From 3b45b8cfa4cb24ad084c4fadf5d31430d0de5d21 Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期五, 22 三月 2019 16:54:07 +0800 Subject: [PATCH] 6341 【后端】【2.0】境界改版开发单(修为池通知) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 17 ++++++----------- 1 files changed, 6 insertions(+), 11 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py index 26de2a6..811d666 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py @@ -85,10 +85,8 @@ import PlayerGeTui #import PlayerManorWar import GameWorldBoss -#import GameWorldActionTeHui #import HighLadder import PlayerCompensation -#import GameWorldShopItem import ReadChConfig import EventReport #import ReloadModule @@ -100,6 +98,7 @@ import IpyGameDataPY import PlayerFamilyParty import GameWorldFamilyWar +import AuctionHouse import PlayerXMZZ import PlayerTeam import PyGameData @@ -287,6 +286,8 @@ def __Func_HighPrecisionProcess(tick): if not GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit): return + curTime = int(time.time()) + #仙盟宴会答题定时器 PlayerFamilyParty.FamilyParty_Process(tick) # 帮主弹劾时钟调用 @@ -304,6 +305,9 @@ #操作Python表 PlayerDBOper.PyDBProccess(tick) + + #拍卖行 + AuctionHouse.OnAuctionItemTimeProcess(curTime) #每整分钟处理一次 curDateTime = datetime.datetime.today() @@ -399,8 +403,6 @@ Dispose_DataBase_GMShell(tick) ##处理重开服务器后, 活动继续开启逻辑根据天数 #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick) - #定时神秘商店刷新 - #GameWorldShopItem.Dispose_ShopItemRefresh(tick) #定时向RouteServer发送消息 Dispose_SendMsg_RouteServer(tick) @@ -1239,7 +1241,6 @@ CrossRealmPK.OnGameServerInitOK() #世界boss被杀次数重置 #GameWorldBoss.CheckResetBossKilledCntOnServerInit() - #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化 __Func_HighPrecisionProcess(tick) # 主动触发一次高精度的调用,确保服务器启动后一些功能活动等的数据会被加载 @@ -1406,12 +1407,6 @@ GameWorldFamilyWar.OnMapServerInitOK() # 领地争夺战 #PlayerManorWar.OnMapServerInitOK() - - # 特惠活动 - #GameWorldActionTeHui.OnMapServerInitOK() - - # 商店信息 - #GameWorldShopItem.OnMapServerInitOK() # 跨服服务器状态 isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) -- Gitblit v1.8.0