From 38a5de3bda3fef86c848e263bc80f7ec9308de00 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 19 四月 2019 20:24:42 +0800 Subject: [PATCH] 6516 【后端】【2.0】战斗公式增加系数 获取dFinalHurtReducePer值 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py index 55f1568..a826907 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FairyTreasure.py @@ -123,7 +123,7 @@ FBCommon.SetFBStep(FB_Step_Prepare, tick) boxIDList = FBCommon.GetFBLineRefreshNPC(mapID, lineID)[1:] npcCnt = len(boxIDList) - NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark1], boxIDList, npcCnt, npcCnt) + NPCCustomRefresh.SetNPCRefresh(__GetFBTimeCfg()[Def_RefreshBossMark1], [[npcID,1] for npcID in boxIDList], npcCnt, npcCnt) FBCommon.SyncDynamicBarrierState(IpyGameDataPY.GetFuncEvalCfg('HazyTreasure'), 1, curPlayer) # 准备期间有动态障碍点 if fbStep <= FB_Step_Prepare: notify_tick = __GetFBTimeCfg(lineID)[Def_PrepareTime] * 1000 - (tick - GameWorld.GetGameFB().GetFBStepTick()) -- Gitblit v1.8.0