE_Price_Gold_Money:
         if curPlayer.GetGold() + value > ChConfig.Def_PlayerTotalMoney_Gold:
             #超过金钱上限

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