From 3d0d0fa39bc4e24094de982640720a49f4cf080b Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 22 六月 2019 16:28:34 +0800
Subject: [PATCH] 6603 【后端】【2.0】增加新版的sp和被动技能 - 修复盾值
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py | 163 +++++++++++++++++++++++++++++++++++++++++-------------
1 files changed, 124 insertions(+), 39 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py
index 5b2610f..ad3c8f9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py
@@ -25,10 +25,13 @@
import IpyGameDataPY
import GameWorldProcess
import PlayerFairyCeremony
+import PlayerNewFairyCeremony
+import PlayerActLogin
import EventReport
import PyGameData
import ItemCommon
import ItemControler
+import Item_AddLV
#当前副本地图的状态
(
@@ -38,7 +41,6 @@
) = range(3)
#---战盟副本---
-Map_FamilyPartyFB_FamilyID = "FamilyPartyFB_FamilyID" # 对应的家族id
Map_FamilyPartyFB_StartTick = "Map_FamilyPartyFB_StartTick" # 副本开始时间
GameFBDict_LastEnterFbDay = 'LastEnterFbDay_%s' #上次进入活动的开服天
FBPlayerDict_TotalExp = 'XMYH_TotalExp%s' # 获得的总经验
@@ -47,7 +49,7 @@
FBPlayerDict_HasCollect = 'XMYH_HasCollect%s' # 是否已采集
FBPlayerDict_HasSit = 'XMYH_HasSit%s' # 是否已传功
-
+g_familyMapPlayerIDDict = {}#{lineid:[playerid,..]}
def OnFBPlayerOnDay(curPlayer):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt, 0)
return
@@ -59,7 +61,6 @@
# @remarks 开启副本
def OnOpenFB(tick):
gameFB = GameWorld.GetGameFB()
- gameFB.SetGameFBDict(Map_FamilyPartyFB_FamilyID, 0)
gameFB.ClearAllPlayerGameFBDict() # 清除所有玩家对应的副本字典信息
gameFB.SetGameFBDict(ChConfig.Map_FBDict_NotifyStart, 0)
return
@@ -145,6 +146,7 @@
# @return 无意义
# @remarks 玩家进入副本
def DoEnterFB(curPlayer, tick):
+ global g_familyMapPlayerIDDict
mapID = GameWorld.GetGameWorld().GetMapID()
playerID = curPlayer.GetPlayerID()
if not __CheckEnter(curPlayer, mapID):
@@ -159,8 +161,6 @@
return
curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, closeFB_RemainTick, True)
GameWorld.DebugLog('closeFB_RemainTick=%s' % closeFB_RemainTick)
- if not gameFB.GetGameFBDictByKey(Map_FamilyPartyFB_FamilyID):
- gameFB.SetGameFBDict(Map_FamilyPartyFB_FamilyID, curPlayer.GetFamilyID())
openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
if gameWorld.GetGameWorldDictByKey(GameFBDict_LastEnterFbDay % playerID) != openServerDay + 1:
@@ -177,8 +177,21 @@
PlayerFamily.AddFamilyActivity(curPlayer, ShareDefine.FamilyActive_Party)
EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_FamilyParty, 0, ChConfig.CME_Log_Start)
PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_FamilyParty, 1)
+ PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_FamilyParty, 1)
+ PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_FamilyParty, 1)
+ lineID = GameWorld.GetGameWorld().GetLineID()
+ if lineID not in g_familyMapPlayerIDDict:
+ g_familyMapPlayerIDDict[lineID] = []
+ if playerID not in g_familyMapPlayerIDDict[lineID]:
+ g_familyMapPlayerIDDict[lineID].append(playerID)
- DoFBHelp(curPlayer, tick)
+ playerManager = GameWorld.GetMapCopyPlayerManager()
+ for index in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(index)
+ if not curPlayer:
+ continue
+ DoFBHelp(curPlayer, tick, True)
+
return
@@ -195,8 +208,12 @@
# @return 返回值无意义
# @remarks 副本定时器
def OnProcess(tick):
+ familyID = GameWorld.GetGameWorld().GetPropertyID()
+ if not familyID:
+ return
gameFB = GameWorld.GetGameFB()
fbStep = gameFB.GetFBStep()
+
#GameWorld.DebugLog(" OnProcess...")
