From 3ce7cddcff138fc163c636da784afd5f558bd68c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 28 十二月 2018 12:09:14 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(历史赛季信息增加记录赛季积分)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py |   12 ++++++++++++
 1 files changed, 12 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
index 0df17e2..0520331 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
@@ -381,6 +381,18 @@
         PlayerState.SetBossStateTick(atkObj, tick)
     return
 
+def OnCheckCanDie(atkObj, curNPC, skill, tick):
+    ## 检查NPC是否可死亡
+    dropOwnerType = NPCCommon.GetDropOwnerType(curNPC)
+    if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt]:
+        return True
+    tagObj = __RefreshDropOwner(curNPC, tick, 0)
+    if not atkObj or not tagObj:
+        GameObj.SetHP(curNPC, 1)
+        GameWorld.ErrLog("Boss当前状态下不可以死亡!npcID=%s" % curNPC.GetNPCID())
+        return False
+    return True
+
 ## NPC被玩家杀死
 def OnAttackDieByPlayer(curNPC, curPlayer, skill):
     tick = GameWorld.GetGameWorld().GetTick()

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