From 3dd9789a269c121b2f6490aa1845fd2a192be370 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 15 四月 2019 16:35:21 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(进入动态分布线路的跨服地图分配规则优化,功能对应虚拟线路支持人数控制分流)
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py | 271 ++++++++++++++++++++++++++++----------
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py | 15 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_OpenFB.py | 7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py | 16 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py | 2
ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 7 +
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 2
ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py | 5
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py | 7
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 10 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 11 +
14 files changed, 268 insertions(+), 98 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index b65808d..ed5051f 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -683,20 +683,26 @@
Def_FBMapID_DemonKing = 22030
#骑宠Boss
Def_FBMapID_HorsePetBoss = 31200
+#跨服灵草园
+Def_FBMapID_CrossGrasslandLing = 32040
+#跨服仙草园
+Def_FBMapID_CrossGrasslandXian = 32050
#需要刷世界BOSS的副本
WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing]
#跨服地图
-Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing]
+Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
#跨服分区类型配置, 没配置的默认 CrossZoneComm
Def_CrossZoneTypeName = {Def_FBMapID_CrossPenglai:"CrossZoneComm",
Def_FBMapID_CrossDemonKing:"CrossZonePK",
+ Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
+ Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
}
#跨服分区对应地图配置表名
Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
}
#需要动态分配线路的跨服地图
-Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing]
+Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
#同系职业枚举
JOB_TYPY_COUNT = 5
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py
index bdf7df7..390ae32 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py
@@ -26,6 +26,7 @@
import CrossRealmMsg
import ShareDefine
import PyGameData
+import PlayerFB
import time
@@ -65,11 +66,7 @@
# 动态线路分配的
elif dataMapID in ChConfig.Def_CrossDynamicLineMap:
- zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {}) # {dataMapID:{(zoneID, funcLineID):[mapID, copyMapID], ...}, ...}
- for zoneLineInfo, mapCopyInfo in zoneLineDict.items():
- if realMapID == mapCopyInfo[0] and copyMapID == mapCopyInfo[1]:
- return zoneLineInfo[0]
- return 0
+ return PlayerFB.GetCrossDynamicLineZoneID(dataMapID, realMapID, copyMapID)
return 0
def __GetCrossBossRecData(zoneID, bossID):
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 23a8356..8bb6ecb 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -92,7 +92,7 @@
PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
elif msgType == ShareDefine.ClientServerMsg_EnterFB:
- PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData)
+ PlayerFB.ClientServerMsg_EnterFB(serverGroupID, msgData, tick)
elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
MapServer_CrossSetPlayerAttrValue(msgData)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index 9ab6681..6390293 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -61,6 +61,7 @@
import IPY_PlayerDefine
import CrossRealmPK
import AuctionHouse
+import PlayerFB
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -490,6 +491,9 @@
# @remarks 函数详细说明.
def __Func_PlayerDisconnect(curPlayer, tick):
+ if GameWorld.IsCrossServer():
+ PlayerFB.OnPlayerDisconnectCrossServer(curPlayer)
+
#跨服匹配PK
CrossRealmPK.OnLeaveServer(curPlayer)
@@ -753,6 +757,9 @@
#改到mapServer登录成功通知
