From 394b894fe2a7131b1816d9799fc6a49fba33a108 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 十二月 2023 14:39:55 +0800
Subject: [PATCH] 3191 删除推送

---
 /dev/null                                                                                         |  310 --------------------------------------------
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py                 |    5 
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py                          |    7 
 ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py                                        |    8 -
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py          |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py            |    4 
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py                    |   26 ---
 ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py                                 |    3 
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py                               |    3 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py           |    5 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                   |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py |   20 --
 12 files changed, 2 insertions(+), 393 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index f2fe0b7..dcf9430 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -315,8 +315,6 @@
 TYPE_WorldBossOnlineCntTick = 26  # 定时世界BOSS刷新时间计算 在线玩家数量
 TYPE_TimeShopProcessTick = 27  # 定时商店处理间隔
 TYPE_WorldBossProcessTick = 28  # BOSS重生检查间隔
-TYPE_WorldBossGeTuiTick = 29  # BOSS个推
-TYPE_WorldNewGuyGeTuiTick = 30  # 低级新玩家离开5分钟后唤回
 
 TYPE_Tick_Time = [
                   1000 * 60 * 3 ,  #0 查看地图的活动人数 3分钟/次 
@@ -348,8 +346,6 @@
                   1000 * 60 * 5     ,  #26 定时世界BOSS刷新时间计算 在线玩家数量
                   1000 * 60     ,  #27 定时商店处理间隔
                   1000 * 1     ,  #28 BOSS重生检查间隔
-                  1000*45,      #29 BOSS个推
-                  1000*60,      #30 低级新玩家离开5分钟后唤回
                  ]
 
 TYPE_Tick_Count = len(TYPE_Tick_Time)
@@ -368,7 +364,6 @@
 Def_WorldKey_ExamSendSubjectCnt = 'ExamSendSubjectCnt'       #当前发题总数
 Def_WorldKey_BossIsAlive = 'BossIsAlive_%s'                  #boss是否活着
 Def_WorldKey_IsGameWorldInit = 'IsGameWorldInit'             #GameWold是否初始化完成
-Def_WorldKey_BossIsGeTui = "BossGeTui%s"                     #当前复活通知
 Def_WorldKey_OperationActionState = "State_%s"               #运营活动状态,参数为(运营活动名)
 Def_WorldKey_BossRebornNeedPoint = "BossRebornNeedPoint"     #boss复活需要总点数
 Def_WorldKey_CrossBossIsAlive = 'CrossBossIsAlive_%s_%s'     #跨服boss是否活着,参数(zoneID, bossID)
@@ -653,9 +648,6 @@
 
 Def_ForbiddenTalk = "ForbiddenTalk"   # 禁言
 Def_TalkTick = "ForbiddenTalk"   # 聊天间隔
-
-Def_PDict_GeTuiSet = "GetuiSet"     # 推送提醒的设置
-Def_PDict_NoGeTuiTime = "NoGetuiTime"     # 推送提醒免打扰时间,将字符串组合数字
 
 Def_PlayerKey_ViewCrossPKBillboardTick = "ViewCrossPKBillboardTick_%s_%s"  #查询PK排行榜tick,参数(zoneID, seasonID)
 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index 79bce76..08e1c29 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -45,7 +45,6 @@
 import CrossRealmMsg
 import CommFunc
 import PyGameData
-import PlayerGeTui
 import IPY_GameServer
 import PlayerTeam
 import CrossBoss
@@ -456,7 +455,6 @@
             break
         
         #此处只处理复活的
-        #PlayerGeTui.GeTuiBossReborn(bossID)
         __SetIsAlive(bossID, 1)
         syncBOSSIDList.append(bossID)
         
@@ -467,30 +465,6 @@
     if syncBOSSIDList:
         Sync_BossInfo(None, syncBOSSIDList)
     return
-
-
-#BOSS个推提前倒计时通知处理,   复活由DoCheckWorldBossReborn处理
-def ProcessBossGeTui(tick):
-    return
-#    if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossGeTuiTick, tick):
-#        #间隔未到 
-#        return
-#    if GameWorld.IsCrossServer():
-#        return
-#    curTime = int(time.time())
-#    for bossInfo in PyGameData.g_sortBOSSRefreshList:
-#        bossID, killedTime, refreshTime = bossInfo
-#        isAlive = __GetIsAlive(bossID)
-#        if isAlive:
-#            #GameWorld.DebugLog("    bossID=%s,未被击杀!" % bossID)
-#            continue
-#        rebornSecond = max(0, refreshTime - (curTime - killedTime))
-#        if not rebornSecond:
-#            #不处理复活BOSS
-#            continue
-#        
-#        PlayerGeTui.GeTuiBoss(bossID, rebornSecond)
-
 
 def GetBossIsAliveOrCanReborn(bossID):
     ##BOSS是否活着或者可重生
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index d1fc6ae..4e3f6e9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -81,7 +81,6 @@
 import ShareDefine
 import GameWorldAverageLv
 import PlayerDBOper
-import PlayerGeTui
 import GameWorldBoss
 import PlayerCompensation
 import ReadChConfig
@@ -176,7 +175,6 @@
     GameWorldOpenServerCampaign.DoOnDay()
     #清理过期补偿
     PlayerCompensation.ClearUpTimeOutCompensation()
-    #PlayerGeTui.ClearFMTGeTuiLimit()
     import PlayerBourse
     PlayerBourse.OverTimeItemsDeal()
     # 仙盟联赛
@@ -312,8 +310,7 @@
     CrossRealmPK.OnPKMatchProcess(tick)
     
