From 3b175a59ca82550a31863f4835548eec8a583b96 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 15 十二月 2023 16:59:01 +0800
Subject: [PATCH] 10033 【后端】仙树升级系统及砍树产出规则(装备属性产出规则修改)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |   14 +++++++-------
 1 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 2a05c49..c66182b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -1140,13 +1140,13 @@
     elif equipPlace == ShareDefine.retWing:
         PlayerControl.NotifyCode(curPlayer, 'WingTiyan_Timeout')
         
-    tryItemDict = IpyGameDataPY.GetFuncEvalCfg('FirstGoldTryItem', 1, {})
-    tryItemID = tryItemDict.get(curPlayer.GetJob(), 0)
-    if tryItemID and ItemControler.GetAppointItemRealID(tryItemID) == equipID:
-        #首充试用武器过期并且还没首充的提示()
-        if not curPlayer.GetChangeCoinPointTotal():
-            PlayerControl.NotifyCode(curPlayer, 'FirstGoldWPOver')
-            PlayerGoldGift.FirstGoldTryItemOutTime(curPlayer)
+    #tryItemDict = IpyGameDataPY.GetFuncEvalCfg('FirstGoldTryItem', 1, {})
+    #tryItemID = tryItemDict.get(curPlayer.GetJob(), 0)
+    #if tryItemID and ItemControler.GetAppointItemRealID(tryItemID) == equipID:
+    #    #首充试用武器过期并且还没首充的提示()
+    #    if not curPlayer.GetChangeCoinPointTotal():
+    #        PlayerControl.NotifyCode(curPlayer, 'FirstGoldWPOver')
+    #        PlayerGoldGift.FirstGoldTryItemOutTime(curPlayer)
             
     return True
 #---------------------------------------------------------------------

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