#Sync_PyServerDataTimeToClient(curPlayer, tick)
+ if GameWorld.IsCrossServer():
+ PlayerFB.PlayerLoginLoadCrossMapOK(curPlayer)
+
PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
#刷新人物日期状态
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index e9da661..ff3f03e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -38,6 +38,52 @@
import random
#---------------------------------------------------------------------
+## 跨服地图动态分配的功能线路,如果有人数上限的,则同分区同地图玩法的可能同时存在多个相同功能线路的数据
+class CrossFuncLineInfo():
+
+ def __init__(self):
+ self.mapID = 0
+ self.copyMapID = 0
+ self.funcLineDataCache = None # 功能线路自定义缓存数据
+ return
+
+ def OnCopyMapClose(self, funcLineDataCache):
+ self.mapID = 0
+ self.copyMapID = 0
+ self.funcLineDataCache = funcLineDataCache
+ return
+
+## 跨服地图动态分配的虚拟线路信息
+class CrossCopyMapInfo():
+
+ def __init__(self, zoneID, funcLineID):
+ self.zoneID = zoneID
+ self.funcLineID = funcLineID
+ self.openState = 0
+ self.fbPlayerDict = {} # 副本中的玩家信息 {playerID:serverGroupID, ...}
+ self.waitPlayerDict = {} # 等待进入的玩家信息 {playerID:[serverGroupID, tick], ...}
+ return
+
+ def OnRequestEnterCrossCopyMap(self, playerID, serverGroupID, tick, copyMapPlayerMax):
+ # 已经在请求队列里,可进入
+ if playerID in self.waitPlayerDict or not copyMapPlayerMax:
+ self.waitPlayerDict[playerID] = [serverGroupID, tick]
+ return True
+
+ # 移除请求进入超时的玩家
+ for waitPlayerID, playerInfo in self.waitPlayerDict.items():
+ serverGroupID, requestTick = playerInfo
+ if tick - requestTick > 60000: # 请求进入时间保留1分钟
+ self.waitPlayerDict.pop(waitPlayerID)
+
+ # 判断是否超过人数上限
+ fbPlayerCount, waitPlayerCount = len(self.fbPlayerDict), len(self.waitPlayerDict)
+ if fbPlayerCount + waitPlayerCount >= copyMapPlayerMax:
+ return False
+
+ self.waitPlayerDict[playerID] = [serverGroupID, tick]
+ return True
+
#---------------------------------------------------------------------
def GetFBLineIpyData(mapID, lineID, isDefaultLine=True):
mapID = GetRecordMapID(mapID)
@@ -76,31 +122,35 @@
return dataMapID
return mapID
-def ClientServerMsg_EnterFB(serverGroupID, msgData):
+def ClientServerMsg_EnterFB(serverGroupID, msgData, tick):
## 收到子服请求进入动态分配的跨服副本
playerID = msgData["PlayerID"]
dataMapID = msgData["DataMapID"]
funcLineID = msgData["FuncLineID"]
+ zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(dataMapID, serverGroupID)
+ if not zoneIpyData:
+ return
+ zoneID = zoneIpyData.GetZoneID()
+
+ copyMapPlayerMax = 0 # 0为不限制人数,默认不限制
if dataMapID == ChConfig.Def_FBMapID_CrossDemonKing:
- zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(dataMapID, serverGroupID)
- if not zoneIpyData:
- return
- zoneID = zoneIpyData.GetZoneID()
bossID = msgData["BossID"]
if not CrossBoss.GetCrossBossIsAliveOrCanReborn(zoneID, bossID):
GameWorld.DebugLog("当前跨服妖王死亡状态,不可进入! serverGroupID=%s,funcLineID=%s,zoneID=%s,bossID=%s" % (serverGroupID, funcLineID, zoneID, bossID))
return
- mapCopyLineInfo = __GetCrossDynamicLineInfo(dataMapID, funcLineID, zoneID)
- if not mapCopyLineInfo:
- return
- mapID, copyMapID, isOpenNew = mapCopyLineInfo
+ elif dataMapID in [ChConfig.Def_FBMapID_CrossGrasslandLing, ChConfig.Def_FBMapID_CrossGrasslandXian]:
+ copyMapPlayerMax = 10
- # 如果是等待线路启动中的直接返回,等启动好后再通知可进入
- if __AddWaitCrossFBOpenPlayer(mapID, copyMapID, isOpenNew, playerID, serverGroupID):
- return
else:
+ return
+
+ mapCopyLineInfo = __GetCrossDynamicLineInfo(playerID, serverGroupID, dataMapID, funcLineID, zoneID, copyMapPlayerMax, tick)
+ if not mapCopyLineInfo:
+ return
+ mapID, copyMapID, openState = mapCopyLineInfo
+ if not openState:
return
playerIDList = [playerID]
@@ -130,32 +180,57 @@
return
-def __GetCrossDynamicLineInfo(dataMapID, funcLineID, zoneID):
- ## 获取跨服分区对应动态分配的副本地图虚拟线路信息
