From 38a5de3bda3fef86c848e263bc80f7ec9308de00 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 19 四月 2019 20:24:42 +0800
Subject: [PATCH] 6516 【后端】【2.0】战斗公式增加系数 获取dFinalHurtReducePer值
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 622a258..7411d0c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2126,7 +2126,7 @@
dBeHurtPer = PlayerControl.GetBeHurtPer(defObj) # 加深受到伤害百分比
dFightPower = defObj.GetFightPower()
dFinalHurtReducePer = PlayerControl.GetFinalHurtReducePer(defObj)
- dFinalHurtReducePer = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_dFinalHurtReducePer)
+ dFinalHurtReducePer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_dFinalHurtReducePer)
else:
dIgnoreDefRateReduce = 0 # 无视防御比率抗性
@@ -2140,7 +2140,7 @@
#攻击字典 { 攻击类型 : '公式' }
hurtDist = ReadChConfig.GetEvalChConfig('CalcAttackValue')
-
+
if suppressLV:
suppressFormulaKeyLV = "SuppressValueLV_%s" % (atkIsBoss)
if suppressFormulaKeyLV in hurtDist:
--
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