From 39b53de0a35949fe203ebee2aec40dbcc2395887 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 29 八月 2018 14:47:15 +0800
Subject: [PATCH] fix:3028 【后端】免费寻宝增加多少次必出的保底库配置,和消耗仙玉的独立分开
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 76 ++++++++++++++++++++++++++++++++++----
1 files changed, 68 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index 2f79406..22d3208 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1562,8 +1562,21 @@
if tick - defObj.GetDictByKey(ChConfig.Def_PlayerKey_SomersaultTime) < 500:
return 0, ChConfig.Def_HurtType_Miss
+ summonAtkPer = 1 # 召唤继承提高基础攻击力,取表
+ if atkObj.GetGameObjType() == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotSummon:
+ summonAtkPerValue = atkObj.GetDictByKey(ChConfig.Def_GameObjKey_InheritOwner)
+ if summonAtkPerValue > 0:
+ # 暴风雪类召唤兽转化为主人计算伤害
+ atkObj = NPCCommon.GetSummonOwnerDetel(atkObj)
+ if not atkObj:
+ return 0, ChConfig.Def_HurtType_Miss
+
+ summonAtkPer = summonAtkPerValue*1.0/ChConfig.Def_MaxRateValue
+ #GameWorld.DebugLog("召唤兽取主人---------%s-%s-%s-%s"%(atkObj.GetID(), atkSkillPer, atkSkillValue, summonAtkPer))
+
atkObjType = atkObj.GetGameObjType()
defObjType = defObj.GetGameObjType()
+
atkType = GetBattleType(atkObj, curSkill)
happenState = happenState if happenState else SkillShell.GetHappenState(curSkill)
@@ -1580,6 +1593,7 @@
dMissSuccessRate += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, atkObj, None, ChConfig.TriggerType_MissSuccessPer)
skillID = curSkill.GetSkillID() if curSkill else 0
+
atkIsBoss = 0 # 攻击方是否boss
suppressValueLV = 0 # 等级最终压制值, 由压制规则及相关参数计算得出,可作为伤害公式计算参数使用
suppressValueFP = 0 # 战力最终压制值, 由压制规则及相关参数计算得出,可作为伤害公式计算参数使用
@@ -1588,6 +1602,13 @@
suppressNPCFightPower = 0 # 压制NPC战力
#当攻击方为NPC,防守方为玩家时,计算压制等级 及 压制战力
if atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
+
+ if curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_RealmSuppress:
+ # 境界压制技能不对高等级境界玩家产生攻击
+ aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType)
+ if aRealmLV <= dRealmLV:
+ return 0, ChConfig.Def_HurtType_Immune # 免疫
+
atkIsBoss = 1 if ChConfig.IsGameBoss(atkObj) else 0
if NPCCommon.GetIsLVSuppress(atkObj):
suppressLV = max(0, aLV - dLV)
@@ -1644,6 +1665,8 @@
aIceAtkSuperHit = 1 # 元素真伤倍值,暂时默认为1,之后扩展
aIceAtkSuperHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtkPer)
+ aIceAtkSuperHit += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtkPer)
+
if isSuperHit:
addASuperHit = PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_SuperHitValue)
@@ -1656,8 +1679,9 @@
rand = random.random() #种子数 0~1
#------- 攻击方
- aMinAtk = atkObj.GetMinAtk() # 攻击方最小攻击
- aMaxAtk = atkObj.GetMaxAtk() # 攻击方最大攻击
+ aMinAtk = atkObj.GetMinAtk() * summonAtkPer # 攻击方最小攻击
+ aMaxAtk = atkObj.GetMaxAtk() * summonAtkPer # 攻击方最大攻击
+
aIceAtk = atkObj.GetIceAtk() # 冰攻, 元素真伤, 玩家及NPC通用
aIceAtk += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddIceAtk)
#------- 防守方
@@ -1678,6 +1702,7 @@
aDamagePer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AddDamagePer)
aDamagePerPVP = PlayerControl.GetDamagePerPVP(atkObj) # 外层PVP伤害加成
+ aFinalHurtPer = PlayerControl.GetFinalHurtPer(atkObj) # 最外层伤害加成