-
- isOpenNew = False
+def __GetCrossDynamicLineInfo(playerID, serverGroupID, dataMapID, funcLineID, zoneID, copyMapPlayerMax, tick):
+ '''获取跨服分区对应动态分配的副本地图虚拟线路信息, 由于需要支持多地图分流,所以直接由GameServer管理分配
+ 每个功能线路支持按人数分流,超过最大人数后可开启一条相同功能线路的虚拟线路进行分流,所以同一分区同一地图的功能线路ID可能对应多条虚拟线路
+ '''
+
zoneLineKey = (zoneID, funcLineID)
if dataMapID not in PyGameData.g_crossDynamicLineInfo:
PyGameData.g_crossDynamicLineInfo[dataMapID] = {}
- zoneLineDict = PyGameData.g_crossDynamicLineInfo[dataMapID] # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[mapID, copyMapID], ...}, ...}
- if zoneLineKey in zoneLineDict:
- mapID, copyMapID = zoneLineDict[zoneLineKey]
- GameWorld.DebugLog("已存在该分区功能线路ID,不需要重新分配: zoneID=%s,funcLineID=%s,mapID=%s,copyMapID=%s" % (zoneID, funcLineID, mapID, copyMapID))
- return mapID, copyMapID, isOpenNew
+ zoneLineDict = PyGameData.g_crossDynamicLineInfo[dataMapID] # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
+ if zoneLineKey not in zoneLineDict:
+ zoneLineDict[zoneLineKey] = []
+ funcLineObjList = zoneLineDict[zoneLineKey]
+ newFuncLineNum = None
+ newFuncLineObj = None
+ for index, funcLineObj in enumerate(funcLineObjList, 1):
+ mapID, copyMapID = funcLineObj.mapID, funcLineObj.copyMapID
+ if not mapID:
+ newFuncLineNum, newFuncLineObj = index, funcLineObj
+ break
+
+ key = (mapID, copyMapID)
+ if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
+ GameWorld.ErrLog("已经分配的虚拟线路不存在缓存对应关系里!zoneID=%s,funcLineID=%s,mapID=%s,copyMapID=%s"
+ % (zoneID, funcLineID, mapID, copyMapID))
+ continue
+
+ copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
+ openState = copyMapObj.openState
+ canEnter = copyMapObj.OnRequestEnterCrossCopyMap(playerID, serverGroupID, tick, copyMapPlayerMax)
+ if canEnter:
+ #GameWorld.DebugLog("可进入动态分布的虚拟线路! mapID=%s,copyMapID=%s,openState=%s" % (mapID, copyMapID, openState))
+ #GameWorld.DebugLog(" 副本中的玩家ID: %s" % copyMapObj.fbPlayerDict)
+ #GameWorld.DebugLog(" 等待中的玩家ID: %s" % copyMapObj.waitPlayerDict)
+ return mapID, copyMapID, openState
+
if dataMapID == ChConfig.Def_FBMapID_CrossDemonKing:
mapIDList = IpyGameDataPY.GetFuncEvalCfg("CrossDemonKingMap", 1)
-
+ elif dataMapID == ChConfig.Def_FBMapID_CrossGrasslandLing:
+ mapIDList = [dataMapID]
+ elif dataMapID == ChConfig.Def_FBMapID_CrossGrasslandXian:
+ mapIDList = [dataMapID]
# 其他地图待扩展
else:
return
-
- usedMapCopyList = zoneLineDict.values() # 已经使用中的地图虚拟线路
+
openMapID, openCopyMapID = 0, 0
for mapID in mapIDList:
maxCopyMapCount = PyGameData.g_crossMapCopyMapCountDict.get(mapID, 0)
for copyMapID in xrange(maxCopyMapCount):
- if [mapID, copyMapID] not in usedMapCopyList:
+ if (mapID, copyMapID) not in PyGameData.g_crossDynamicLineCopyMapInfo:
openMapID, openCopyMapID = mapID, copyMapID
break
if openMapID:
@@ -164,50 +239,54 @@
GameWorld.ErrLog("没有空余的虚拟线路,无法动态开启跨服副本!dataMapID=%s, funcLineID=%s, zoneID=%s, mapIDList=%s"
% (dataMapID, funcLineID, zoneID, mapIDList))
return
- isOpenNew = True
- mapID, copyMapID = openMapID, openCopyMapID
- zoneLineDict[zoneLineKey] = [mapID, copyMapID]
- propertyID = zoneID * 1000 + funcLineID
+ if newFuncLineObj == None:
+ newFuncLineObj = CrossFuncLineInfo()
+ funcLineObjList.append(newFuncLineObj)
+ newFuncLineNum = len(funcLineObjList)
+ mapID, copyMapID = openMapID, openCopyMapID
+ newFuncLineObj.mapID = mapID
+ newFuncLineObj.copyMapID = copyMapID
+ funcLineDataCache = newFuncLineObj.funcLineDataCache
+
+ key = (mapID, copyMapID)
+ copyMapObj = CrossCopyMapInfo(zoneID, funcLineID)
+ PyGameData.g_crossDynamicLineCopyMapInfo[key] = copyMapObj
+ copyMapObj.waitPlayerDict[playerID] = [serverGroupID, tick]
+ openState = copyMapObj.openState
+