if fbStep == FB_Step_Open:
if FBCommon.GetFBFuncOpenState(ChConfig.Def_FBMapID_FamilyParty):
@@ -210,7 +227,7 @@
GameWorldProcess.CloseFB(tick)
else:
#FBCommon.DoLogicAreaReward("FamilyPartyAreaAward", tick)
- #FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 10000)
+ FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
mapID = GameWorld.GetMap().GetMapID()
notifyIndex = gameFB.GetGameFBDictByKey(ChConfig.Map_FBDict_NotifyStart)
@@ -220,7 +237,7 @@
remaindTick = max(0, __GetRemainTick(tick) - 1000)
if remaindTick <= (notifySecond + 1) * 1000:
#remaindSecond = remaindTick / 1000
- familyID = gameFB.GetGameFBDictByKey(Map_FamilyPartyFB_FamilyID)
+
PlayerControl.FamilyNotify(familyID, "Party_OverTime", [notifySecond])
GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_FBDict_NotifyStart, notifyIndex + 1)
@@ -234,13 +251,13 @@
# if mapID != ChConfig.Def_FBMapID_FamilyParty:
# return
#
-
+
addPoint, addExp = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 2)
#仙盟贡献度
PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, addPoint, True, ShareDefine.Def_AddFAVReason_FamilyParty, True)
#答题经验更新
- PlayerControl.PlayerControl(curPlayer).AddExp(addExp)
-
+ PlayerControl.PlayerControl(curPlayer).AddExp(addExp, ShareDefine.Def_ViewExpType_SysEx)
+ PlayerControl.FamilyNotify(curPlayer.GetFamilyID(), 'Party_Answer', [curPlayer.GetName(), addPoint])
curAnswerCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt, curAnswerCnt + 1)
@@ -267,9 +284,11 @@
if mapID != ChConfig.Def_FBMapID_FamilyParty:
return
- if state == 1:
- GameWorld.GetGameWorld().SetGameWorldDict(Map_FamilyPartyFB_StartTick, tick)
-
+ if state:
+ if not GameWorld.GetGameWorld().GetGameWorldDictByKey(Map_FamilyPartyFB_StartTick):
+ GameWorld.GetGameWorld().SetGameWorldDict(Map_FamilyPartyFB_StartTick, tick)
+ else:
+ GameWorld.GetGameWorld().SetGameWorldDict(Map_FamilyPartyFB_StartTick, 0)
return
#
@@ -316,7 +335,7 @@
# @param tick 时间戳
# @return 无意义
# @remarks 用于通知阵营比分条
-def DoFBHelp(curPlayer, tick):
+def DoFBHelp(curPlayer, tick, isSyncPlayerID=False):
#gameFB = GameWorld.GetGameFB()
gameWorld = GameWorld.GetGameWorld()
playerID = curPlayer.GetPlayerID()
@@ -335,16 +354,17 @@
hasCollect = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasCollect % playerID)
hasSit = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasSit % playerID)
- getCnt = gameWorld.GetGameWorldDictByKey(ChConfig.Map_Player_AreaReward_GetCnt % playerID)
- isFull = 1 if getCnt >= IpyGameDataPY.GetFuncCfg('FamilyPartyAreaAward', 3) else 0
- helpDict = {FBCommon.Help_exp:exp, FBCommon.Help_expPoint:expPoint, FBCommon.Help_score:totalPoint, "hasCollect":hasCollect, "isFullExp":isFull, "hasSit":hasSit}
+ helpDict = {FBCommon.Help_exp:exp, FBCommon.Help_expPoint:expPoint, FBCommon.Help_score:totalPoint, "hasCollect":hasCollect, "hasSit":hasSit}
if PyGameData.g_familyPartyInfo:
rankList = []
for i, info in enumerate(PyGameData.g_familyPartyInfo[0], 1):
rankList.append({"rank":i, "name":info[1], "cnt":info[2]})
helpDict['familyPartyRank'] = rankList
helpDict['familyPartyTop'] = {'name':PyGameData.g_familyPartyInfo[1], "cnt":PyGameData.g_familyPartyInfo[2]}
-
+ if isSyncPlayerID:
+ lineID = GameWorld.GetGameWorld().GetLineID()
+ helpDict['familyPartyPlayer'] = g_familyMapPlayerIDDict.get(lineID, [])
+
GameWorld.DebugLog("DoFBHelp %s" % helpDict, playerID)
FBCommon.Notify_FBHelp(curPlayer, helpDict)
return
@@ -392,7 +412,7 @@
#给奖励
itemAward = IpyGameDataPY.GetFuncEvalCfg('FamilyPartyDesk', 3)
for itemID, itemCount, isBind in itemAward:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem])
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
addPoint = IpyGameDataPY.GetFuncCfg('FamilyPartyDesk')
PlayerControl.NotifyCode(curPlayer, 'Party_CollectSuccess', [addPoint])
PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, addPoint, True, ShareDefine.Def_AddFAVReason_FamilyParty)
@@ -403,6 +423,47 @@
DoFBHelp(curPlayer, 0)
return
+## 获得经验
+# @param curPlayer 当前玩家
+# @param addExp 获得的经验
+# @param expViewType 经验类型
+# @return True or False
+def OnGetExp(curPlayer, addExp, expViewType):
+
+ if expViewType != ShareDefine.Def_ViewExpType_SysEx:
+ return
+ gameWorld = GameWorld.GetGameWorld()
+ playerID = curPlayer.GetID()
+ exp = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExp % playerID)
+ expPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExpPoint % playerID)
+ newTotalExp = expPoint*ChConfig.Def_PerPointValue+exp+addExp
+ gameWorld.SetGameWorldDict(FBPlayerDict_TotalExp % playerID, newTotalExp%ChConfig.Def_PerPointValue)
+ gameWorld.SetGameWorldDict(FBPlayerDict_TotalExpPoint % playerID, newTotalExp/ChConfig.Def_PerPointValue)
+
+
+ GameWorld.DebugLog("OnGetExp() addExp=%s,updTotalExp=%s"
+ % (addExp, newTotalExp), playerID)
+
+ return
+##玩家退出副本
+# @param curPlayer 玩家实例
+# @param tick 时间戳
+# @return 无意义
+def DoExitFB(curPlayer, tick):
+ global g_familyMapPlayerIDDict
+ __GiveSitAward(curPlayer)
+ lineID = GameWorld.GetGameWorld().GetLineID()
+ playerID = curPlayer.GetID()
+ if playerID in g_familyMapPlayerIDDict.get(lineID, []):
+ g_familyMapPlayerIDDict[lineID].remove(playerID)
+ if g_familyMapPlayerIDDict[lineID]:
+ playerManager = GameWorld.GetMapCopyPlayerManager()
+ for index in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(index)
+ if not curPlayer:
+ continue
+ DoFBHelp(curPlayer, tick, True)
+ return
## 副本行为
# @param curPlayer 玩家
@@ -427,28 +488,52 @@
tagPlayer = copyMapPlayerManager.FindPlayerByID(tagPlayerID)
if not tagPlayer:
GameWorld.DebugLog('邀请%s打坐,该玩家不在副本里' % tagPlayerID, playerID)
+ PlayerControl.NotifyCode(curPlayer, 'PartySitFail')
return
curPlayer.StopMove()
curPlayer.Sit()
- if tagPlayer.GetPlayerAction() not in [IPY_GameWorld.paSit, IPY_GameWorld.paPreparing]:
- tagPlayer.StopMove()
- tagPlayer.Sit()
+# if not gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasSit % tagPlayerID):
+# if tagPlayer.GetPlayerAction() not in [IPY_GameWorld.paSit, IPY_GameWorld.paPreparing]:
+# tagPlayer.StopMove()
+# tagPlayer.Sit()
elif actionType == 1: #打坐结束给奖励
- reLV = curPlayer.GetLV()
- reExp = PlayerControl.GetPlayerReExp(curPlayer)
- worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
- giveExp = eval(IpyGameDataPY.GetFuncCompileCfg('FamilyPartySitAward'))
- if giveExp:
- PlayerControl.PlayerControl(curPlayer).AddExp(giveExp)
- exp = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExp % playerID)
- expPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExpPoint % playerID)
- newTotalExp = expPoint*ChConfig.Def_PerPointValue+exp+giveExp
- gameWorld.SetGameWorldDict(FBPlayerDict_TotalExp % playerID, newTotalExp%ChConfig.Def_PerPointValue)
- gameWorld.SetGameWorldDict(FBPlayerDict_TotalExpPoint % playerID, newTotalExp/ChConfig.Def_PerPointValue)
-
- gameWorld.SetGameWorldDict(FBPlayerDict_HasSit % playerID, 1)
+ if not __GiveSitAward(curPlayer):
+ return
+
DoFBHelp(curPlayer, 0)
- if curPlayer.GetPlayerAction() == IPY_GameWorld.paSit:
- curPlayer.Stand()
- GameWorld.DebugLog(' 传功结束,给经验%s, worldlv=%s' % (giveExp, worldlv))
+
+
return
+
+def __GiveSitAward(curPlayer):
+ #给打坐奖励
+ gameWorld = GameWorld.GetGameWorld()
+ playerID = curPlayer.GetID()
+ hasSit = gameWorld.GetGameWorldDictByKey(FBPlayerDict_HasSit % playerID)
+ if hasSit:
+ GameWorld.Log('打坐结束给奖励,玩家已打坐过一次', playerID)
+ return
+ if curPlayer.GetPlayerAction() != IPY_GameWorld.paSit:
+ GameWorld.Log('打坐结束给奖励,玩家不在打坐状态', playerID)
+ return
+ curPlayer.Stand()
+ reLV = curPlayer.GetLV()
+ worldlv = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+ giveLV = eval(IpyGameDataPY.GetFuncCompileCfg('FamilyPartySitAward', 2))
+ addExp = 0
+ if giveLV:
+ addExp = Item_AddLV.DoAddLVEx(curPlayer, giveLV, True, True, 0)
+ reLV = curPlayer.GetLV()
+ reExp = PlayerControl.GetPlayerReExp(curPlayer)
+ giveExp = eval(IpyGameDataPY.GetFuncCompileCfg('FamilyPartySitAward'))
+ if giveExp:
+ giveExp = PlayerControl.PlayerControl(curPlayer).AddExp(giveExp)
+ exp = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExp % playerID)
+ expPoint = gameWorld.GetGameWorldDictByKey(FBPlayerDict_TotalExpPoint % playerID)
+ newTotalExp = expPoint*ChConfig.Def_PerPointValue+exp+giveExp+addExp
+ gameWorld.SetGameWorldDict(FBPlayerDict_TotalExp % playerID, newTotalExp%ChConfig.Def_PerPointValue)
+ gameWorld.SetGameWorldDict(FBPlayerDict_TotalExpPoint % playerID, newTotalExp/ChConfig.Def_PerPointValue)
+
+ gameWorld.SetGameWorldDict(FBPlayerDict_HasSit % playerID, 1)
+ GameWorld.DebugLog(' 传功结束,giveLV=%s, giveExp=%s, worldlv=%s' % (giveLV, giveExp, worldlv))
+ return True
--
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