     GameWorldBoss.DoCheckWorldBossReborn(tick)
-    #GameWorldBoss.ProcessBossGeTui(tick)
-    #PlayerGeTui.ProcessNewGuyCallBackGeTui(tick)
+    
     #组队副本版本
     PlayerTeam.DoTeamProcess(tick)
     
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index f018be2..d6f8b0a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -51,7 +51,6 @@
 import PlayerFamilySWRH
 import IpyGameDataPY
 import PlayerTalk
-import PlayerGeTui
 import PlayerStore
 import GameWorldActionControl
 import GameWorldFamilyWar
@@ -186,7 +185,6 @@
         PlayerFamilySWRH.OnLogin(curPlayer)
         PlayerTalk.LoginChatMi(curPlayer)
         PlayerTalk.NotifyTalkCache(curPlayer)
-        #PlayerGeTui.CleanNewGuyCallBackGeTui(curPlayer.GetID())
         #活动
         GameWorldActionControl.OnPlayerLogin(curPlayer)
         #玩家等级记录
@@ -590,7 +588,6 @@
     PlayerFriend.OnPlayerDisconnect(curPlayer, tick)
     
     __UpdOnedayJobPlayerLoginoffTime(curPlayer)
-    #PlayerGeTui.NewGuyCallBackGeTui(curPlayer, tick)
     # 设置家族成员离线时间
     SetPlayerOfflineTime(curPlayer)
     #拍卖行
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerGeTui.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerGeTui.py
deleted file mode 100644
index 28611ad..0000000
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerGeTui.py
+++ /dev/null
@@ -1,403 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#
-##@package
-#
-# @todo: 个推逻辑
-#
-# @author: Alee
-# @date 2018-5-20 下午02:10:00
-# @version 1.0
-#
-# @note: 
-#
-#---------------------------------------------------------------------
-
-import GameWorld
-#import ChConfig
-import ReadChConfig
-import IpyGameDataPY
-import datetime
-import PlayerViewCache
-import urllib
-import ChConfig
-import PlayerControl
-import PyDataManager
-import time
-import json
-# VIP权限
-Def_Onoff_VIPCount = 5
-(
-Def_Onoff_Time, #免打扰时间开关
-Def_Onoff_Boss, #关注BOSS
-Def_Onoff_Chat, #私聊
-Def_Onoff_TJGDead,  #脱机死亡
-Def_Onoff_TJGTimeLess,  #脱机时间不足1小时
-) = range(Def_Onoff_VIPCount)
-
-#非VIP权限
-Def_GeTui_FMT = -2 # 封魔坛
-Def_GeTui_ZhuXianBoss = -3 # 诛仙BOSS
-
-# 新玩家还没有脱机时间 有利于挽回流失玩家
-g_NewGuyNoTJGTime = {} # {playerID:[playername,getuiid, tick]}
-
-g_FMTGeTuiLimit = {}    # 封魔坛推送限制 过于频繁控制下短时间通知
-
-def ClearFMTGeTuiLimit():
-    global g_FMTGeTuiLimit
-    g_FMTGeTuiLimit = {}
-
-
-
-def GetTimeLimit(timeStr):
-    # 检查格式后转数字
-    timeList = timeStr.split("-")
-    if len(timeList) != 2:
-        return
-    
-    numList = timeList[0].split(":")
-    if len(numList) != 2:
-        return 
-    
-    num1 = GameWorld.ToIntDef(numList[0], 0)
-    num2 = GameWorld.ToIntDef(numList[1], 0)
-    
-    if num1 < 0 or num1 > 24:
-        return 
-    if num2 < 0 or num2 > 60:
-        return 
-    
-    numList2 = timeList[1].split(":")
-    if len(numList2) != 2:
-        return 
-    
-    num3 = GameWorld.ToIntDef(numList2[0], 0)
-    num4 = GameWorld.ToIntDef(numList2[1], 0)
-    
-    if num3 < 0 or num3 > 24:
-        return 
-    if num4 < 0 or num4 > 60:
-        return 
-    
-    return num1*1000000 + num2*10000 + num3*100 + num4
-
-
-
-# 检查是否可以个推,geTuiType小于0的代表默认可推,无VIP限制
-def CheckCanGeTui(playerCache, geTuiType=-1):
-        
-    if not playerCache.get("VIPLV", 0):
-        if geTuiType < 0:
-            return True
-        return False
-    
-    if geTuiType in [Def_GeTui_FMT, Def_GeTui_ZhuXianBoss]:
-        # 封魔坛受VIP的关注BOSS开关影响
-        geTuiType = Def_Onoff_Boss
-    
-    # 检查时间和开关
-    if geTuiType >= 0 and playerCache.get(ChConfig.Def_PDict_GeTuiSet, 0)&pow(2, geTuiType) == 0:
-        return False
-
-    # 没有开启免打扰
-    if playerCache.get(ChConfig.Def_PDict_GeTuiSet, 0)&pow(2, Def_Onoff_Time) == 0:
-        return True
-
-    limitTimt = playerCache.get(ChConfig.Def_PDict_NoGeTuiTime, 0)
-    
-    curTime = GameWorld.GetServerTime()
-    dateStr = str(curTime).split()[0]
-    #时间格式 '%Y-%m-%d %H:%M'
-    try:
-        startTimeStr = '%s %s:%s'%(dateStr, limitTimt/1000000, limitTimt/10000%100)
-        startTime = datetime.datetime.strptime(startTimeStr, "%Y-%m-%d %H:%M")
-        
-        endTimeStr = '%s %s:%s'%(dateStr, limitTimt/100%100, limitTimt%100)
-        endTime = datetime.datetime.strptime(endTimeStr, "%Y-%m-%d %H:%M")
-    except:
-        return False
-    
-    if startTime == endTime:
-        # 时间一致代表不限制
-        return True
-    
-    # 如 13:00-23:00
-    elif startTime < endTime:
-        if startTime <= curTime and curTime <= endTime:
-            return False
-    
-    # 如 23:00 - 8:00
-    else:
-        if endTime < curTime < startTime:
-            return True