+ propertyID = int("%d%03d%d" % (zoneID, funcLineID, newFuncLineNum))
GameWorld.DebugLog("不存在该分区功能线路ID,重新分配: zoneID=%s,funcLineID=%s,mapID=%s,copyMapID=%s,propertyID=%s"
% (zoneID, funcLineID, mapID, copyMapID, propertyID))
# 通知地图开启新的地图虚拟分线
- msgInfo = str([copyMapID, propertyID])
+ msgInfo = str([copyMapID, propertyID, funcLineDataCache])
GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, mapID, "OpenFB", msgInfo, len(msgInfo))
- return mapID, copyMapID, isOpenNew
+ return mapID, copyMapID, openState
-def __AddWaitCrossFBOpenPlayer(mapID, copyMapID, isOpenNew, playerID, serverGroupID):
- ## 添加跨服玩家进入等待动态副本虚拟线路开启队列
-
- if mapID not in PyGameData.g_crossDynamicLineOpeningInfo:
- PyGameData.g_crossDynamicLineOpeningInfo[mapID] = {}
- openingMapCopyIDDict = PyGameData.g_crossDynamicLineOpeningInfo[mapID] # 跨服动态线路正在开启中的线路信息 {mapID:{copyMapID:{playerID:serverGroupID, ...}, ...}, ...}
-
- if isOpenNew or copyMapID in openingMapCopyIDDict:
- if copyMapID not in openingMapCopyIDDict:
- openingMapCopyIDDict[copyMapID] = {}
- waitingPlayerDict = openingMapCopyIDDict[copyMapID]
- waitingPlayerDict[playerID] = serverGroupID
- GameWorld.Log("添加玩家进入等待跨服动态副本虚拟线路开启队列: mapID=%s,copyMapID=%s,isOpenNew=%s,playerID=%s,serverGroupID=%s"
- % (mapID, copyMapID, isOpenNew, playerID, serverGroupID))
- GameWorld.Log(" PyGameData.g_crossDynamicLineOpeningInfo=%s" % PyGameData.g_crossDynamicLineOpeningInfo)
- return True
- return False
+def GetCrossDynamicLineZoneID(dataMapID, mapID, copyMapID):
+ ## 获取跨服动态分配的虚拟线路对应分区ID
+ zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {})
+ for key, funcLineObjList in zoneLineDict.items():
+ for funcLineObj in funcLineObjList:
+ if funcLineObj.mapID == mapID and funcLineObj.copyMapID == copyMapID:
+ zoneID = key[0]
+ return zoneID
+ return 0
def OnCrossDynamicLineOpen(mapID, copyMapID):
## 动态分配线路的地图虚拟线路启动成功
- if mapID not in PyGameData.g_crossDynamicLineOpeningInfo:
+ key = (mapID, copyMapID)
+ if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
return
- openingCopyMapDict = PyGameData.g_crossDynamicLineOpeningInfo[mapID]
- waitingPlayerDict = openingCopyMapDict.pop(copyMapID, {})
- if not waitingPlayerDict:
- return
+ copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
+ copyMapObj.openState = 1
# 通知子服等待中的玩家可以进入副本
serverPlayerIDListDict = {}
- for playerID, serverGroupID in waitingPlayerDict.items():
+ for playerID, playerInfo in copyMapObj.waitPlayerDict.items():
+ serverGroupID = playerInfo[0]
if serverGroupID not in serverPlayerIDListDict:
serverPlayerIDListDict[serverGroupID] = []
playerIDList = serverPlayerIDListDict[serverGroupID]
@@ -220,26 +299,29 @@
retInfo = [playerIDList, dataMapID, mapID, copyMapID]
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
- GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
- GameWorld.DebugLog(" PyGameData.g_crossDynamicLineOpeningInfo=%s" % PyGameData.g_crossDynamicLineOpeningInfo)
+ #GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
+ #GameWorld.DebugLog(" PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
return
-def OnCrossDynamicLineClose(mapID, copyMapID):
+def OnCrossDynamicLineClose(mapID, copyMapID, funcLineDataCache):
## 动态分配线路的地图虚拟线路关闭
dataMapID = GetRecordMapID(mapID)
GameWorld.Log("动态分配虚拟线路关闭 dataMapID=%s,mapID=%s,copyMapID=%s" % (dataMapID, mapID, copyMapID))
zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {})
- for key, mapCopyInfo in zoneLineDict.items():
- if mapCopyInfo[0] == mapID and mapCopyInfo[1] == copyMapID:
- zoneLineDict.pop(key)
- break
-
- openingCopyMapDict = PyGameData.g_crossDynamicLineOpeningInfo.get(mapID, {})
- openingCopyMapDict.pop(copyMapID, {})
+ for key, funcLineObjList in zoneLineDict.items():
