From 394b894fe2a7131b1816d9799fc6a49fba33a108 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 25 十二月 2023 14:39:55 +0800 Subject: [PATCH] 3191 删除推送 --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 26 -------------------------- 1 files changed, 0 insertions(+), 26 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py index 79bce76..08e1c29 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py @@ -45,7 +45,6 @@ import CrossRealmMsg import CommFunc import PyGameData -import PlayerGeTui import IPY_GameServer import PlayerTeam import CrossBoss @@ -456,7 +455,6 @@ break #此处只处理复活的 - #PlayerGeTui.GeTuiBossReborn(bossID) __SetIsAlive(bossID, 1) syncBOSSIDList.append(bossID) @@ -467,30 +465,6 @@ if syncBOSSIDList: Sync_BossInfo(None, syncBOSSIDList) return - - -#BOSS个推提前倒计时通知处理, 复活由DoCheckWorldBossReborn处理 -def ProcessBossGeTui(tick): - return -# if not GameWorld.SetWorldDictKey(ChConfig.TYPE_WorldBossGeTuiTick, tick): -# #间隔未到 -# return -# if GameWorld.IsCrossServer(): -# return -# curTime = int(time.time()) -# for bossInfo in PyGameData.g_sortBOSSRefreshList: -# bossID, killedTime, refreshTime = bossInfo -# isAlive = __GetIsAlive(bossID) -# if isAlive: -# #GameWorld.DebugLog(" bossID=%s,未被击杀!" % bossID) -# continue -# rebornSecond = max(0, refreshTime - (curTime - killedTime)) -# if not rebornSecond: -# #不处理复活BOSS -# continue -# -# PlayerGeTui.GeTuiBoss(bossID, rebornSecond) - def GetBossIsAliveOrCanReborn(bossID): ##BOSS是否活着或者可重生 -- Gitblit v1.8.0