-        else:
-            return False
-    
-    return True
-
-
-#===============================================================================
-# import urllib
-# getUrl = "http://127.0.0.1:53000/getui/index.php"
-# curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(0)
-# postInfo = urllib.urlencode({"PlayerName": curPlayer.GetName(), "NotifyMsg":"BOSS---", "RegID":"101d8559091575fb3da", "OSName":"ios"})
-# GameWorld.GetGameWorld().EventReport_EventReport(postInfo, "", "", "", 1, getUrl)
-#===============================================================================
-
-
-# 群推类定时活动由客户端自己处理
-# 服务端群推暂不由游戏服务器推送,可从第三方个推网站推送
-# 游戏服务器只推送具有变化性的内容
-# 支持单推和多人推送
-# appIDDict 混服使用对应不同key {平台ID:[[玩家个推ID, 玩家名],[玩家个推ID2, 玩家名2]。。。]}
-# 如果玩家名存在则必须与个推ID一一对应,若不存在则是多推,若存在则会一一单推
-#                带名字会被组合成 格式如【玩家名】您关注的BOSSxx已复活
-# EventReport_EventReport 向游戏服务器的个推小程序发送 webbottle
-def GeTuiNotify(appIDDict, notifyMsg):
-    if not appIDDict:
-        return
-    #osName = ReadChConfig.GetPyMongoConfig("GeTui", "OSName") 混服无法配置系统
-    geTuiUrl = ReadChConfig.GetPyMongoConfig("GeTui", "GeTuiUrl")
-    
-    playerInfo = json.dumps(appIDDict, ensure_ascii=False)
-    #含中文部分要urlencode
-    postInfo = urllib.urlencode({"PlayerInfo": playerInfo, "NotifyMsg":notifyMsg})
-    
-    GameWorld.GetGameWorld().EventReport_EventReport(postInfo, "", "", "", 1, geTuiUrl)
-    return
-
-
-# 倒计时通知, 复活通知GeTuiBossReborn处理
-def GeTuiBoss(bossID, rebornSecond):
-    if GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_BossIsGeTui%bossID) == 1:
-        return
-    
-    bossData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossID)
-    if not bossData:
-        return
-
-    if bossData.GetRebornPreNotifyTime() == 0:
-        return
-
-    if bossData.GetRebornPreNotifyTime() < rebornSecond:
-        return
-
-    #个推
-    BossAttentionGeTui(bossData, bossID)
-    
-    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_BossIsGeTui%bossID, 1)
-    return
-    
-    
-# 外层保证当前复活的不会二次调用 Def_WorldKey_BossIsAlive
-def GeTuiBossReborn(bossID):
-    bossData = IpyGameDataPY.GetIpyGameData('BOSSInfo', bossID)
-    if not bossData:
-        return
-    
-    # 复活的BOSS恢复通知
-    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_BossIsGeTui%bossID, 0)
-
-    if bossData.GetRebornPreNotifyTime() != 0:
-        return
-
-    #个推
-    BossAttentionGeTui(bossData, bossID)
-    return
-    
-    
-
-
-# 判断BOSS剩余次数, 避免通知频繁
-# 注意玩家次数用完第二天未上线则不会同步BOSS次数,则不推送
-def CheckBossGeTuiCnt(playerID, bossID, geTuiType, cacheDict):
-    global g_FMTGeTuiLimit
-    
-    if geTuiType == Def_GeTui_FMT:
-        if not cacheDict.get("CntMark_%s"%ChConfig.Def_FBMapID_SealDemon, 0):
-            return False
-        
-        # 封魔坛比较频繁默认1小时通知一次
-        if playerID not in g_FMTGeTuiLimit:
-            g_FMTGeTuiLimit[playerID] = {}
-        
-        lastTime = g_FMTGeTuiLimit[playerID].get(bossID, 0)
-        if lastTime != 0 and time.time() - lastTime < 3600:
-            # 离上次通知还没超过1小时
-            return False
-        
-        g_FMTGeTuiLimit[playerID][bossID] = int(time.time())
-    elif geTuiType == Def_GeTui_ZhuXianBoss:
-        if not cacheDict.get("CntMark_%s"%ChConfig.Def_FBMapID_ZhuXianBoss, 0):
-            return False
-        
-        # 比较频繁默认1小时通知一次
-        if playerID not in g_FMTGeTuiLimit:
-            g_FMTGeTuiLimit[playerID] = {}
-        
-        lastTime = g_FMTGeTuiLimit[playerID].get(bossID, 0)
-        if lastTime != 0 and time.time() - lastTime < 3600:
-            # 离上次通知还没超过1小时
-            return False
-        
-        g_FMTGeTuiLimit[playerID][bossID] = int(time.time())
-       
-    elif geTuiType == Def_Onoff_Boss:
-        #重生boss
-        killBossCntLimitDict = IpyGameDataPY.GetFuncEvalCfg('KillBossCntLimit', 1, {})
-        for bidlist, bkey in killBossCntLimitDict.items():
-            if bossID not in bidlist:
-                continue
-            if not cacheDict.get("CntMark_%s"%bkey, 0):
-                return False
-            else:
-                return True
-    return True
-    
-# 个推基础判定
-def CanGeTuiByCache(curCache):
-    if not curCache.GeTuiID:
-        return False
-    
-    # 离线超过24小时不再推送,目前极光推送的特点是推送ID同机器不同包都是同一个ID
-    if time.time() - curCache.OffTime > 24*60*60:
-        return False
-    return True
-    
-def BossAttentionGeTui(bossData, bossID):
-    if bossData.GetMapID() == ChConfig.Def_FBMapID_SealDemon:
-        # 非VIP玩家 封魔坛个推
-        geTuiType = Def_GeTui_FMT
-    elif bossData.GetMapID() == ChConfig.Def_FBMapID_ZhuXianBoss:
