From 394b894fe2a7131b1816d9799fc6a49fba33a108 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 十二月 2023 14:39:55 +0800
Subject: [PATCH] 3191 删除推送

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py |   26 --------------------------
 1 files changed, 0 insertions(+), 26 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index 79bce76..08e1c29 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -45,7 +45,6 @@
 import CrossRealmMsg
 import CommFunc
 import PyGameData
-import PlayerGeTui
 import IPY_GameServer
 import PlayerTeam
 import CrossBoss
@@ -456,7 +455,6 @@
             break
         
         #此处只处理复活的
-        #PlayerGeTui.GeTuiBossReborn(bossID)
         __SetIsAlive(bossID, 1)
         syncBOSSIDList.append(bossID)
         
@@ -467,30 +465,6 @@
     if syncBOSSIDList:
         Sync_BossInfo(None, syncBOSSIDList)
     return
-
-
-#BOSS个推提前倒计时通知处理,   复活由DoCheckWorldBossReborn处理
-def ProcessBossGeTui(tick):
-    return
-#    if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossGeTuiTick, tick):
-#        #间隔未到 
-#        return
-#    if GameWorld.IsCrossServer():
-#        return
-#    curTime = int(time.time())
-#    for bossInfo in PyGameData.g_sortBOSSRefreshList:
-#        bossID, killedTime, refreshTime = bossInfo
-#        isAlive = __GetIsAlive(bossID)
-#        if isAlive:
-#            #GameWorld.DebugLog("    bossID=%s,未被击杀!" % bossID)
-#            continue
-#        rebornSecond = max(0, refreshTime - (curTime - killedTime))
-#        if not rebornSecond:
-#            #不处理复活BOSS
-#            continue
-#        
-#        PlayerGeTui.GeTuiBoss(bossID, rebornSecond)
-
 
 def GetBossIsAliveOrCanReborn(bossID):
     ##BOSS是否活着或者可重生

--
Gitblit v1.8.0