+ for funcLineObj in funcLineObjList:
+ if funcLineObj.mapID == mapID and funcLineObj.copyMapID == copyMapID:
+ funcLineObj.OnCopyMapClose(funcLineDataCache)
+ zoneID, funcLineID = key
+ GameWorld.Log(" 分区对应功能线路虚拟分线关闭: zoneID=%s,dataMapID%s,funcLineID=%s" % (zoneID, dataMapID, funcLineID))
+ break
- GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
- GameWorld.DebugLog(" PyGameData.g_crossDynamicLineOpeningInfo=%s" % PyGameData.g_crossDynamicLineOpeningInfo)
+ key = (mapID, copyMapID)
+ PyGameData.g_crossDynamicLineCopyMapInfo.pop(key, {})
+
+ #GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
+ #GameWorld.DebugLog(" PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
return
def OnCrossDynamicMapReset(mapID, copyMapCount):
@@ -249,14 +331,61 @@
GameWorld.Log("动态分配虚拟线路地图重置 dataMapID=%s,mapID=%s,copyMapCount=%s" % (dataMapID, mapID, copyMapCount))
PyGameData.g_crossMapCopyMapCountDict[mapID] = copyMapCount
- zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {})
- for key, mapCopyInfo in zoneLineDict.items():
- if mapCopyInfo[0] == mapID:
- zoneLineDict.pop(key)
+ zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {})
+ for key, funcLineObjList in zoneLineDict.items():
+ for funcLineObj in funcLineObjList:
+ if funcLineObj.mapID == mapID:
+ funcLineObj.OnCopyMapClose(None)
- PyGameData.g_crossDynamicLineOpeningInfo.pop(mapID, None)
+ for key in PyGameData.g_crossDynamicLineCopyMapInfo.keys():
+ if key[0] == mapID:
+ PyGameData.g_crossDynamicLineCopyMapInfo.pop(key)
+
+ #GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
+ #GameWorld.DebugLog(" PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
return
+def PlayerLoginLoadCrossMapOK(curPlayer):
+ ## 玩家登录跨服地图
+
+ mapID, copyMapID = curPlayer.GetRealMapID(), curPlayer.GetFBID()
+ key = (mapID, copyMapID)
+ if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
+ return
+ copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
+
+ playerID = curPlayer.GetPlayerID()
+ serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+ copyMapObj.waitPlayerDict.pop(playerID, None)
+ copyMapObj.fbPlayerDict[playerID] = serverGroupID
+
+ #GameWorld.DebugLog("玩家登录动态分配的跨服地图: GetMapID=%s,GetRealMapID=%s,GetFBID()=%s,serverGroupID=%s"
+ # % (curPlayer.GetMapID(), mapID, copyMapID, serverGroupID), playerID)
+ #GameWorld.DebugLog(" 副本中的玩家ID: %s" % copyMapObj.fbPlayerDict)
+ #GameWorld.DebugLog(" 等待中的玩家ID: %s" % copyMapObj.waitPlayerDict)
+ return
+
+def OnPlayerDisconnectCrossServer(curPlayer):
+ ## 玩家离开跨服服务器
+
+ mapID, copyMapID = curPlayer.GetRealMapID(), curPlayer.GetFBID()
+ key = (mapID, copyMapID)
+ if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
+ return
+ copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
+
+ playerID = curPlayer.GetPlayerID()
+ copyMapObj.waitPlayerDict.pop(playerID, None)
+ copyMapObj.fbPlayerDict.pop(playerID, None)
+
+ #GameWorld.DebugLog("玩家退出动态分配的跨服地图: GetMapID=%s,GetRealMapID=%s,GetFBID()=%s"
+ # % (curPlayer.GetMapID(), mapID, copyMapID), playerID)
+ #GameWorld.DebugLog(" 副本中的玩家ID: %s" % copyMapObj.fbPlayerDict)
+ #GameWorld.DebugLog(" 等待中的玩家ID: %s" % copyMapObj.waitPlayerDict)
+ return
+
+##--------------------------------------------------------------------------------------------------
+
## 请求进入副本分线
# @param curPlayer: 请求玩家
# @param queryCallName: 请求回调名
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
index ffb1c07..1c96456 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -518,8 +518,8 @@
return
if callName == "DynamicLineMapClose":
- realMapID, copyMapID = eval(resultName)
- PlayerFB.OnCrossDynamicLineClose(realMapID, copyMapID)
+ realMapID, copyMapID, funcLineDataCache = eval(resultName)
