From 3a62560ad1f29d87134e19675a8b1a8dba57ecdd Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 02 十一月 2018 22:08:17 +0800 Subject: [PATCH] 2683 子 天赋技能和新增双职业各两个技能 / 【后端】天赋技能 ----- 枪的攻和防 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 23 ++++++++++++++++++----- 1 files changed, 18 insertions(+), 5 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py index 4d99ba7..4392192 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py @@ -441,6 +441,18 @@ return ChConfig.Def_BattleRelationType_PVE +# 判断PK关系是否可攻击 Def_BattleRelationType_CommNoBoss也可攻击 只是攻击无效果 +def CheckBattleRelationType(skillBattleType, battleRelationType): + if skillBattleType in [ChConfig.Def_BattleRelationType_Comm, ChConfig.Def_BattleRelationType_CommNoBoss]: + return True + + #if battleRelationType in [ChConfig.Def_BattleRelationType_Comm, ChConfig.Def_BattleRelationType_CommNoBoss]: + # return True + + if skillBattleType != battleRelationType: + # PK模式的判定 + return False + return True ## 获取攻击类型 # @param attack 攻击方对象 @@ -1582,7 +1594,7 @@ #攻击触发事件, 该代码应该放在DoAttack函数中处理逻辑比较清晰,也不会破坏GetHurtHP函数 #因为DoAttack修改点比较多,暂不迁移,相关攻击事件逻辑,就往此函数中添加 - AttackEventTrigger(atkObj, defObj, resultHurtType, tick) + AttackEventTrigger(atkObj, defObj, curSkill, resultHurtType, tick) #=========================================================================== # if atkObj.GetGameObjType() == IPY_GameWorld.gotPlayer: # GameWorld.DebugAnswer(atkObj, "--%s剩余血量 %s"%(defObj.GetID(), defObj.GetHP())) @@ -1710,6 +1722,7 @@ # atkSkillPer 包含普攻,所以不是用技能增强处理 atkSkillPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPer) + atkSkillPer += PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_AttackAddSkillPer) @@ -1935,12 +1948,12 @@ ## 攻击时事件处理,反弹吸血或者额外触发技能等 # @param resultHurtType 伤害结构体 # @return -def AttackEventTrigger(atkObj, defObj, resultHurtType, tick): +def AttackEventTrigger(atkObj, defObj, curSkill, resultHurtType, tick): #反弹伤害 CalcBounceHP(atkObj, defObj, resultHurtType.LostHP, resultHurtType.HurtType) #吸血 - CalcSuckBlood(atkObj, defObj, resultHurtType.RealHurtHP, tick) + CalcSuckBlood(atkObj, defObj, curSkill, resultHurtType.RealHurtHP, tick) if atkObj.GetGameObjType() == IPY_GameWorld.gotPlayer: # 记录最后一次伤害值 @@ -2062,7 +2075,7 @@ # @param atkObj 攻击者 # @param defObj 防守者 # @return None -def CalcSuckBlood(atkObj, defObj, hurtValue, tick): +def CalcSuckBlood(atkObj, defObj, curSkill, hurtValue, tick): if atkObj.GetGameObjType() != IPY_GameWorld.gotPlayer: return @@ -2089,7 +2102,7 @@ atkBackHP += PlayerControl.GetPVPAtkBackHP(atkObj) # 百分比吸血 atkBackHPPer = PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(atkObj, defObj, None, ChConfig.TriggerType_Buff_SuckBloodPer) - atkBackHPPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, None, ChConfig.TriggerType_Buff_SuckBloodPer) + atkBackHPPer += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_Buff_SuckBloodPer) atkBackHP += int(hurtValue * atkBackHPPer*1.0 / ChConfig.Def_MaxRateValue) -- Gitblit v1.8.0