-        # 非VIP玩家 诛仙BOSS个推
-        geTuiType = Def_GeTui_ZhuXianBoss
-    else:
-        geTuiType = Def_Onoff_Boss
-        
-    #找到关注这只BOSS的玩家
-    pdict = PyDataManager.GetBossAttentionManager().GetBossAttentionDict()
-    
-    appIDDict = {}    # 混服需要推到不同的个推应用
-    for playerID, bossAttentionData in pdict.items():
-        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
-        if curPlayer and not PlayerControl.GetIsTJG(curPlayer):
-            continue
-        
-        # 离线玩家
-        curCache = PlayerViewCache.FindViewCache(playerID)
-        if not curCache:
-            continue
-        
-        if not CanGeTuiByCache(curCache):
-            #无推送资格,减少检索和eval
-            continue
-        
-        recordDict = eval(bossAttentionData.RecordData)
-        if recordDict.get(bossID, 0) in [0, 9]:
-            #0-默认未关注, 1-主动关注, 2-自动关注, 9-主动取消关注
-            continue
-        
-        cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
-        if not CheckCanGeTui(cacheDict, geTuiType):
-            # 个推逻辑检查
-            continue
-        
-        if not CheckBossGeTuiCnt(playerID, bossID, geTuiType, cacheDict):
-            # 判断BOSS剩余次数, 避免通知频繁
-            continue
-        
-        appID = cacheDict.get("AppID", "")
-        if appID not in appIDDict:
-            appIDDict[appID] = []
-            
-        appIDDict[appID].append([curCache.GeTuiID, cacheDict.get("Name", "")])
-             
-
-    if not appIDDict:
-        return
-    
-    npcName = GameWorld.GetNPCData(bossID).GetNPCName()
-    npcLV = GameWorld.GetNPCData(bossID).GetLV()
-    
-    if geTuiType == Def_GeTui_FMT:
-        showStr = GameWorld.GbkToCode(IpyGameDataPY.GetFuncCfg("GeTuiOffLine", 1)%(npcName, npcLV))    # 文字信息
-    elif geTuiType == Def_GeTui_ZhuXianBoss:
-        showStr = GameWorld.GbkToCode(IpyGameDataPY.GetFuncCfg("GeTuiOffLine", 5)%(npcName, npcLV))    # 文字信息
-    elif geTuiType == Def_Onoff_Boss:
-        showStr = GameWorld.GbkToCode(IpyGameDataPY.GetFuncCfg("GeTuiOffLine", 2)%(bossData.GetSourceName(), npcName, npcLV))    # 文字信息
-        
-    GeTuiNotify(appIDDict, showStr)
-    
-
-# 私聊
-def ChatMiGeTui(playerID, playerName, tagPlayerName):
-    curCache = PlayerViewCache.FindViewCache(playerID)
-    if not curCache:
-        return
-
-    if not CanGeTuiByCache(curCache):
-        #无推送资格,基础判定
-        return
-
-    cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
-    if not CheckCanGeTui(cacheDict, Def_Onoff_Chat):
-        # 过滤个推
-        return
-    
-    showStr = GameWorld.GbkToCode(IpyGameDataPY.GetFuncCfg("GeTuiOffLine", 3))%(tagPlayerName)    # 文字信息
-    GeTuiNotify({cacheDict.get("AppID", ""):[[curCache.GeTuiID, playerName]]}, showStr)
-    return
-
-# 下线时,低级玩家没有离线时间的玩家提示, 上线清空
-def NewGuyCallBackGeTui(curPlayer, tick):
-    global g_NewGuyNoTJGTime
-    if PlayerControl.GetTJGTime(curPlayer):
-        return
-    if curPlayer.GetLV() > 100:
-        return
-    playerID = curPlayer.GetID()
-    g_NewGuyNoTJGTime[playerID] = [curPlayer.GetName(), curPlayer.GetGeTuiClientID(), tick, 
-                                   GameWorld.GetPlayerPlatform(curPlayer)]  # curPlayer.GetGeTuiClientID()
-    return
-
-# 上线清除
-def CleanNewGuyCallBackGeTui(playerID):
-    global g_NewGuyNoTJGTime
-    if playerID not in g_NewGuyNoTJGTime:
-        return
-    
-    g_NewGuyNoTJGTime.pop(playerID)
-
-# 延迟5分钟提示
-def ProcessNewGuyCallBackGeTui(tick):
-    if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldNewGuyGeTuiTick, tick):
-        #间隔未到 
-        return
-    
-    global g_NewGuyNoTJGTime
-    
-    playerIDList = []
-    appIDDict = {}
-    
-    for playerID, getuiInfo in g_NewGuyNoTJGTime.items():
-        if tick - getuiInfo[2] < 300000:
-            continue
-        playerIDList.append(playerID)
-        
-        appID = getuiInfo[3]
-        if appID not in appIDDict:
-            appIDDict[appID] = []
-            
-        appIDDict[appID].append([getuiInfo[1],getuiInfo[0]])
-        
-        
-    if not appIDDict:
-        return
-    showStr = GameWorld.GbkToCode(IpyGameDataPY.GetFuncCfg("GeTuiOffLine", 4))    # 文字信息
-    GeTuiNotify(appIDDict, showStr)
-        
-    for playerID in playerIDList:
-        CleanNewGuyCallBackGeTui(playerID)
-    return
-
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
index c6f24d8..0a3d524 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerTalk.py
@@ -26,7 +26,6 @@
 import CrossRealmMsg
 import ChNetSendPack
 import NetPackCommon
-import PlayerGeTui
 import PyGameData
 
