From 3ac8357d3566b50e1bbab71e9026ea3789b6ecda Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期五, 17 五月 2019 20:02:14 +0800
Subject: [PATCH] 6820 【2.0】【后端】普通炼丹定制产出数量
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py | 87 +++++++++++++++++++++++--------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 8 ++--
2 files changed, 50 insertions(+), 45 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index c10294f..2711992 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3882,7 +3882,7 @@
Def_PDict_AlchemyLearnState = "AlchemyLearnState%s" #丹方是否已学习
Def_PDict_AlchemyItemID = "AlchemyItemID_%s" #炼丹中的丹药ID 参数丹药类型
Def_PDict_AlchemyStartTime = "AlchemyStartTime_%s" #炼丹开始时间 参数丹药ID
-Def_PDict_AlchemyCommonCnt = "AlchemyCommonCnt" #普通丹药炼丹次数
+Def_PDict_AlchemyCnt = "AlchemyCnt%s" #丹药炼丹次数
Def_PDict_AlchemyPrayCnt = "AlchemyPrayCnt" #炼丹祈福次数
@@ -4943,9 +4943,9 @@
CME_Known:"未知",
CME_Class_Horse:"坐骑",
CME_Class_Wing:"翅膀",
-CME_Class_Official:"爵位",
-CME_FB_RunDaily:"日常跑环",
-CME_FB_RunFamily:"战盟跑环",
+CME_Class_Official:"爵位",
+CME_FB_RunDaily:"日常跑环",
+CME_FB_RunFamily:"战盟跑环",
}
# 功能对应的事件记录类型
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
index 91de900..16c7b83 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
@@ -37,7 +37,7 @@
import copy
import time
-DefStoveType1 = 1 #1灵丹
+DefStoveType1 = 1 #1灵丹
DefStoveType2 = 2 #2仙丹
@@ -76,7 +76,7 @@
if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_RefineStove):
GameWorld.DebugLog("炼丹炉功能未开启!", playerID)
return
-
+
alchemyID = clientPack.AlchemyID
doType = clientPack.DoType
GameWorld.DebugLog("玩家炼丹: alchemyID=%s, doType=%s" % (alchemyID, doType), playerID)
@@ -91,7 +91,7 @@
curAlchemyItemID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyItemID % alchemType) #正在炼的丹
curLuckValue = curPlayer.GetLuckValue()
curTime = int(time.time())
-
+
if doType == 0:
if hasLearn:
GameWorld.DebugLog('丹方已学习!,不可重复学')
@@ -121,23 +121,23 @@
return
# 基础固定消耗
needMaterialDict = alchemyIpyData.GetMaterial()
-
+
itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needMaterialDict, itemPack, False)
if lackItemDict:
- GameWorld.DebugLog("配方材料不足!alchemyID=%s,needMaterialDict=%s,lackItemDict=%s,hasItemDict=%s"
+ GameWorld.DebugLog("配方材料不足!alchemyID=%s,needMaterialDict=%s,lackItemDict=%s,hasItemDict=%s"
% (alchemyItemID, needMaterialDict, lackItemDict, delInfoDict), playerID)
return
#扣消耗
ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, ChConfig.ItemDel_Alchemy)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, alchemyItemID)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, curTime)
-
+
Sycn_AlchemyMsg(curPlayer, alchemyID, False)
#日常任务
costItemCnt = sum(needMaterialDict.values())
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_RefineStove, costItemCnt)
-
+
elif doType == 2:
if curAlchemyItemID != alchemyItemID:
GameWorld.DebugLog('停止丹药ID错误 curAlchemyItemID=%s' % curAlchemyItemID)
@@ -154,19 +154,25 @@
if passTime < alchemyIpyData.GetNeedTime():
GameWorld.DebugLog('开炉丹药,时间未到 passTime=%s' % passTime)
return
- alchemyCommonCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyCommonCnt)
alchemyQuality = alchemyIpyData.GetAlchemyQuality()
+ appointInfo = [] #定制配置 [数量,成功率]
+ alchemyCustomizedDict = IpyGameDataPY.GetFuncEvalCfg('alchemyCustomized', 1, {})