+ PlayerFB.OnCrossDynamicLineClose(realMapID, copyMapID, funcLineDataCache)
return
if callName == "DynamicLineMapInitOK":
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
index 45bed4c..7b93dff 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyGameData.py
@@ -101,7 +101,6 @@
g_crossSetPlayerAttr = {} # 跨服玩家更新玩家数据 {playerID:[[setType, setDict], ...], ...}
g_crossMapCopyMapCountDict = {} # 跨服地图动态分配虚拟线路条数信息 {mapID:copyMapCount, ...}
-g_crossDynamicLineInfo = {} # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[mapID, copyMapID], ...}, ...}
-g_crossDynamicLineOpeningInfo = {} # 跨服动态线路正在开启中的线路信息 {mapID:{copyMapID:{playerID:serverGroupID, ...}, ...}, ...}
-
+g_crossDynamicLineInfo = {} # 跨服动态线路信息 {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
+g_crossDynamicLineCopyMapInfo = {} # 跨服动态线路虚拟线路信息 {(mapID, copyMapID):CrossCopyMapInfo, ...}
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 9b78803..7368ff9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1784,16 +1784,20 @@
Def_FBMapID_HorsePetBoss = 31200
#缥缈宝藏
Def_FBMapID_FairyTreasure = 31190
+#跨服灵草园
+Def_FBMapID_CrossGrasslandLing = 32040
+#跨服仙草园
+Def_FBMapID_CrossGrasslandXian = 32050
#注册上传跨服服务器数据后直接进入跨服服务器的地图
-RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing]
+RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
#跨服地图
-Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing]
+Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
#跨服分区对应地图配置表名
Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
}
#需要动态分配线路的跨服地图
-Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing]
+Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
#副本关闭时未拾取的物品邮件发放给玩家
#这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
@@ -1885,6 +1889,7 @@
'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
'CrossDemonKing':[Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing], #妖王
+ 'CrossGrassland':[Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian], #草园
'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
index f8d42f1..7754419 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
@@ -60,13 +60,14 @@
def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
return ipyEnterPosInfo
-def GetCurFBLineBOSSID(lineID=-1):
+def GetCurFBLineBOSSID(mapID=-1, lineID=-1):
#该分线刷的BOSSID
+ if mapID == -1:
+ mapID = ChConfig.Def_FBMapID_CrossDemonKing if GameWorld.IsCrossServer() else ChConfig.Def_FBMapID_DemonKing
if lineID == -1:
lineID = GetCurFBFuncLineID()
- if lineID == -1:
+ if mapID == -1 or lineID == -1:
return 0
- mapID = ChConfig.Def_FBMapID_CrossDemonKing if GameWorld.IsCrossServer() else ChConfig.Def_FBMapID_DemonKing
ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
if not ipyData:
return 0
@@ -76,13 +77,13 @@
def GetCurFBFuncLineID():
## 获取本线路功能线路ID
if GameWorld.IsCrossServer():
- return GameWorld.GetGameWorld().GetPropertyID() % 1000
+ return GameWorld.GetGameWorld().GetPropertyID() % 10000 / 10
return GameWorld.GetGameWorld().GetPropertyID() - 1
def GetCurFBLineZoneID():
## 获取本线路所属跨服分区
if GameWorld.IsCrossServer():
- return GameWorld.GetGameWorld().GetPropertyID() / 1000
+ return GameWorld.GetGameWorld().GetPropertyID() / 10000
return 0
## 进副本
@@ -90,7 +91,7 @@
playerID = curPlayer.GetPlayerID()
zoneID = GetCurFBLineZoneID()
funcLineID = GetCurFBFuncLineID()
- bossID = GetCurFBLineBOSSID(funcLineID)
+ bossID = GetCurFBLineBOSSID(lineID=funcLineID)
visitCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
GameWorld.Log("DoEnterFB zoneID=%s,funcLineID=%s,bossID=%s,visitCount=%s" % (zoneID, funcLineID, bossID, visitCount), playerID)
PyGameData.g_fbPickUpItemDict.pop(playerID, 0)
@@ -154,7 +155,7 @@
def __FBNPCOnKilled(curNPC, tick):
bossID = curNPC.GetNPCID()