aFinalHurt = PlayerControl.GetFinalHurt(atkObj) # 最终固定伤害
# 被动增加最终伤害
aFinalHurt += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddFinalValue)
@@ -1693,9 +1718,9 @@
aSkillAtkRate += atkObj.GetSkillAtkRate()
aDamagePer = 0 # 外层伤害加成
aDamagePerPVP = 0 # 外层PVP伤害加成
+ aFinalHurtPer = 0 # 最外层伤害加成
aFinalHurt = NPCCommon.GetFinalHurt(atkObj) # 最终固定伤害
aFightPower = NPCCommon.GetSuppressFightPower(atkObj)
-
#防守方的类型
if defObjType == IPY_GameWorld.gotPlayer:
@@ -1732,7 +1757,7 @@
suppressFPFormula = hurtDist[suppressFormulaKeyFP]
suppressValueFP = eval(FormulaControl.GetCompileFormula(suppressFormulaKeyFP, suppressFPFormula))
- # 境界压制百分比, 仅限PVP
+ # 境界压制百分比
SuppressValueRealmRate = 10000 # 默认值
suppressRealm = 0
if atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotPlayer:
@@ -1751,16 +1776,28 @@
#GameWorld.DebugLog("境界压制:aRealmLV=%s,dRealmLV=%s,aRealmGroup=%s,dRealmGroup=%s,SuppressValueRealmRate=%s"
# % (aRealmLV, dRealmLV, aRealmGroup, dRealmGroup, SuppressValueRealmRate))
- else:
- #PVE 境界压制
+ elif atkObjType == IPY_GameWorld.gotNPC and defObjType == IPY_GameWorld.gotPlayer:
+ # EVP 境界压制
aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType)
if aRealmLV + dRealmLV != 0:
#有压制
- suppressRealm = aRealmLV - dRealmLV
+ suppressRealm = aRealmLV - dRealmLV # 存在负数
+ suppressRealmHurtPer = GetRealmHurtPer(aRealmLV, dRealmLV, 2) # 境界压制加成百分比,存在负数
+ suppressFormulaKeyRealm = "EVPSuppressValueRealm"
+ if suppressFormulaKeyRealm in hurtDist:
+ SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm])))
+
+ elif atkObjType == IPY_GameWorld.gotPlayer and defObjType == IPY_GameWorld.gotNPC:
+ # PVE 境界压制
+ aRealmLV, dRealmLV = GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType)
+ if aRealmLV + dRealmLV != 0:
+ #有压制
+ suppressRealm = aRealmLV - dRealmLV # 存在负数
+ suppressRealmHurtPer = GetRealmHurtPer(aRealmLV, dRealmLV, 3) # 境界压制加成百分比,存在负数
suppressFormulaKeyRealm = "PVESuppressValueRealm"
if suppressFormulaKeyRealm in hurtDist:
SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm])))
-
+
atkStateMark = GetObjAtkStateMark(atkObj)
defStateMark = GetObjAtkStateMark(defObj)
@@ -1787,9 +1824,32 @@
hurtFormula = hurtDist[hurtFormulaKey]
hurtValue = int(eval(FormulaControl.GetCompileFormula(hurtFormulaKey, hurtFormula)))
+ if hurtType == ChConfig.Def_HurtType_Normal and SuppressValueRealmRate > 10000:
+ # 存在压制
+ return hurtValue, ChConfig.Def_HurtType_RealmSupress
+
return hurtValue, hurtType
+# 获取EVP和PVE伤害百分比差,PVE无境界压制, 境界等级对应列表的index,越界取最高
+def GetRealmHurtPer(aRealmLV, dRealmLV, gridIndex):
+ suppressRealmHurtPer = 0
+ suppressRealmDict = IpyGameDataPY.GetFuncEvalCfg("RealmGroup", gridIndex)
+
+ plus_minus = 1 # 负数为反压制
+ if aRealmLV >= dRealmLV:
+ suppressList = range(dRealmLV+1, aRealmLV+1)
+ else:
+ suppressList = range(aRealmLV+1, dRealmLV+1)
+ plus_minus = -1
+
+
+ for realmLV in suppressList:
+ suppressRealmHurtPer += suppressRealmDict.get(realmLV, 0)
+
+ return suppressRealmHurtPer*plus_minus
+
+# 获取双方境界值
def GetPVERealmLVs(atkObj, defObj, atkObjType, defObjType):
if atkObjType == IPY_GameWorld.gotNPC:
aRealmLV = NPCCommon.GetRealmLV(atkObj)
--
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