From 3d3a72a7c8482ec217d936c8fcee3cea07cfb785 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 06 六月 2024 11:17:47 +0800 Subject: [PATCH] 10130 【后端】福地争夺资源功能 --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py | 308 ++++++++++++++++++++++++++++++++++++-------------- 1 files changed, 221 insertions(+), 87 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py index 008819d..a7b31dd 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py @@ -43,13 +43,14 @@ import math import json #领取状态 个位数标识 (可领取即已通知过玩家该封邮件,需要在邮件发生时和上线时设置状态 -#0 未通知,1 不可领取, 2 可领取, 3 已领取 +#0 未通知,1 不可领取, 2 可领取, 3 已领取,4 已删除 ( Unknown_State, Disable_State, Enable_State, -Yet_State -) = range(4) +Yet_State, +Del_State +) = range(5) CheckState_OK = 0 # 已审核 CheckState_No = 1 # 未审核 @@ -286,6 +287,8 @@ # @param curItemDict # @return IpyCompensationItem def MakeCompensationItem(curItemDict): + if not __checkMailItemDict(curItemDict): + return curItemData = IPY_GameServer.IpyCompensationItem() #curItemData.GUID = curItemDict['GUID'] curItemData.ItemID = curItemDict['ItemID'] @@ -307,7 +310,7 @@ def SendPersonalItemMailBatch(batchMailInfoList): ## 批量发送邮件 - mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource = batchMailInfoList + mailTypeKey, batchPlayerIDList, batchAddItemList, batchParamList, batchGold, batchGoldPaper, batchSilver, batchDetail, moneySource, crossMail = batchMailInfoList lenPlayerID = len(batchPlayerIDList) lenItem = len(batchAddItemList) @@ -332,7 +335,7 @@ silver = batchSilver[i] if lenSilver == lenPlayerID else 0 detail = batchDetail[i] if lenDetail == lenPlayerID else "" content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, str(paramList)) - SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource) + SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold, goldPaper, silver, detail=detail, moneySource=moneySource, crossMail=crossMail) return @@ -355,13 +358,62 @@ SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList) return +def __checkMailItemIDCount(itemID, itemCount, isAuctionItem): + ## 检查是否合法的邮件物品ID Count 数据 + if not (isinstance(itemID, int) or isinstance(itemID, long)): + return + if not (isinstance(itemCount, int) or isinstance(itemCount, long)): + return + if not (isinstance(isAuctionItem, int) or isinstance(isAuctionItem, long) or isinstance(isAuctionItem, bool)): + return + if itemID > ShareDefine.Def_UpperLimit_DWord or itemCount > ShareDefine.Def_UpperLimit_DWord or isAuctionItem > 255: + return + return True + +def __checkMailItemDict(curItemDict): + ## 检查是否合法的邮件物品dict信息 {"ItemID":xxx, "Count":xxx, "IsAuctionItem":xxx} + if not isinstance(curItemDict, dict): + return + if "ItemID" not in curItemDict or "Count" not in curItemDict: + return + itemID = curItemDict["ItemID"] + itemCount = curItemDict["Count"] + isAuctionItem = curItemDict.get("IsAuctionItem", 0) + if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem): + return + return curItemDict + +def __checkMailItemList(addItemList): + ## 检查是否合法的邮件物品列表 + addItemDictList = [] + for itemInfo in addItemList: + if isinstance(itemInfo, dict): + if not __checkMailItemDict(itemInfo): + return False, [] + addItemDictList.append(itemInfo) + continue + + if (isinstance(itemInfo, list) or isinstance(itemInfo, tuple)) and (len(itemInfo) == 3 or len(itemInfo) == 2): + itemID, itemCount = itemInfo[:2] + isAuctionItem = itemInfo[2] if len(itemInfo) > 2 else 0 + if not __checkMailItemIDCount(itemID, itemCount, isAuctionItem): + return False, [] + addItemDict = {} + addItemDict['ItemID'] = itemID + addItemDict['Count'] = itemCount + addItemDict['IsAuctionItem'] = isAuctionItem + addItemDictList.append(addItemDict) + else: + return False, [] + return True, addItemDictList + # 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改 ## 功能发放物品补偿/奖励邮件 # @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...] # @return GUID # @remarks addItemList支持append字典 def SendPersonalItemMail(title, content, limitTime, playerIDList, addItemList, gold = 0, goldPaper = 0, silver = 0, - detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False): + detail="", moneySource=ChConfig.Def_GiveMoney_Mail, crossMail=False, mailType=0): if not playerIDList: return "" @@ -373,25 +425,16 @@ if not curServerTime or curServerTime >= limitTime: GameWorld.DebugLog("功能发放物品补偿/奖励邮件,领取时间已超时,默认不添加!LimitTime=%s" % limitTime) return "" + isOK, addItemDictList = __checkMailItemList(addItemList) + if not isOK: + GameWorld.ErrLog("发送个人邮件错误: title=%s,content=%s,playerIDList=%s,addItemList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s,crossMail=%s" + % (title, content, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource, crossMail)) + return - addItemDictList = [] - for itemInfo in addItemList: - if isinstance(itemInfo, dict): - addItemDictList.append(itemInfo) - continue - - - if len(itemInfo) == 3: - itemID, itemCnt, isAuctionItem = itemInfo - else: - continue - - addItemDict = {} - addItemDict['ItemID'] = itemID - addItemDict['Count'] = itemCnt - addItemDict['IsAuctionItem'] = isAuctionItem - addItemDictList.append(addItemDict) - + gold = min(gold, ShareDefine.Def_UpperLimit_DWord) + goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord) + silver = min(silver, ShareDefine.Def_UpperLimit_DWord) + perMailItemCnt = IpyGameDataPY.GetFuncCfg("MailMaxItemCnt") mailCnt = max(1, int(math.ceil(len(addItemDictList)/float(perMailItemCnt)))) # 一封邮件最多5个物品 for i in xrange(mailCnt): @@ -400,20 +443,24 @@ startIndex = i*perMailItemCnt GUID = str(uuid.uuid1()) AddPersonalItem(GUID, addItemDictList[startIndex:startIndex + perMailItemCnt], playerIDList, - limitTime, "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys, title, content), + limitTime, GetMailText(title, content, mailType), gold, goldPaper, silver, detail, moneySource, crossMail) return GUID ## 发送纯文字个人补偿 # @param limitTime 可以传空 # @return None -def SendPersonalAsTextMail(PlayerID, title, content, limitTime): +def SendPersonalAsTextMail(PlayerID, title, content, limitTime, mailType=0): if GameWorld.IsCrossServer(): return GUID = str(uuid.uuid1()) PyAddPersonalCompensation(GUID, PlayerID, GameWorld.GetCurrentDataTimeStr(), limitTime, - "%s<$_$>%s<$_$>%s" % (ChConfig.Def_Mail_SenderSys,title, content)) + GetMailText(title, content, mailType)) return + +def GetMailText(title, content, mailType=0, sender=ChConfig.Def_Mail_SenderSys): + ## 获取邮件字段 Text 内容 + return "%s<$_$>%s<$_$>%s<$_$>%s" % (sender, title, content, mailType) def GetEntireCompensationInfo(checkState, limitLVType, limitLV): return checkState * 1000000 + limitLVType * 100000 + limitLV @@ -438,9 +485,10 @@ compensation = compensationMgr.PersonalCompensationAt(playerID, i) contentList = compensation.Text.split("<$_$>") - if len(contentList) != 3: + if len(contentList) < 3: continue - sender, title, content = contentList + sender, title, content = contentList[:3] + mailType = GameWorld.ToIntDef(contentList[3]) if len(contentList) > 3 else 0 if tempSign in content and tempSignEnd in content: title = content[content.index(tempSign) + len(tempSign):content.index(tempSignEnd)] @@ -459,7 +507,7 @@ recState = compensationMgr.FindPlayerRecState(playerID, GUID) infoDict = {"GUID":GUID, "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver, - "Sender":sender, "Title":title, "Content":content, "RecState":recState, + "Sender":sender, "Title":title, "Content":content, "RecState":recState, "MailType":mailType, "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList} retList.append(infoDict) @@ -508,9 +556,10 @@ return contentList = compensation.Text.split("<$_$>") - if