From 3dd9789a269c121b2f6490aa1845fd2a192be370 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 15 四月 2019 16:35:21 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(进入动态分布线路的跨服地图分配规则优化,功能对应虚拟线路支持人数控制分流)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py |    7 ++-----
 1 files changed, 2 insertions(+), 5 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py
index bdf7df7..390ae32 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossBoss.py
@@ -26,6 +26,7 @@
 import CrossRealmMsg
 import ShareDefine
 import PyGameData
+import PlayerFB
 
 import time
 
@@ -65,11 +66,7 @@
     
     # 动态线路分配的
     elif dataMapID in ChConfig.Def_CrossDynamicLineMap:
-        zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {}) # {dataMapID:{(zoneID, funcLineID):[mapID, copyMapID], ...}, ...}
-        for zoneLineInfo, mapCopyInfo in zoneLineDict.items():
-            if realMapID == mapCopyInfo[0] and copyMapID == mapCopyInfo[1]:
-                return zoneLineInfo[0]
-        return 0
+        return PlayerFB.GetCrossDynamicLineZoneID(dataMapID, realMapID, copyMapID)
     return 0
 
 def __GetCrossBossRecData(zoneID, bossID):

--
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