 import re
@@ -146,8 +145,6 @@
             if len(g_ChatMi[tagPlayerID]) > 8:
                 g_ChatMi[tagPlayerID].pop(0)
                 return
-        
-        #PlayerGeTui.ChatMiGeTui(tagPlayerID, tagPlayerName, curPlayer.GetName())
 
 # 登录时将离线消息下发
 def LoginChatMi(curPlayer):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
index 917f241..93d0bc6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py
@@ -192,12 +192,7 @@
         return
     curCache.LV = curPackData.PlayerLV
     curCache.OffTime = curPackData.OffTime
-    if isLogout:
-        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
-        if curPlayer:
-            curCache.GeTuiID = curPlayer.GetGeTuiClientID()
-            curCache.GeTuiIDSize = len(curCache.GeTuiID)
-            
+    
     curCache.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存
     curCache.PropData = curPackData.PropData
     curCache.PropDataSize = curPackData.PropDataSize
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
index 2472fe5..3ab6448 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -40,7 +40,6 @@
 import ChNetSendPack
 import NetPackCommon
 import PassiveBuffEffMng
-import PlayerGeTui
 import IpyGameDataPY
 #---------------------------------------------------------------------
 g_skillHurtList = IPY_GameWorld.IPY_HurtList()
@@ -363,7 +362,6 @@
     if GameObj.GetHP(defender) <= 0:
         defender.SetDict(ChConfig.Def_NPCDead_KillerType, attacker.GetGameObjType())
         defender.SetDict(ChConfig.Def_NPCDead_KillerID, attacker.GetID())
-        #PlayerGeTui.TJGDead(defender, attacker.GetName())
         if defender.GetGameObjType() == IPY_GameWorld.gotNPC:
             skillID = 0 if not useSkill else useSkill.GetSkillID()
             # 记录死亡原因
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 18ff3d2..ea6b866 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3462,8 +3462,6 @@
 Def_PDict_BackupTime = "BackupTime" # 最近一次数据备档时间
 Def_QuDao_DoubleBillGold = "qddbGold"   # 渠道返利的仙玉
 Def_QuDao_DoubleBillCount = "qddbCount"   # 渠道返利的仙玉领取次数 日期+次数组合数字
-Def_PDict_GeTuiSet = "GetuiSet"     # 推送提醒的设置
-Def_PDict_NoGeTuiTime = "NoGetuiTime"     # 推送提醒免打扰时间,将字符串组合数字
 Def_PlayerKey_TJGNPC = "TJGNPC"     # 脱机挂机NPC点
 Def_PDict_OnHour = "OnHour"
 Def_PDict_OnDay = "OnDay" # 0点过天
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 46365fd..be4e983 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -140,7 +140,6 @@
 import PlayerArena
 import PyGameData
 import PlayerCoin
-import PlayerGeTui
 import PlayerCharm
 import PlayerDogz
 import PlayerCoat
@@ -645,9 +644,6 @@
     
     #大师
     PlayerGreatMaster.MasterOnLogin(curPlayer)
-    
-    # 推送提醒
-    PlayerGeTui.LoginNotifySetting(curPlayer)
     
