From 3d214c60456c914be4fde1b3c07e30d6729e6315 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 21 八月 2018 15:02:20 +0800
Subject: [PATCH] fix:【2728】新增任务接口
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py | 29 +++++++++++++++++++++++------
1 files changed, 23 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
index 1978c26..a460007 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCAI/AIType_186.py
@@ -25,7 +25,7 @@
# @change: "2014-12-31 14:40" Alee 降低NPCAI消耗
# @change: "2016-11-22 21:00" hxp 支持添加最大仇恨buff
#------------------------------------------------------------------------------
-"""Version = 2016-11-22 21:00"""
+#"""Version = 2016-11-22 21:00"""
#-------------------------------------------------------------------------------
import ChConfig
import NPCCommon
@@ -36,6 +36,7 @@
import BaseAttack
import PlayerState
import SkillCommon
+import PyGameData
import BuffSkill
import GameObj
@@ -92,7 +93,7 @@
npcControl.DoHPPerLogic(ChConfig.Def_NPCHurtTypeAll, 0)
return
-def __RefreshDropOwner(curNPC, tick, refreshInterval=3000):
+def __RefreshDropOwner(curNPC, tick, refreshInterval=3000, isDead=False):
## 刷新boss掉落归属
# @return: 可攻击的掉落归属目标玩家
@@ -121,13 +122,13 @@
maxAngryObj = GameWorld.GetObj(angryID, angryObjType)
tagObj = maxAngryObj
- if dropOwnerType == ChConfig.DropOwnerType_MaxAngry and angryObjType == IPY_GameWorld.gotPlayer and maxAngryObj:
+ if angryObjType == IPY_GameWorld.gotPlayer and maxAngryObj:
teamID = maxAngryObj.GetTeamID()
if teamID:
ownerType, ownerID = ChConfig.Def_NPCHurtTypeTeam, teamID
else:
ownerType, ownerID = ChConfig.Def_NPCHurtTypePlayer, maxAngryObj.GetPlayerID()
- __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType, ownerID)
+ __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType, ownerID, isDead)
return tagObj
def __GetMaxHurtTeamPlayer(curNPC, npcControl, teamID):
@@ -145,7 +146,7 @@
return curTeamPlayer
return
-def __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType=0, ownerID=0):
+def __RefreshBossDropOwnerObjBuff(curNPC, npcControl, tick, ownerType=0, ownerID=0, isDead=False):
npcID = curNPC.GetNPCID()
dropOwnerType = NPCCommon.GetDropOwnerType(curNPC)
if dropOwnerType not in [ChConfig.DropOwnerType_MaxHurt, ChConfig.DropOwnerType_MaxAngry]:
@@ -160,6 +161,8 @@
% (ownerType, ownerID, lastDropOwnerType, lastDropOwnerID))
__DelBossDropOwnerBuff(curNPC, lastDropOwnerType, lastDropOwnerID, tick)
+ killerDict, curTeam, hurtType, hurtID = {}, None, 0, 0
+
# 更新归属
curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerID, ownerID)
curNPC.SetDict(ChConfig.Def_NPC_Dict_LastDropOwnerType, ownerType)
@@ -168,12 +171,18 @@
if ownerType == ChConfig.Def_NPCHurtTypePlayer:
curPlayer = GameWorld.GetObj(ownerID, IPY_GameWorld.gotPlayer)
if curPlayer:
+ playerID = curPlayer.GetPlayerID()
+ hurtType, hurtID = ChConfig.Def_NPCHurtTypePlayer, playerID
+ killerDict[playerID] = curPlayer
__AddBossDropOwnerPlayerBuff(curPlayer, tick, curNPC)
elif ownerType == ChConfig.Def_NPCHurtTypeTeam:
curTeam = GameWorld.GetTeamManager().FindTeam(ownerID)
if not curTeam:
return
+
+ # 因为有击杀次数限制,所以不是所有的队员都可以获得归属,所以这里设置为特殊指定玩家掉落
+ hurtType, hurtID = ChConfig.Def_NPCHurtTypeSpecial, 0
refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
for i in xrange(curTeam.GetMemberCount()):
@@ -185,12 +194,20 @@
and npcControl.GetIsInRefreshPoint(curTeamPlayer.GetPosX(), curTeamPlayer.GetPosY(), refreshPoint) \
and AttackCommon.CheckKillNPCByCnt(curTeamPlayer, curNPC, False):
__AddBossDropOwnerPlayerBuff(curTeamPlayer, tick, curNPC)
+ killerDict[curTeamPlayer.GetPlayerID()] = curTeamPlayer
# 不同线、或者距离超出boss范围的队员不加归属buff
else:
isOk = BuffSkill.DelBuffBySkillID(curTeamPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick, buffOwner=curNPC)
if isOk:
GameWorld.DebugLog("删除归属队员buff: teamID=%s,playerID=%s" % (ownerID, curTeamPlayer.GetPlayerID()))
+
+ if isDead:
+ key = (GameWorld.GetGameWorld().GetLineID(), curNPC.GetID(), npcID)
+ teamID = curTeam.GetTeamID() if curTeam else 0
+ if killerDict:
+ PyGameData.g_npcKillerInfo[key] = killerDict, curTeam, hurtType, hurtID
+ GameWorld.Log("Boss被击杀: npcID=%s,key=%s,playerIDList=%s,teamID=%s" % (npcID, key, killerDict.keys(), teamID))
return
def __AddBossDropOwnerPlayerBuff(curPlayer, tick, curNPC):
@@ -296,7 +313,7 @@
PlayerState.SetBossStateTick(curPlayer, tick)
#被击杀时强制刷新归属
- __RefreshDropOwner(curNPC, tick, 0)
+ __RefreshDropOwner(curNPC, tick, 0, True)
return
## NPC死亡处理
--
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