From 3d0d0fa39bc4e24094de982640720a49f4cf080b Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 22 六月 2019 16:28:34 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 修复盾值
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
index b86755b..eacc954 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
@@ -25,7 +25,7 @@
# @return None
def DoAddBuffOver(curObj, addBuff, curEffect, tick, buffOwner):
# SetValue1用于当前吸收值
- addBuff.SetValue(GameObj.GetMaxHP(curObj)*curEffect.GetEffectValue(0)/ChConfig.Def_MaxRateValue) # 吸收上限
+ addBuff.SetValue(GameObj.GetMaxHP(curObj)*curEffect.GetEffectValue(1)/ChConfig.Def_MaxRateValue) # 吸收上限
return
--
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