From 3a3ad99a1761438e31bc6860e94b43cb4f165513 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期三, 26 十二月 2018 10:52:19 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(删除旧跨服代码) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py | 113 ++++++++++++++++++++++++++++++++++++-------------------- 1 files changed, 73 insertions(+), 40 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py index 37601ae..f8c4f51 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py @@ -38,9 +38,7 @@ import GameLogInfo import GameServerRefresh import ShareDefine -import ReadCaptchaImage import PlayerGameWallow -import ItemCommon import Operate_PlayerBuyZhenQi import PlayerSignDay import PlayerCoin @@ -52,29 +50,22 @@ import PlayerHorse import PlayerLoginDayAward import NPCCommon -import GameLogic_MergeBoss -import GameLogic_ManorWar import FunctionNPCCommon import PlayerGoldGift import PlayerActivity import PlayerTeHui -import HighLadderTube +import PlayerBindJadeWheel import PlayerAction -import PlayerTruck import FBCommon -import PlayerDienstgrad import PlayerSuccess -import PlayerMixLoginDayAward import PlayerFreeGoods import PlayerMagicWeapon import ShopItemManage import ChItem import PlayerGoldInvest import PlayerNewGuyCard -import PlayerMergeKing -import PlayerMergePK +import PlayerCrossRealmPK import PlayerPet -import ReloadModule import BossHurtMng import PlayerRecover import GameLogic_FamilyParty @@ -83,15 +74,22 @@ import GameLogic_ElderBattlefield import GameLogic_FamilyBoss import GameLogic_FamilyWar +import GameLogic_Dogz import OpenServerCampaign import PlayerCostRebate +import PlayerActTotalRecharge import PlayerSpringSale import PlayerBossReborn import PlayerFlashGiftbag import PlayerFairyCeremony +import PlayerRefineStove +import PlayerFlashSale +import PlayerWishingWell import PlayerVip import PlayerDiceEx import IpyGameDataPY +import FamilyRobBoss +import FBHelpBattle import QuestManager import PyGameData import PlayerTJG @@ -421,9 +419,17 @@ # @remarks 函数详细说明. def GameServer_InitOK(index, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - #通知BServer自己OK了 - curPlayer.SendToBServerServerInitOK() - ChPlayer.OnAllServerInitOK(curPlayer, tick) + try: + #通知BServer自己OK了 + curPlayer.SendToBServerServerInitOK() + ChPlayer.OnAllServerInitOK(curPlayer, tick) + except: + curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError) + import traceback + GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) + if GameWorld.GetGameWorld().GetDebugLevel(): + raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc()) + return #-------------------------------------------------------- def PlayerOnDay(curPlayer): @@ -498,19 +504,19 @@ #成就 PlayerSuccess.SuccOnDay(curPlayer) - # 仙盟红包OnDay - PlayerFamilyRedPacket.RedPacketOnDay(curPlayer) - # 新手卡 PlayerNewGuyCard.NewGuyCardOnday(curPlayer) - PlayerTJG.TJGOnDay(curPlayer) #投资 PlayerGoldInvest.OnDay(curPlayer) #法宝 PlayerMagicWeapon.OnDay(curPlayer) - + PlayerGoldGift.OnDay(curPlayer) + #炼丹 + PlayerRefineStove.OnDay(curPlayer) + #绑玉转盘 + PlayerBindJadeWheel.OnDay(curPlayer) # 特殊时间点X点过天 elif onEventType == ShareDefine.Def_OnEventTypeEx: #触发每日任务重置脚本 @@ -529,7 +535,14 @@ ChItem.ResetItemUseCntToday(curPlayer) # 极品白拿 PlayerFreeGoods.OnDay(curPlayer) - + #采集次数重置 + NPCCommon.CollNPCTimeOnDay(curPlayer) + #副本助战 + FBHelpBattle.DoPlayerOnDay(curPlayer) + #跨服竞技场 + PlayerCrossRealmPK.DoPlayerOnDay(curPlayer) + + PlayerTJG.TJGOnDay(curPlayer, onEventType) # 以下为支持两种重置模式切换配置的 FBCommon.FBOnDay(curPlayer, onEventType) @@ -539,7 +552,10 @@ # 商店物品购买兑换OnDay FunctionNPCCommon.ShopItemOnDay(curPlayer, onEventType) - + # 仙盟红包OnDay + PlayerFamilyRedPacket.RedPacketOnDay(curPlayer, onEventType) + #许愿池 + PlayerWishingWell.OnDay(curPlayer) return @@ -1219,8 +1235,13 @@ PyGameData.g_bossShuntPlayerInfo = eval(msgValue) return - if key == ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine: - PyGameData.g_bossShuntDeadLine = eval(msgValue) + if key == ShareDefine.Def_Notify_WorldKey_BossShuntLineState: + PyGameData.g_bossShuntLineState = eval(msgValue) + return + + if key == ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt: + PyGameData.g_familyKillHorsePetRobBossCntDict = eval(msgValue) + FamilyRobBoss.OnFamilyKillHorsePetRobBossCntChange(tick) return if key == ShareDefine.Def_Notify_WorldKey_FBEnterTimeLimiitMapID: @@ -1241,6 +1262,11 @@ GameLogic_FamilyBoss.GameServerOpenFamilyBoss(familyID, openCount) return + if key == ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo: + if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_FamilyParty: + PyGameData.g_familyPartyInfo = eval(msgValue) + return + if key.startswith(ShareDefine.Def_Notify_WorldKey_OperationActionInfo[:-2]): keyHead = ShareDefine.Def_Notify_WorldKey_OperationActionInfo[:-2] actionName = key[len(keyHead):] @@ -1251,7 +1277,8 @@ elif actionName == ShareDefine.OperationActionName_CostRebate: PlayerCostRebate.RefreshCostRebateActionInfo() - + elif actionName == ShareDefine.OperationActionName_TotalRecharge: + PlayerActTotalRecharge.RefreshTotalRechargeActionInfo() elif actionName == ShareDefine.OperationActionName_SpringSale: PlayerSpringSale.RefreshSpringSaleActionInfo() @@ -1263,6 +1290,13 @@ elif actionName == ShareDefine.OperationActionName_FairyCeremony: PlayerFairyCeremony.RefreshOperationAction_FairyCeremony() + + elif actionName == ShareDefine.OperationActionName_FlashSale: + PlayerFlashSale.RefreshflashSaleActionInfo() + + elif actionName == ShareDefine.OperationActionName_WishingWell: + PlayerWishingWell.RefreshWishingWellAction() + return if msgValue.isdigit(): @@ -1293,24 +1327,16 @@ #=============================================================================================== #领地争夺战 - elif key == ShareDefine.Def_Notify_WorldKey_ManorWar: - GameLogic_ManorWar.OnManorWarStateChange(value, tick) + #elif key == ShareDefine.Def_Notify_WorldKey_ManorWar: + # GameLogic_ManorWar.OnManorWarStateChange(value, tick) #定时商店刷新 elif key.startswith(ShareDefine.Def_Notify_WorldKey_TimeShopRefreshTime[:-2]): ShopItemManage.OnTimeShopRefresh(key, value, tick) - - #跨服boss - elif key == ShareDefine.Def_Notify_WorldKey_MergeBoss: - GameLogic_MergeBoss.OnMergeBossStateChange(value, tick) - - # 跨服PK, 赛季开始时间不用处理,仅存储即可 - elif key in [ShareDefine.Def_Notify_WorldKey_MergePKDayID, ShareDefine.Def_Notify_WorldKey_MergePKSeasonID]: - PlayerMergePK.OnMergePKActionChange(key, value) - - # 跨服王者争霸 - elif key in [ShareDefine.Def_Notify_WorldKey_Merge_KingStartID, ShareDefine.Def_Notify_WorldKey_Merge_KingOverID]: - PlayerMergeKing.OnMergeKingActionChange(key, value) + + # 跨服PK + elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID: + PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value) # 仙盟宴会 elif key == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty: @@ -1349,7 +1375,12 @@ if curPlayer.GetID() == 0: continue PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer) - + + # 日常活动 + elif key.startswith(ShareDefine.Def_Notify_WorldKey_DailyActionState[:-2]): + if value and gameWorldMgr.GetGameWorldDictByKey(key) != value: + NPCCustomRefresh.ResetActivityBossRefreshCount() + #通用设置 gameWorldMgr.SetGameWorldDict(key, value) @@ -1369,7 +1400,9 @@ # 活动buff状态变更 elif key.startswith(ShareDefine.Def_Notify_WorldKey_ActionBuffState[:-2]): PlayerAction.OnActionBuffStateChange(key, tick) - + #boss刷新时间参数 + elif key.startswith(ShareDefine.Def_Notify_WorldKey_BossOnlineHeroCnt[:-2]): + GameLogic_Dogz.OnOnlineCntChange(key, tick) #=============================================================================== # ---修改为上述的 统一字典处理 # if msg == ChConfig.Def_Notify_Key_PurTalk: -- Gitblit v1.8.0