+ if alchemyID in alchemyCustomizedDict:
+ alchemyCnt = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyCnt, alchemyID, False)
+ alchemyCntDict = alchemyCustomizedDict[alchemyID]
+ if alchemyCnt + 1 in alchemyCntDict:
+ appointInfo = alchemyCntDict[alchemyCnt + 1]
+
+
#成功率
- if alchemType == DefStoveType2:
+ if appointInfo:
+ successRate = appointInfo[1]
+ elif alchemType == DefStoveType2:
successRate = ShareDefine.Def_MaxRateValue #仙丹必定成功
elif alchemType == DefStoveType1:
#灵丹成功率公式 参数 curLuckValue:慧根 alchemyLV:炼丹等级 alchemyQuality:丹药等级 qualityNeedLuck:要求慧根
- alchemyCustomizedDict = IpyGameDataPY.GetFuncEvalCfg('alchemyCustomized', 1, {})
- if alchemyCommonCnt + 1 in alchemyCustomizedDict:
- successRate = alchemyCustomizedDict[alchemyCommonCnt + 1][1]
- else:
- qualityNeedLuck = IpyGameDataPY.GetFuncEvalCfg('alchemySuccess', 2, {}).get(str(alchemyQuality), 0)
- successRate = eval(IpyGameDataPY.GetFuncCompileCfg('alchemySuccess'))
+ qualityNeedLuck = IpyGameDataPY.GetFuncEvalCfg('alchemySuccess', 2, {}).get(str(alchemyQuality), 0)
+ successRate = eval(IpyGameDataPY.GetFuncCompileCfg('alchemySuccess'))
else:
return
isSuccess = GameWorld.CanHappen(successRate)
@@ -180,8 +186,8 @@
if alchemType == DefStoveType2:
resultCnt = 1 #仙丹必定为1
elif alchemType == DefStoveType1:
- if alchemyCommonCnt + 1 in alchemyCustomizedDict:
- resultCnt = alchemyCustomizedDict[alchemyCommonCnt + 1][0]
+ if appointInfo:
+ resultCnt = appointInfo[0]
else:
ipyData = IpyGameDataPY.InterpolationSearch('AlchemyResult', 'LuckValue', curLuckValue, {'AlchemyQuality':alchemyIpyData.GetAlchemyQuality()})
if not ipyData:
@@ -202,7 +208,7 @@
notNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 3)
if alchemyItemID not in notNotifyItemIDList and (alchemyItemID in needNotifyItemIDList or makeItemData.GetItemColor() >= notifyColor):
PlayerControl.WorldNotify(0, "AchemyGreatSuccess", [curPlayer.GetPlayerName(), alchemyItemID])
-
+
#任务
EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID)
#重置
@@ -212,34 +218,33 @@
addExp = alchemyIpyData.GetAlchemyExp()
AddRefineExp(curPlayer, addExp, alchemyLV)
#加次数
- if alchemType == DefStoveType1:
- maxCnt = max(alchemyCustomizedDict)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyCommonCnt, min(alchemyCommonCnt + 1, maxCnt))
-
- GameWorld.DebugLog('炼丹结果 alchemyItemID=%s,successRate=%s,isSuccess=%s,resultCnt=%s' % (alchemyItemID, successRate, isSuccess, resultCnt), playerID)
-
+ if alchemyID in alchemyCustomizedDict:
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyCnt, alchemyID, min(alchemyCnt + 1, 9), False)
+
+ GameWorld.DebugLog('炼丹结果 alchemyItemID=%s,successRate=%s,isSuccess=%s,resultCnt=%s,appointInfo=%s' % (alchemyItemID, successRate, isSuccess, resultCnt, appointInfo), playerID)
+
Sycn_AlchemyMsg(curPlayer, alchemyID, False, alchemyItemID, resultCnt)
-
+
#完成1次炼丹成就
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineItem, 1)
#完成1次X品质物品炼丹成就
#PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineStoveColor, 1, [makeItemData.GetItemColor()])
-
-
+
+
PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, 1)
PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, 1)
PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_Alchemy, 1)
- return
