From 3ce7cddcff138fc163c636da784afd5f558bd68c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十二月 2018 12:09:14 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(历史赛季信息增加记录赛季积分)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py | 8 +++++++-
1 files changed, 7 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
index 63c8ba2..db95d49 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_IceLode.py
@@ -32,6 +32,7 @@
import EventShell
import ChPyNetSendPack
import NetPackCommon
+import PlayerSuccess
import BuffSkill
import random
@@ -173,6 +174,7 @@
# @param tick
# @return None
def DoEnterFB(curPlayer, tick):
+ PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default * 2)
playerID = curPlayer.GetPlayerID()
mapID = GameWorld.GetGameWorld().GetMapID()
gameFB = GameWorld.GetGameFB()
@@ -227,7 +229,7 @@
# @param tick 时间戳
# @return 无意义
def DoExitFB(curPlayer, tick):
-
+ PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
return
##玩家主动离开副本.
@@ -235,6 +237,7 @@
# @param tick 时间戳
# @return 返回值无意义
def DoPlayerLeaveFB(curPlayer, tick):
+ PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
return
##玩家切换地图
@@ -586,6 +589,8 @@
jsonItemList = FBCommon.GetJsonItemList(itemList)
overDict[FBCommon.Over_itemInfo] = jsonItemList
EventShell.EventRespons_FBEvent(curPlayer, 'icelode')
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, 1)
+
# 通知结果
__SendIceLodeOverInfo(curPlayer, overDict)
@@ -673,6 +678,7 @@
addCnt += 1
GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineid, 3, False, [mapID])
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_IceLode, addCnt)
+ PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_IceLode, len(lineList))
FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
# npcCountDict = {}
# iceLodeSweepDict = IpyGameDataPY.GetFuncEvalCfg('IceLodeSweep')
--
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