From 3dd9789a269c121b2f6490aa1845fd2a192be370 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 15 四月 2019 16:35:21 +0800 Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(进入动态分布线路的跨服地图分配规则优化,功能对应虚拟线路支持人数控制分流) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py | 7 ++----- 1 files changed, 2 insertions(+), 5 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py index bdf7df7..390ae32 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py @@ -26,6 +26,7 @@ import CrossRealmMsg import ShareDefine import PyGameData +import PlayerFB import time @@ -65,11 +66,7 @@ # 动态线路分配的 elif dataMapID in ChConfig.Def_CrossDynamicLineMap: - zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {}) # {dataMapID:{(zoneID, funcLineID):[mapID, copyMapID], ...}, ...} - for zoneLineInfo, mapCopyInfo in zoneLineDict.items(): - if realMapID == mapCopyInfo[0] and copyMapID == mapCopyInfo[1]: - return zoneLineInfo[0] - return 0 + return PlayerFB.GetCrossDynamicLineZoneID(dataMapID, realMapID, copyMapID) return 0 def __GetCrossBossRecData(zoneID, bossID): -- Gitblit v1.8.0