len(contentList) != 3: + if len(contentList) < 3: return - sender, title, content = contentList + sender, title, content = contentList[:3] + mailType = GameWorld.ToIntDef(contentList[3]) if len(contentList) > 3 else 0 if searchTitle and searchTitle not in title: return @@ -532,7 +581,7 @@ continue itemList.append([itemID, curItem.Count, curItem.IsBind, curItem.UserData]) - compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV, + compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV, "MailType":mailType, "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver, "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, "OnlyServerID":compensation.ServerID, "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList} @@ -597,7 +646,7 @@ return successGUIDList def SendEntireMail(mailTypeKey, getDays, limitLV, limitLVType, addItemList=[], paramList=[], \ - gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail, GUID=""): + gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail, GUID="", mailType=0): ''' 发送全服邮件 @param mailTypeKey: 邮件模板key @param getDays: 有效天数 @@ -608,23 +657,16 @@ if not mailTypeKey or getDays <= 0: return - addItemDictList = [] - for itemInfo in addItemList: - if isinstance(itemInfo, dict): - addItemDictList.append(itemInfo) - continue - - if len(itemInfo) == 3: - itemID, itemCnt, isAuctionItem = itemInfo - else: - continue - - addItemDict = {} - addItemDict['ItemID'] = itemID - addItemDict['Count'] = itemCnt - addItemDict['IsAuctionItem'] = isAuctionItem - addItemDictList.append(addItemDict) - + isOK, addItemDictList = __checkMailItemList(addItemList) + if not isOK: + GameWorld.ErrLog("发送全服邮件错误: mailTypeKey=%s,addItemList=%s,paramList=%s,gold=%s,goldPaper=%s,silver=%s,detail=%s,moneySource=%s" + % (mailTypeKey, addItemList, paramList, gold, goldPaper, silver, detail, moneySource)) + return + + gold = min(gold, ShareDefine.Def_UpperLimit_DWord) + goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord) + silver = min(silver, ShareDefine.Def_UpperLimit_DWord) + if not GUID: GUID = str(uuid.uuid1()) @@ -640,7 +682,7 @@ PlayerJob = 127 # 默认全职业可领 serverID = 0 # 默认所有服务器ID - AddEntireItem(GUID, addItemDictList, limitTime, mailInfo, PlayerJob, "%s<$_$>%s<$_$>%s" % (sender, title, content), + AddEntireItem(GUID, addItemDictList, limitTime, mailInfo, PlayerJob, GetMailText(title, content, mailType, sender), gold, goldPaper, silver, detail, serverID) return @@ -659,11 +701,16 @@ #添加补偿包的所有物品 for addItemDict in addItemDictList: curItemData = MakeCompensationItem(addItemDict) + if not curItemData: + return GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData) createTime = GameWorld.GetCurrentDataTimeStr() #添加全服领取补偿条件 + gold = min(gold, ShareDefine.Def_UpperLimit_DWord) + goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord) + silver = min(silver, ShareDefine.Def_UpperLimit_DWord) GameWorld.GetCompensationMgr().AddEntireCompensationItem(GUID, createTime, LimitTime, mailInfo, PlayerJob, Text, gold, goldPaper, silver, serverID) checkState, limitLVType, limitLV = ParseEntireCompensationInfo(mailInfo) @@ -705,14 +752,19 @@ GameWorld.DebugLog("新增个人邮件: totalCount=%s,maxMailCount=%s" % (totalCount, maxMailCount), PlayerID) if delCount > 0: GameWorld.Log("个人邮件达到上限,需要删除!delCount=%s" % (delCount), PlayerID) + delGUIDList = GetPlayerDelMailGUIDList(PlayerID) #先取得要删除的GUID delGUIDs = [] - for i in xrange(delCount): - curIpyPersonalData = GameWorld.GetCompensationMgr().PersonalCompensationAt(PlayerID, i) - delGUIDs.append(curIpyPersonalData.GUID) + for _ in xrange(delCount): + if not delGUIDList: + break + delGUID = delGUIDList.pop(0) + curIpyPersonalData = GameWorld.GetCompensationMgr().FindPersonalCompensation(PlayerID, delGUID) + if curIpyPersonalData.GUID == delGUID: + delGUIDs.append(curIpyPersonalData.GUID) for guid in delGUIDs: - ClearPersonalCompensation(PlayerID, guid) + ClearPersonalCompensation(PlayerID, guid, "MaxCountLimiit") GameWorld.Log(" DeletePersonalCompensation GUID = %s" % guid, PlayerID) if curPlayer: @@ -721,10 +773,34 @@ #此处没有下发通知 mailType = moneySource - ChConfig.Def_GiveMoney_Unknown # type类型为byte,存值时需要处理下 + gold = min(gold, ShareDefine.Def_UpperLimit_DWord) + goldPaper = min(goldPaper, ShareDefine.Def_UpperLimit_DWord) + silver = min(silver, ShareDefine.Def_UpperLimit_DWord) GameWorld.GetCompensationMgr().AddPersonalCompensation(GUID, PlayerID, CreateTime, LimitTime, Text, mailType, gold, goldPaper, silver) + if PlayerID in PyGameData.g_playerDelMailGUIDDict: + guidList = PyGameData.g_playerDelMailGUIDDict[PlayerID] + guidList.append(GUID) return +def GetPlayerDelMailGUIDList(playerID): + ## 获取待删除的个人邮件GUID列表 + if playerID not in PyGameData.g_playerDelMailGUIDDict: + + timeGUIDList = [] + curPersonalCount = GameWorld.GetCompensationMgr().GetPersonalCompensationCount(playerID) + for i in xrange(curPersonalCount): + curMail = GameWorld.GetCompensationMgr().PersonalCompensationAt(playerID, i) + timeGUIDList.append([curMail.CreateTime, curMail.GUID]) + + timeGUIDList.sort() # 按创建时间升序排序 + delGUIDList = [] + for _, guid in timeGUIDList: + if guid not in delGUIDList: + delGUIDList.append(guid) + PyGameData.g_playerDelMailGUIDDict[playerID] = delGUIDList + + return PyGameData.g_playerDelMailGUIDDict[playerID] # 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改 ## 添加个人补偿 @@ -741,6 +817,8 @@ #添加补偿包的所有物品 for addItemDict in addItemDictList: curItemData = MakeCompensationItem(addItemDict) + if not curItemData: + return GameWorld.GetCompensationMgr().AddCompensationItem(GUID, curItemData) #offlinePlayerIDList = [] @@ -858,19 +936,32 @@ return # 删除个人邮件表 状态表,同一个GUID 可以多人领取,不能同时删除物品 -def ClearPersonalCompensation(curPlayerID, curGUID): +def ClearPersonalCompensation(curPlayerID, curGUID, eventName=""): GameWorld.GetCompensationMgr().DeletePersonalCompensation(curPlayerID, curGUID) GameWorld.GetCompensationMgr().DeletePlayerCompensationRec(curPlayerID, curGUID) #存在多人邮件的情况,故删除物品需检查是否最后一个领取者才可删除 if GameWorld.GetCompensationMgr().GetPersonalCountByGUID(curGUID) == 0: GameWorld.GetCompensationMgr().DeleteCompensationItem(curGUID) + + if curPlayerID in PyGameData.g_playerDelMailGUIDDict: + guidList = PyGameData.g_playerDelMailGUIDDict[curPlayerID] + if curGUID in guidList: + guidList.remove(curGUID) + if eventName: + # 有特殊操作删除的才记录,常规领取删除的默认无eventName,不记录 + DataRecordPack.DR_DelPersonalCompensation(curPlayerID, curGUID, eventName) return # 设置领取状态 def SetPrizeState(curPlayerID, GUID, prizeState, readState): state = readState*10 + prizeState GameWorld.GetCompensationMgr().AddPlayerRec(curPlayerID, GUID, state) + return + +def GetPrizeGetState(curPlayerID, GUID): + ## 获取领取状态 + return GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID) % 10 ##查找玩家可领取的补偿列表 # @param curPlayer @@ -907,9 +998,9 @@ states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, curRequire.GUID) readState = states/10 # 可读 curState = states%10 # 领取状态 - if curState in (Disable_State, Yet_State): + if curState in (Disable_State, Del_State): #不可领 或 已领 - + #GameWorld.DebugLog("该玩家当前全服邮件状态不下发: curState=%s,GUID=%s" % (curState, curRequire.GUID), curPlayerID) continue limitTime = datetime.datetime.strptime(curRequire.LimitTime, ChConfig.TYPE_Time_Format) @@ -918,6 +1009,11 @@ SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState) continue + if limitLVType == LimitLVType_Not and curPlayer.GetCreateRoleTime() > curRequire.CreateTime: + #GameWorld.DebugLog("升级后不可领取的邮件发送时间后创角的玩家默认不可领取! CreateRoleTime=%s > %s" % (curPlayer.GetCreateRoleTime(), curRequire.CreateTime)) + SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState) + continue + if limitLV > curLV: #等级不足 if limitLVType == LimitLVType_Not: @@ -936,7 +1032,7 @@ continue #可以用的奖励 - if Enable_State != curState: + if Enable_State != curState and curState != Yet_State: SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState) allList.append((curRequire.GUID, curRequire.Text, curRequire.CreateTime, curRequire.Gold, curRequire.GoldPaper, curRequire.Silver)) @@ -959,7 +1055,11 @@ subPack.Gold = gold subPack.GoldPaper = goldPaper subPack.Silver = silver - subPack.IsRead = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayer.GetPlayerID(), GUID)/10 + resState = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayer.GetPlayerID(), GUID) + if resState % 10 == Yet_State: + subPack.IsRead = Yet_State # 已领取 + else: + subPack.IsRead = resState / 10 # 是否已读 for index in xrange(curGUIDItemCount): curItem = GameWorld.GetCompensationMgr().FindItemAt(GUID, index) subPackItem = ChPyNetSendPack.tagGCCompensationItem() @@ -973,6 +1073,24 @@ sendPack.PackList.append(subPack) sendPack.Count = len(sendPack.PackList) NetPackCommon.SendFakePack(curPlayer, sendPack) + return + +def SyncQueryCompensationResultByGUID(curPlayer, notifyGUIDList): + curPlayerID = curPlayer.GetPlayerID() + notifyList = [] + compensationMgr = GameWorld.GetCompensationMgr() + for GUID in notifyGUIDList: + findCompensation = compensationMgr.FindPersonalCompensation(curPlayerID, GUID) + if findCompensation.PlayerID != curPlayerID: + findCompensation = compensationMgr.FindEntireCompensation(GUID) + if findCompensation.GUID != GUID: + # 找不到邮件 + continue + notifyList.append((findCompensation.GUID, findCompensation.Text, findCompensation.CreateTime, + findCompensation.Gold, findCompensation.GoldPaper, findCompensation.Silver)) + if not notifyList: + return + SyncQueryCompensationResult(curPlayer, notifyList) return ##03 03 玩家请求领取补偿#tagMGRequestCompensation @@ -995,7 +1113,7 @@ GameWorld.DebugLog("Compensation### OnMGRequestCompensation myPlayerID %s GUID %s"%(myPlayerID, GUID)) compensationType, curEntireRequire = CheckRequestCompensation(curPlayer, GUID) - if compensationType == Unknow_CompensationType: + if compensationType == Unknow_CompensationType or not curEntireRequire: #领取失败 curPlayer.SetDict(Def_RequestState, 0)#解锁 GameWorld.DebugLog("Compensation### OnMGRequestCompensation no found") @@ -1018,6 +1136,15 @@ def CheckRequestCompensation(curPlayer, GUID, isPersonnal = True): curPlayerID = curPlayer.GetID() + states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID) + readState = states/10 # 可读 + curState = states%10 # 领取状态 + + if curState in (Disable_State, Yet_State, Del_State): + #不可领 或 已领 + #GameWorld.DebugLog("当前邮件不可领取或已领: states=%s,curState=%s,GUID=%s" % (states, curState, GUID), curPlayerID) + return Unknow_CompensationType, None + if isPersonnal: #在个人补偿中 curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID) @@ -1027,13 +1154,6 @@ #--------- #在全服补偿中 - states = GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID) - readState = states/10 # 可读 - curState = states%10 # 领取状态 - - if curState in (Disable_State, Yet_State): - #不可领 或 已领 - return Unknow_CompensationType, None curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID) if curEntireRequire.GUID != GUID: #不再全服补偿中,删除记录 @@ -1140,15 +1260,20 @@ ##玩家领取补偿物品发放成功 # @param curPlayer, GUID # @return None -def GiveCompensationSuccess(curPlayer, GUID, CompensationType): +def GiveCompensationSuccess(curPlayer, GUID, CompensationType, isDel=False): curPlayerID = curPlayer.GetID() - NotifyCompensationResult(curPlayer, GUID, 1) - + SetPrizeState(curPlayerID, GUID, Yet_State, Read_State_Yes) # 设置为已领取 #流向记录 DataRecordPack.DR_GiveCompensationSuccess(curPlayerID, GUID) + if not isDel: + SyncQueryCompensationResultByGUID(curPlayer, [GUID]) + return + + NotifyCompensationResult(curPlayer, GUID, 1) + #全服奖励领取记录变更为已领取 if CompensationType == Entire_CompensationType: - GameWorld.GetCompensationMgr().AddPlayerRec(curPlayerID, GUID, 10 + Yet_State) + SetPrizeState(curPlayerID, GUID, Del_State, Read_State_Yes) return #个人奖励领取条目执行删除 if CompensationType == Personal_CompensationType: @@ -1199,14 +1324,16 @@ mailText = curMail.Text # 通知类模板邮件,过天可直接删除 - if tempSign in mailText and tempSignEnd in mailText and CheckCanDelCompensation(curMail, curMail.GUID): - #tempKey = mailText[mailText.index(tempSign) + len(tempSign):mailText.index(tempSignEnd)] - #GameWorld.DebugLog("过天删除无附件通知类邮件模板! tempKey=%s %s, %s" % (tempKey, curMail.PlayerID, curMail.GUID)) - needClearGUIDList.append([curMail.PlayerID, curMail.GUID]) - player = GameWorld.GetPlayerManager().FindPlayerByID(curMail.PlayerID) - if player and player.GetInitOK(): - NotifyCompensationResult(player, curMail.GUID, 1) - continue + if tempSign in mailText and tempSignEnd in mailText and CheckCanDelCompensation(curMail, curMail.GUID, curMail.PlayerID): + tempKey = mailText[mailText.index(tempSign) + len(tempSign):mailText.index(tempSignEnd)] + notClearMailKeyList = IpyGameDataPY.GetFuncEvalCfg("MailSet", 1) + if tempKey not in notClearMailKeyList: + #GameWorld.DebugLog("过天删除无附件通知类邮件模板! tempKey=%s %s, %s" % (tempKey, curMail.PlayerID, curMail.GUID)) + needClearGUIDList.append([curMail.PlayerID, curMail.GUID]) + player = GameWorld.GetPlayerManager().FindPlayerByID(curMail.PlayerID) + if player and player.GetInitOK(): + NotifyCompensationResult(player, curMail.GUID, 1) + continue # 超过接收邮件30天则完全删除此邮件 limitTime = datetime.datetime.strptime(curMail.CreateTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30) @@ -1217,7 +1344,7 @@ #删除过期补偿信息, 没有主动通知在线玩家 for playerID, GUID in needClearGUIDList: - ClearPersonalCompensation(playerID, GUID) + ClearPersonalCompensation(playerID, GUID, "Timeout") return ## 清理超时补偿, 个人邮件在超过上限后才会自动删除 @@ -1281,12 +1408,13 @@ #在个人补偿中 curPersonalCompensation = GameWorld.GetCompensationMgr().FindPersonalCompensation(curPlayerID, GUID) if curPersonalCompensation.PlayerID == curPlayerID: - if not CheckCanDelCompensation(curPersonalCompensation, GUID): + if not CheckCanDelCompensation(curPersonalCompensation, GUID, curPlayerID): #有附件不可删除 + GameWorld.DebugLog("该个人邮件不可删除: %s" % GUID, curPlayerID) NotifyCompensationResult(curPlayer, GUID, 0) return - ClearPersonalCompensation(curPlayerID, GUID) + ClearPersonalCompensation(curPlayerID, GUID, "ClientDel") NotifyCompensationResult(curPlayer, GUID, 1) #GameWorld.DebugLog("个人补偿中OnDelCompensation:%s"%GUID) return @@ -1301,12 +1429,13 @@ #全服邮件 curEntireRequire = GameWorld.GetCompensationMgr().FindEntireCompensation(GUID) if curEntireRequire.GUID == GUID: - if not CheckCanDelCompensation(curEntireRequire, GUID): + if not CheckCanDelCompensation(curEntireRequire, GUID, curPlayerID): #有附件不可删除 + GameWorld.DebugLog("该全服邮件不可删除: %s" % GUID, curPlayerID) NotifyCompensationResult(curPlayer, GUID, 0) return - SetPrizeState(curPlayerID, GUID, Disable_State, GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)/10) + SetPrizeState(curPlayerID, GUID, Del_State, GameWorld.GetCompensationMgr().FindPlayerRecState(curPlayerID, GUID)/10) NotifyCompensationResult(curPlayer, GUID, 1) #GameWorld.DebugLog("全服邮件OnDelCompensation:%s"%GUID) return @@ -1314,7 +1443,12 @@ NotifyCompensationResult(curPlayer, GUID, 0) # 有附件的情况玩家不可主动删除邮件,避免误操作;系统可删除不用调用此接口 -def CheckCanDelCompensation(mailObj, GUID): +def CheckCanDelCompensation(mailObj, GUID, playerID=0): + if playerID: + if GetPrizeGetState(playerID, GUID) == Yet_State: + #GameWorld.DebugLog("已领取的邮件可删除: %s" % GUID, playerID) + return True + if mailObj.Gold or mailObj.GoldPaper or mailObj.Silver: # 有附加货币不可删除 return False -- Gitblit v1.8.0