From 3d0d0fa39bc4e24094de982640720a49f4cf080b Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 22 六月 2019 16:28:34 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 修复盾值

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
index b86755b..eacc954 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_801.py
@@ -25,7 +25,7 @@
 #  @return None
 def DoAddBuffOver(curObj, addBuff, curEffect, tick, buffOwner):
     # SetValue1用于当前吸收值
-    addBuff.SetValue(GameObj.GetMaxHP(curObj)*curEffect.GetEffectValue(0)/ChConfig.Def_MaxRateValue) # 吸收上限
+    addBuff.SetValue(GameObj.GetMaxHP(curObj)*curEffect.GetEffectValue(1)/ChConfig.Def_MaxRateValue) # 吸收上限
     return
 
 

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