From 38a5de3bda3fef86c848e263bc80f7ec9308de00 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 19 四月 2019 20:24:42 +0800 Subject: [PATCH] 6516 【后端】【2.0】战斗公式增加系数 获取dFinalHurtReducePer值 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 43 ++----------------------------------------- 1 files changed, 2 insertions(+), 41 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py index 25a6bb7..6182d28 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py @@ -53,41 +53,12 @@ return Sync_GodWeaponLVInfo(curPlayer) - #老号相关神兵场景特效等级同步支持 - if curPlayer.GetExAttr15() == 0: - playerID = curPlayer.GetPlayerID() - ipyDataMgr = IpyGameDataPY.IPY_Data() - maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType() - for setWeaponType in xrange(1, maxType + 1): - setLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % setWeaponType) - if not setLV: - continue - SetGodWeaponLV(curPlayer, setWeaponType, setLV) - - giveSkillList = [] - for attrLV in xrange(1, setLV + 1): - godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', setWeaponType, attrLV) - if godWeaponData: - giveSkillID = GodWeaponLVUP(curPlayer, godWeaponData, attrLV) - if giveSkillID: - giveSkillList.append(giveSkillID) - GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s, giveSkillList=%s" % (setWeaponType, setLV, giveSkillList), playerID) - return def SetGodWeaponLV(curPlayer, weaponType, lv): ## 设置神兵等级,同步设置场景神兵等级 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv) - sceneEffectsDict = {Def_GodWeaponType_HP:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1], - Def_GodWeaponType_Atk:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2], - Def_GodWeaponType_SuperHit:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3], - Def_GodWeaponType_Def:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4], - } - if weaponType in sceneEffectsDict: - setFunc, notifyType = sceneEffectsDict[weaponType] - setFunc(curPlayer, lv) - curPlayer.SendPropertyRefresh(notifyType, lv, False) - + totalLV = GetGodWeaponTotalLV(curPlayer) # 开服活动数据 OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV) @@ -148,12 +119,6 @@ PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList) fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0) - #特效等级属性战力 - godWeaponEffectData = IpyGameDataPY.InterpolationSearch("GodWeaponEffect", "Level", attrLV, {"GWType":gwType}) - if godWeaponEffectData: - for attrID, attrValue in godWeaponEffectData.GetAttr().items(): - PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList) - fightPowerEx += godWeaponEffectData.GetFightPower() # 附加战力 @@ -347,11 +312,7 @@ # PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV]) #======================================================================= - # 神兵特效激活广播 - godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False) - if godWeaponEffectData: - PlayerControl.WorldNotify(0, godWeaponEffectData.GetNotifyCode(), [curPlayer.GetName(), attrLV]) - + totalExp = godWeaponData.GetExp() -- Gitblit v1.8.0