From 3a62560ad1f29d87134e19675a8b1a8dba57ecdd Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期五, 02 十一月 2018 22:08:17 +0800 Subject: [PATCH] 2683 子 天赋技能和新增双职业各两个技能 / 【后端】天赋技能 ----- 枪的攻和防 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py | 11 ++++++++++- 1 files changed, 10 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py index 67de7f5..a4d4399 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4028.py @@ -18,7 +18,16 @@ def CheckCanHappen(attacker, defender, effect, curSkill): + result = GameWorld.CanHappen(effect.GetEffectValue(0)) if result: GameObj.SetHP(attacker, 1) # 为了避免生命为0时,屏蔽过多逻辑 - return result + return True + + if effect.GetEffectValue(1): + #不死血量1,但不触发技能 + if GameWorld.CanHappen(effect.GetEffectValue(1)): + GameObj.SetHP(attacker, 1) + return False + + return False -- Gitblit v1.8.0