From 3caca95a705f26b0d40a8ae88093c8e2c8ca4f6f Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 19 一月 2019 11:55:46 +0800
Subject: [PATCH] 2908 【1.5.0】【1.5.100】组队进入跨服boss打boss异常情况

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py |   39 ++++++++++++++++++++++++++++++++++++---
 1 files changed, 36 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
index 4bd727b..28778dd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_BZZD.py
@@ -32,7 +32,11 @@
 import PlayerSuccess
 import PlayerBossReborn
 import PlayerFairyCeremony
+import PlayerWeekParty
 import ItemControler
+import GameFuncComm
+import SkillShell
+import BuffSkill
 
 import random
 import math
@@ -182,17 +186,19 @@
         FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_BZZD)
         PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_XJMJ, 1)
         PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_XJMJ, 1)
+        PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_XJMJ, 1)
         FBCommon.UpdateFBEnterTick(curPlayer)
         gameFB.SetPlayerGameFBDict(playerID, FBPlayerDict_EnterLV, playerLV)
         PyGameData.g_bzzdPlayerKillNPCCntDict.pop(playerID, 0)
         
         logType = FBCommon.GetFBJoinType(curPlayer, False)
         EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_BZZD, 0, ChConfig.CME_Log_Start, logType)
-        
+    fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
+    isTeamEnter = (teamID and fbPlayerCnt > 1)
+    if not isTeamEnter:
+        CheckHurtBuff(curPlayer, tick)
     showState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GuideState, ChConfig.GuideState_BZZDShow)
     if not showState:
-        fbPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
-        isTeamEnter = (teamID and fbPlayerCnt > 1)
         if not isTeamEnter:
             FBCommon.SendFBEncourageInfo(curPlayer, 0)
             GameWorld.Log("首次单人进入该副本,需要等前端播完副本场景引导秀才正常进入准备阶段!", playerID)
@@ -246,6 +252,25 @@
                        % (silverMoney, goldPaper, itemID), curPlayer.GetPlayerID())
     return
 
+def CheckHurtBuff(curPlayer, tick, isAdd=True):
+    #人物等级低于世界等级X级,单人挑战仙界密境获得伤害BUFF加成
+    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_WorldLV):
+        return
+    playerID = curPlayer.GetID()
+    enterLV = GameWorld.GetGameFB().GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EnterLV)
+    if enterLV < GameFuncComm.GetFuncLimitLV(ShareDefine.GameFuncID_WorldLV):
+        return
+    curLV = curPlayer.GetLV()
+    worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+    buffID = IpyGameDataPY.GetFuncCfg('XjmjAddHarm', 2)
+    lvRange = IpyGameDataPY.GetFuncCfg('XjmjAddHarm')
+    if isAdd and worldlv - curLV >=lvRange:
+        curSkill = GameWorld.GetGameData().GetSkillBySkillID(buffID)
+        SkillShell.__DoLogic_AddBuff(curPlayer, curPlayer, curSkill, False, tick, 0, 0)
+    if not isAdd and worldlv - curLV < lvRange:
+        BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
+    return
+
 ## 客户端发送开始副本
 def OnClientStartFB(curPlayer, tick):
     gameFB = GameWorld.GetGameFB()
@@ -276,6 +301,9 @@
 def DoExitFB(curPlayer, tick):
     # 清除鼓舞buff
     FBCommon.ClearEncourageBuff(curPlayer, tick)
+    buffID = IpyGameDataPY.GetFuncCfg('XjmjAddHarm', 2)
+    BuffSkill.DelBuffBySkillID(curPlayer, buffID, tick)
+    FBCommon.UpdFBLineNPCStrengthenLV(curPlayer.GetPlayerID(), True)
     return
 
 ##玩家主动离开副本.
@@ -285,6 +313,11 @@
 def DoPlayerLeaveFB(curPlayer, tick):
     return
 
+def OnPlayerLVUp(curPlayer):
+    CheckHurtBuff(curPlayer, GameWorld.GetGameWorld().GetTick(), False)
+    FBCommon.UpdFBLineNPCStrengthenLV(curPlayer.GetPlayerID(), False)
+    return
+
 ## 获得副本帮助信息
 #  @param curPlayer 当前玩家(被通知对象)
 #  @param tick 当前时间

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