funcLineID = GetCurFBFuncLineID()
- if bossID != GetCurFBLineBOSSID(funcLineID):
+ if bossID != GetCurFBLineBOSSID(lineID=funcLineID):
return
zoneID = GetCurFBLineZoneID()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
new file mode 100644
index 0000000..d9fc0c7
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossGrassland.py
@@ -0,0 +1,16 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+##@package GameWorldLogic.FBProcess.GameLogic_CrossGrassland
+#
+# @todo:跨服草园
+# @author hxp
+# @date 2019-04-15
+# @version 1.0
+#
+# 详细描述: 跨服草园
+#
+#-------------------------------------------------------------------------------
+#"""Version = 2019-04-15 16:30"""
+#-------------------------------------------------------------------------------
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
index 9143a93..fa0def1 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py
@@ -172,7 +172,10 @@
FreeOrClearFBByAutoSize(gameWorld)
if gameWorld.GetMapID() in ChConfig.Def_CrossDynamicLineMap:
- msgInfo = str([gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()])
+ realMapID, copyMapID = gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()
+ key = (mapID, copyMapID)
+ funcLineDataCache = PyGameData.g_crossFuncLineDataCache.pop(key, None)
+ msgInfo = str([realMapID, copyMapID, funcLineDataCache])
GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapClose", msgInfo, len(msgInfo))
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 65d1b72..a939d53 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1630,7 +1630,7 @@
if mapID in ChConfig.Def_CrossDynamicLineMap:
extendInfo = {}
if mapID == ChConfig.Def_FBMapID_CrossDemonKing:
- bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(lineID)
+ bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(mapID, lineID)
if not bossID:
return
extendInfo["BossID"] = bossID
@@ -1738,7 +1738,7 @@
if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
extendParamList = [bossID, curPlayer.GetFamilyID()]
elif mapID == ChConfig.Def_FBMapID_DemonKing:
- bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(lineID)
+ bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(mapID, lineID)
extendParamList = [bossID]
SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_OpenFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_OpenFB.py
index 85e2209..3dbeb61 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_OpenFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_OpenFB.py
@@ -17,6 +17,7 @@
import GameWorld
import IPY_GameWorld
+import PyGameData
#逻辑实现
@@ -28,7 +29,7 @@
# @return "True" or "False" or ""
# @remarks 函数详细说明.
def DoLogic(query_Type, query_ID, paramList, tick):
- copyMapID, propertyID = paramList
+ copyMapID, propertyID, funcLineDataCache = paramList
gameWorldManager = GameWorld.GetGameWorld()
maxCopyCount = gameWorldManager.GetGameWorldCount()
@@ -51,6 +52,10 @@
GameWorld.Log("GY_Query_OpenFB copyMapID=%s, propertyID=%s" % (copyMapID, propertyID))
tagGameWorld.SetFBFirstOpen(1) # 开启副本
tagGameWorld.SetPropertyID(propertyID)
+ if funcLineDataCache:
+ mapID = gameWorldManager.GetRealMapID()
+ key = (mapID, copyMapID)
+ PyGameData.g_crossFuncLineDataCache[key] = funcLineDataCache
return ''
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index 1fc3350..3afd72b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -101,3 +101,5 @@
g_horsePetBossPlayerHurtDict = {} #骑宠boss信息 {lineID:{playerID:[playerName,hurt]}}
g_customFBPrizeInfo = {} #自定义副本奖励 {playerID:[mapID, funcLineID, [奖励物品列表], ...}
+
+g_crossFuncLineDataCache = {} # 动态分配的跨服虚拟分线数据缓存 {(mapID, copyMapID):funcLineDataCache, ...}
--
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