     #通知VIP
     PlayerVip.DoOnLogin(curPlayer, tick)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGeTui.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGeTui.py
deleted file mode 100644
index 0da4ee1..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGeTui.py
+++ /dev/null
@@ -1,310 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#
-##@package
-#
-# @todo: 个推逻辑
-#
-# @author: Alee
-# @date 2018-5-20 下午02:10:00
-# @version 1.0
-#
-# @note: 
-#
-#---------------------------------------------------------------------
-
-import PlayerControl
-import GameWorld
-import ChConfig
-import ReadChConfig
-import datetime
-import IpyGameDataPY
-import IPY_GameWorld
-import ChPyNetSendPack
-import NetPackCommon
-import PlayerTJG
-import PlayerViewCacheTube
-import urllib
-import PlayerVip
-import json
-#===============================================================================
-# //B2 05 推送提醒设置 tagCMPushNotificationsSetting
-# 
-# struct    tagCMPushNotificationsSetting
-# {
-#    tagHead         Head;
-#    DWORD        OnoffBit;        // 按位约定开关
-#    BYTE        TimeLen;
-#    char        TimeStr[TimeLen];    // 时间字符串  01:02-05:00
-# };
-#===============================================================================
-
-# VIP权限
-Def_Onoff_VIPCount = 5
-(
-Def_Onoff_Time, #免打扰时间开关
-Def_Onoff_Boss, #关注BOSS
-Def_Onoff_Chat, #私聊
-Def_Onoff_TJGDead,  #脱机死亡
-Def_Onoff_TJGTimeLess,  #脱机时间不足1小时
-) = range(Def_Onoff_VIPCount)
-
-#非VIP权限
-Def_GeTui_FMT = -2 # 封魔坛
-
-
-# 推送提醒设置
-def GeTuiSetting(index, pack, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    if not PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_5):
-        #清空前4位 VIP权限
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GeTuiSet, pack.OnoffBit>>Def_Onoff_VIPCount<<Def_Onoff_VIPCount)
-        return
-    
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GeTuiSet, pack.OnoffBit)
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_NoGeTuiTime, GetTimeLimit(pack.TimeStr))
-    
-    # 客户端需控制下发送频率
-    PlayerViewCacheTube.UpdateGameServerPlayerCache(curPlayer, tick, False)
-    return
-
-
-def GetTimeLimit(timeStr):
-    # 检查格式后转数字
-    timeList = timeStr.split("-")
-    if len(timeList) != 2:
-        return
-    
-    numList = timeList[0].split(":")
-    if len(numList) != 2:
-        return 
-    
-    num1 = GameWorld.ToIntDef(numList[0], 0)
-    num2 = GameWorld.ToIntDef(numList[1], 0)
-    
-    if num1 < 0 or num1 > 24:
-        return 
-    if num2 < 0 or num2 > 60:
-        return 
-    
-    numList2 = timeList[1].split(":")
-    if len(numList2) != 2:
-        return 
-    
-    num3 = GameWorld.ToIntDef(numList2[0], 0)
-    num4 = GameWorld.ToIntDef(numList2[1], 0)
-    
-    if num3 < 0 or num3 > 24:
-        return 
-    if num4 < 0 or num4 > 60:
-        return 
-    
-    return num1*1000000 + num2*10000 + num3*100 + num4
-
-# 便于测试
-def GetGeTuiClientID(curPlayer):
-    #return "13165ffa4e5a8fbf6d0"
-    return curPlayer.GetAccountData().GetGeTuiClientID()
-
-# 检查是否可以个推,geTuiType小于0的代表默认可推,无VIP限制
-def CheckCanGeTui(curPlayer, geTuiType=-1):
-    if not GetGeTuiClientID(curPlayer):
-        return False
-    
-    if not PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_5):
-        if geTuiType < 0:
-            return True
-        return False
-    
-    if geTuiType == Def_GeTui_FMT:
-        # 封魔坛受VIP的关注BOSS开关影响
-        geTuiType = Def_Onoff_Boss
-    
-    # 检查时间和开关
-    if geTuiType >= 0 and curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GeTuiSet)&pow(2, geTuiType) == 0:
-        return False
-    
-    # 没有开启免打扰
-    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GeTuiSet)&pow(2, Def_Onoff_Time) == 0:
-        return True
-    
-    limitTimt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_NoGeTuiTime)
-    
-    curTime = GameWorld.GetCurrentTime()
-    dateStr = str(curTime).split()[0]
-    #时间格式 '%Y-%m-%d %H:%M'
-    try:
-        startTimeStr = '%s %s:%s'%(dateStr, limitTimt/1000000, limitTimt/10000%100)
-        startTime = datetime.datetime.strptime(startTimeStr, "%Y-%m-%d %H:%M")
-        
-        endTimeStr = '%s %s:%s'%(dateStr, limitTimt/100%100, limitTimt%100)
-        endTime = datetime.datetime.strptime(endTimeStr, "%Y-%m-%d %H:%M")
-    except:
-        return False
-    
-    if startTime == endTime:
-        # 时间一致代表不限制
-        return True
-    
-    # 如 13:00-23:00
-    elif startTime < endTime:
-        if startTime <= curTime and curTime <= endTime:
-            return False
-    
-    # 如 23:00 - 8:00
-    else:
-        if endTime < curTime < startTime:
-            return True
-        else:
-            return False
-    
-    return True
-
-#===============================================================================
-# //B2 02 推送提醒设置通知 #tagMCPushNotificationsSetting
-# 
-# struct    tagMCPushNotificationsSetting
-# {
-#    tagHead         Head;
-#    DWORD        OnoffBit;        // 按位约定开关
-#    BYTE        TimeLen;
-#    char        TimeStr[TimeLen];    // 时间字符串  01:02-05:00
-# };
-#===============================================================================
-def LoginNotifySetting(curPlayer):
-
-    sendPack = ChPyNetSendPack.tagMCPushNotificationsSetting()
-    sendPack.OnoffBit = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GeTuiSet)
-    
