From 3a62560ad1f29d87134e19675a8b1a8dba57ecdd Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 02 十一月 2018 22:08:17 +0800 Subject: [PATCH] 2683 子 天赋技能和新增双职业各两个技能 / 【后端】天赋技能 ----- 枪的攻和防 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py index 1c706cb..e795937 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4500.py @@ -16,13 +16,13 @@ import SkillCommon import BuffSkill -def CheckCanHappen(attacker, defender, passiveEffect, skillID): +def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs): onlySkillID = passiveEffect.GetEffectValue(2) # 单状态不可重复的BUFFID, 层数决定触发次数 if onlySkillID: if not defender: return False # 目标身上查找 - findSkill = GameWorld.GetGameData().GetSkillBySkillID(passiveEffect.GetEffectValue(2)) + findSkill = GameWorld.GetGameData().GetSkillBySkillID(onlySkillID) if not findSkill: return False -- Gitblit v1.8.0