+ return
def AddRefineExp(curPlayer, addExp, alchemyLV):
#增加炼丹炉经验
if addExp <= 0:
return
-
+
alchemyExp = min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyExp) + addExp, ShareDefine.Def_UpperLimit_DWord)
GameWorld.DebugLog("增加炼丹经验: alchemyLV=%s,addExp=%s,alchemyExp=%s" % (alchemyLV, addExp, alchemyExp), curPlayer.GetPlayerID())
-
+
isLVUp = False
stoveIpyData = IpyGameDataPY.GetIpyGameDataNotLog("RefineStove", alchemyLV)
while stoveIpyData and stoveIpyData.GetUpNeedExp() and alchemyExp >= stoveIpyData.GetUpNeedExp():
@@ -249,7 +254,7 @@
if not stoveIpyData:
GameWorld.DebugLog("没有下一级数据了,已满级!不可升级!", curPlayer.GetPlayerID())
break
-
+
alchemyExp -= needExp
alchemyLV += 1
GameWorld.DebugLog(" 炼丹升级: alchemyLV=%s,alchemyExp=%s" % (alchemyLV, alchemyExp), curPlayer.GetPlayerID())
@@ -258,7 +263,7 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyExp, alchemyExp)
if not isLVUp:
return False
-
+
GameWorld.DebugLog("升级后剩余经验: %s" % alchemyExp, curPlayer.GetPlayerID())
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyLV, alchemyLV)
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_AlchemyLV, alchemyLV)
@@ -285,7 +290,7 @@
syncItemIDList.append(alchemyID)
elif alchemyID and GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyLearnState, alchemyID):
syncItemIDList = [alchemyID]
-
+
for alchemyID in syncItemIDList:
StoveInfo = ChPyNetSendPack.tagMCPlayerStoveInfo()
StoveInfo.AlchemyID = alchemyID
@@ -325,13 +330,13 @@
if prayCnt >= limitCnt:
GameWorld.DebugLog('今日祈福丹药次数已满!prayCnt=%s' % prayCnt)
return
- packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
+ packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
if not packSpace:
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
return
-
+
alchemyItemList = IpyGameDataPY.GetFuncEvalCfg('GodAlchemy')
-
+
newItemInfoList = []
for itemInfo in alchemyItemList:
itemID = itemInfo[1]
@@ -345,17 +350,17 @@
if not newItemInfoList:
GameWorld.DebugLog('祈福丹药,没有丹药可产出!!')
return
-
+
makeItemInfo = GameWorld.GetResultByWeightList(newItemInfoList)
if not makeItemInfo:
GameWorld.DebugLog("祈福丹药, 结果错误!")
return
-
+
makeItemID, itemCount = makeItemInfo
makeItemData = GameWorld.GetGameData().GetItemByTypeID(makeItemID)
if not makeItemData:
return
-
+
costMoney = IpyGameDataPY.GetFuncCfg('GodAlchemy', 2)
if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costMoney, ChConfig.Def_Cost_AlchemyPray):
return
@@ -363,14 +368,14 @@
ItemControler.GivePlayerItem(curPlayer, makeItemID, itemCount, 0, [IPY_GameWorld.rptItem],
event=[ChConfig.ItemGive_Refine, False, {}])
#GameWorld.DebugLog('makeItemID=%s,newItemInfoList=%s'%(makeItemID, newItemInfoList))
-
+
#紫色及以上全服广播
notifyColor = IpyGameDataPY.GetFuncCfg("AlchemyNotify", 1)
needNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 2)
notNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 3)
if makeItemID not in notNotifyItemIDList and (makeItemID in needNotifyItemIDList or makeItemData.GetItemColor() >= notifyColor):
PlayerControl.WorldNotify(0, "BlastfurnaceBlessing", [curPlayer.GetPlayerName(), makeItemID])
-
+
#更新次数
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyPrayCnt, prayCnt + 1)
Sycn_AlchemyPrayMsg(curPlayer, makeItemID)
--
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