-    limitTimt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_NoGeTuiTime)
-    timeStr = "%s:%s-%s:%s"%(limitTimt/1000000, limitTimt/10000%100, limitTimt/100%100, limitTimt%100)
-    sendPack.TimeStr = timeStr
-    sendPack.TimeLen = len(timeStr)
-    NetPackCommon.SendFakePack(curPlayer, sendPack)
-    return
-
-
-#===============================================================================
-# import urllib
-# getUrl = "http://127.0.0.1:53000/getui/index.php"
-# curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(0)
-# postInfo = urllib.urlencode({"PlayerName": curPlayer.GetName(), "NotifyMsg":"BOSS---", "RegID":"101d8559091575fb3da", "OSName":"ios"})
-# GameWorld.GetGameWorld().EventReport_EventReport(postInfo, "", "", "", 1, getUrl)
-#===============================================================================
-
-
-# 群推类定时活动由客户端自己处理
-# 服务端群推暂不由游戏服务器推送,可从第三方个推网站推送
-# 游戏服务器只推送具有变化性的内容
-# 支持单推和多人推送
-# appIDDict 混服使用对应不同key {平台ID:[[玩家个推ID, 玩家名],[玩家个推ID2, 玩家名2]。。。]}
-# 如果玩家名存在则必须与个推ID一一对应,若不存在则是多推,若存在则会一一单推
-#                带名字会被组合成 格式如【玩家名】您关注的BOSSxx已复活
-# EventReport_EventReport 向游戏服务器的个推小程序发送 webbottle
-def GeTuiNotify(appIDDict, notifyMsg):
-    if not appIDDict:
-        return
-    #osName = ReadChConfig.GetPyMongoConfig("GeTui", "OSName") 混服无法配置系统
-    geTuiUrl = ReadChConfig.GetPyMongoConfig("GeTui", "GeTuiUrl")
-    
-    playerInfo = json.dumps(appIDDict, ensure_ascii=False)
-    #含中文部分要urlencode
-    postInfo = urllib.urlencode({"PlayerInfo": playerInfo, "NotifyMsg":notifyMsg})
-    
-    GameWorld.GetGameWorld().EventReport_EventReport(postInfo, "", "", "", 1, geTuiUrl)
-    return
-
-
-# 时间不足
-def TJGTimeLess(curPlayer):
-    # 通知脱机挂,只处理一次
-    if curPlayer.GetDictByKey("TJGTimeLess"):
-        return
-    
-    tjgTime = PlayerTJG.GetTJGTime(curPlayer)
-    if tjgTime > 3600:
-        return
-    
-    curPlayer.SetDict("TJGTimeLess", 1)
-    
-    if not CheckCanGeTui(curPlayer, Def_Onoff_TJGTimeLess):
-        return
-    
-    showStr = GameWorld.GbkToCode(IpyGameDataPY.GetFuncCfg("GeTuiTJG", 4))    # 文字信息
-    GeTuiNotify({GameWorld.GetPlayerPlatform(curPlayer) :[[GetGeTuiClientID(curPlayer), curPlayer.GetName()]]}, showStr)
-    return
-
-
-#[玩家名]脱机外挂已开始托管角色挂机,角色当前经验效率:9999亿9999万经验/分,剩余脱机外挂时间:**小时**分钟
-def TJGEfficiency(curPlayer, times, exp):
-    # 通知脱机挂效益,只处理一次
-    if curPlayer.GetDictByKey("TJGEfficiency"):
-        return
-    curPlayer.SetDict("TJGEfficiency", 1)
-    
-    if not CheckCanGeTui(curPlayer):
-        return
-    
-    showStr = IpyGameDataPY.GetFuncCfg("GeTuiTJG")    # 文字信息
-    wanStr = IpyGameDataPY.GetFuncCfg("Coins1", 1) # 万
-    yiStr = IpyGameDataPY.GetFuncCfg("Coins1", 2) # 亿
-    
-    # 此为中式显示法,翻译成英文因考虑显示逻辑不同而变
-    Hundred_Million = 100000000
-    Ten_Thousand = 10000
-    
-    exp = exp/max(times, 1)*60
-    
-    if exp >= Hundred_Million:
-        expStr = "%s%s"%(exp/Hundred_Million, yiStr)
-        if exp/Ten_Thousand%Ten_Thousand != 0:
-            expStr += "%s%s"%(exp/Ten_Thousand%Ten_Thousand, wanStr)
-    elif exp >= Ten_Thousand:
-        if exp < Ten_Thousand*100:
-            expStr = "%.1f%s"%(exp*1.0/Ten_Thousand, wanStr)
-        else:
-            expStr = "%s%s"%(exp/Ten_Thousand, wanStr)
-    else:
-        expStr = exp
-    
-    tjgTime = PlayerTJG.GetTJGTime(curPlayer)
-    
-    GeTuiNotify({GameWorld.GetPlayerPlatform(curPlayer) : [[GetGeTuiClientID(curPlayer), curPlayer.GetName()]]}, 
-                GameWorld.GbkToCode(showStr%(expStr, tjgTime/60/60, tjgTime/60%60)))
-    return
-
-#您被[其他玩家名]杀死,剩余脱机外挂时间:**小时**分钟
-def TJGDead(curPlayer, tagName):
-    if curPlayer.GetGameObjType() != IPY_GameWorld.gotPlayer:
-        return
-    if not PlayerTJG.GetIsTJG(curPlayer):
-        return
-    
-    if not CheckCanGeTui(curPlayer):
-        return
-    
-    showStr = GameWorld.GbkToCode(IpyGameDataPY.GetFuncCfg("GeTuiTJG", 2))    # 文字信息
-    tjgTime = PlayerTJG.GetTJGTime(curPlayer)
-    
-    GeTuiNotify({GameWorld.GetPlayerPlatform(curPlayer) : [[GetGeTuiClientID(curPlayer), curPlayer.GetName()]]}, 
-                showStr%(tagName, tjgTime/60/60, tjgTime/60%60))
-    return
-
-# [玩家名]当前背包已满,赶快上线查收战利品吧
-def FullPack(curPlayer):
-    # 背包满只处理一次,外层已拦截
-    #===========================================================================
-    # if curPlayer.GetDictByKey("GTFullPack"):
-    #    return
-    # curPlayer.SetDict("GTFullPack", 1)
-    #===========================================================================
-    
-    if not CheckCanGeTui(curPlayer):
-        return
-    
-    showStr = GameWorld.GbkToCode(IpyGameDataPY.GetFuncCfg("GeTuiTJG", 3))    # 文字信息
-    GeTuiNotify({GameWorld.GetPlayerPlatform(curPlayer) : [[GetGeTuiClientID(curPlayer), curPlayer.GetName()]]}, showStr)
-    
-    
-    
-    
\ No newline at end of file
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
index b94a061..fa9088c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTJG.py
@@ -48,7 +48,6 @@
 import math
 import PassiveBuffEffMng
 import PlayerPet
-import PlayerGeTui
 import ChEquip
 import QuestCommon
 import random
@@ -283,9 +282,6 @@
     #优先执行换守护
     ChangeGuard(curPlayer, tick)
     times, finalAddExp = CalcPlayerTJG(curPlayer, tick)
-    
-    #PlayerGeTui.TJGEfficiency(curPlayer, times, finalAddExp)
-    #PlayerGeTui.TJGTimeLess(curPlayer)
     return
 
