From 38a5de3bda3fef86c848e263bc80f7ec9308de00 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 19 四月 2019 20:24:42 +0800
Subject: [PATCH] 6516 【后端】【2.0】战斗公式增加系数 获取dFinalHurtReducePer值

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py |   43 ++-----------------------------------------
 1 files changed, 2 insertions(+), 41 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 25a6bb7..6182d28 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -53,41 +53,12 @@
         return
     Sync_GodWeaponLVInfo(curPlayer)
     
-    #老号相关神兵场景特效等级同步支持
-    if curPlayer.GetExAttr15() == 0:
-        playerID = curPlayer.GetPlayerID()
-        ipyDataMgr = IpyGameDataPY.IPY_Data()
-        maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
-        for setWeaponType in xrange(1, maxType + 1):
-            setLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % setWeaponType)
-            if not setLV:
-                continue
-            SetGodWeaponLV(curPlayer, setWeaponType, setLV)
-            
-            giveSkillList = []
-            for attrLV in xrange(1, setLV + 1):
-                godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', setWeaponType, attrLV)
-                if godWeaponData:
-                    giveSkillID = GodWeaponLVUP(curPlayer, godWeaponData, attrLV)
-                    if giveSkillID:
-                        giveSkillList.append(giveSkillID)
-            GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s, giveSkillList=%s" % (setWeaponType, setLV, giveSkillList), playerID)
-            
     return
 
 def SetGodWeaponLV(curPlayer, weaponType, lv):
     ## 设置神兵等级,同步设置场景神兵等级
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
-    sceneEffectsDict = {Def_GodWeaponType_HP:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
-                        Def_GodWeaponType_Atk:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
-                        Def_GodWeaponType_SuperHit:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
-                        Def_GodWeaponType_Def:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
-                        }
-    if weaponType in sceneEffectsDict:
-        setFunc, notifyType = sceneEffectsDict[weaponType]
-        setFunc(curPlayer, lv)
-        curPlayer.SendPropertyRefresh(notifyType, lv, False)
-        
+            
     totalLV = GetGodWeaponTotalLV(curPlayer)
     # 开服活动数据
     OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)
@@ -148,12 +119,6 @@
             PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
         
         fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
-        #特效等级属性战力
-        godWeaponEffectData = IpyGameDataPY.InterpolationSearch("GodWeaponEffect", "Level", attrLV, {"GWType":gwType})
-        if godWeaponEffectData:
-            for attrID, attrValue in godWeaponEffectData.GetAttr().items():
-                PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
-            fightPowerEx += godWeaponEffectData.GetFightPower()
         
         
     # 附加战力
@@ -347,11 +312,7 @@
         #            PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
         #=======================================================================
                 
-        # 神兵特效激活广播
-        godWeaponEffectData = IpyGameDataPY.GetIpyGameDataByCondition('GodWeaponEffect', {'GWType':weaponType, "Level":attrLV}, False, False)
-        if godWeaponEffectData:
-            PlayerControl.WorldNotify(0, godWeaponEffectData.GetNotifyCode(), [curPlayer.GetName(), attrLV])
-        
+
         totalExp = godWeaponData.GetExp()
         
         

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