 def GetTJGTime(curPlayer): return curPlayer.GetHappyPoint()
@@ -619,7 +615,6 @@
 def CheckPackFull(curPlayer):
     if not ItemCommon.CheckPackHasSpace(curPlayer, IPY_GameWorld.rptItem):
         curPlayer.SetDict(ChConfig.Def_PlayerKey_TJGPackFullAfterEat, 1)
-        #PlayerGeTui.FullPack(curPlayer)
 
 # 可执行吞噬操作
 def CanEatItemsOper(curPlayer):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
index 935717b..fa6ba4e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCacheTube.py
@@ -227,26 +227,6 @@
     curPlayerPropDict["AtkBackHP"] = GameObj.GetAtkBackHP(curPlayer) # 攻击回复血量固定值
     curPlayerPropDict["PVPAtkBackHP"] = PlayerControl.GetPVPAtkBackHP(curPlayer) # PVP攻击回血
     
-    #推送提醒
-    curPlayerPropDict[ChConfig.Def_PDict_GeTuiSet] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GeTuiSet)
-    curPlayerPropDict[ChConfig.Def_PDict_NoGeTuiTime] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_NoGeTuiTime)
-    
-    # 各类功能 BOSS次数, BOSS相关对应B.Boss信息.xlsx的CntMark
-    # 封魔坛剩余次数
-    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_SealDemon)
-    maxCnt = FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_SealDemon)
-    curPlayerPropDict['CntMark_%s' % ChConfig.Def_FBMapID_SealDemon] = max(maxCnt - enterCnt, 0)
-    # 诛仙BOSS剩余次数
-    enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
-    maxCnt = FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss)
-    curPlayerPropDict['CntMark_%s' % ChConfig.Def_FBMapID_ZhuXianBoss] = max(maxCnt - enterCnt, 0)
-    # 世界BOSS剩余次数
-    curPlayerPropDict['CntMark_%s' % ShareDefine.Def_Boss_Func_World] = BossHurtMng.GetCanKillBossCnt(curPlayer, ShareDefine.Def_Boss_Func_World)[0]
-    # BOSS之家剩余次数
-    curPlayerPropDict['CntMark_%s' % ShareDefine.Def_Boss_Func_Home] = BossHurtMng.GetCanKillBossCnt(curPlayer, ShareDefine.Def_Boss_Func_Home)[0]
-    # 神兽BOSS剩余次数
-    curPlayerPropDict['CntMark_%s' % ShareDefine.Def_Boss_Func_Dogz] = BossHurtMng.GetCanKillBossCnt(curPlayer, ShareDefine.Def_Boss_Func_Dogz)[0]
-    
     #-----------
     #扩展属性缓存
     curPlayerPlusDict = {}

--
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