From 3dd9789a269c121b2f6490aa1845fd2a192be370 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 15 四月 2019 16:35:21 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(进入动态分布线路的跨服地图分配规则优化,功能对应虚拟线路支持人数控制分流)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py | 16 ++++++++++++----
1 files changed, 12 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
index 865339c..12cf089 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ChaosDemon.py
@@ -32,6 +32,7 @@
import PlayerSuccess
import FBHelpBattle
import EventReport
+import PlayerWeekParty
import math
@@ -162,7 +163,7 @@
FBCommon.AddEnterFBCount(curPlayer, mapID, 1)
joinType = FBCommon.GetFBJoinType(curPlayer, isHelpFight)
EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ChaosDemon, 0, ChConfig.CME_Log_Start, joinType)
-
+ PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_ChaosDemon, 1)
fbStep = gameFB.GetFBStep()
if fbStep <= FB_Step_Prepare:
@@ -175,7 +176,8 @@
curPlayer.Sync_TimeTick(IPY_GameWorld.tttTowerTake, 0, max(notify_tick, 0), True)
__UpdChaosDemonFBStar(tick, True, curPlayer)
- DoFBHelp(curPlayer, tick)
+ FBHelpBattle.RefershTeamFBMemRelation(tick)
+ #DoFBHelp(curPlayer, tick)
return
## 诅咒城堡刷怪
@@ -220,6 +222,9 @@
# @return 返回值无意义
def DoExitFB(curPlayer, tick):
GameWorld.DebugLog("ChaosDemon DoExitFB...", curPlayer.GetPlayerID())
+ fbStep = GameWorld.GetGameFB().GetFBStep()
+ if fbStep <= FB_Step_Fight:
+ FBHelpBattle.RefershTeamFBMemRelation(tick, curPlayer.GetPlayerID())
return
##玩家主动离开副本.
@@ -279,6 +284,7 @@
# 间隔未到
if tick - GameWorld.GetGameFB().GetFBStepTick() < fbCfg[Def_PrepareTime] * 1000:
return
+ FBHelpBattle.RefershTeamFBMemRelation(tick)
__RefreshChaosDemonNextNPC()
playerManager = GameWorld.GetMapCopyPlayerManager()
for i in range(playerManager.GetPlayerCount()):
@@ -364,7 +370,7 @@
GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
else:
for itemID, itemCnt, isBind in prizeItemList:
- ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem], event=["ChaosDemon", False, {}])
+ ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem], event=["ChaosDemon", False, {}])
reExp = PlayerControl.GetPlayerReExp(curPlayer)
addExp = int(eval(giveExp) * rate/100)
@@ -511,6 +517,7 @@
# @return 无意义
# @remarks 用于通知阵营比分条
def DoFBHelp(curPlayer, tick):
+ playerID = curPlayer.GetPlayerID()
gameFB = GameWorld.GetGameFB()
star = gameFB.GetGameFBDictByKey(ChaosDemon_FBStar)
wheelNum = gameFB.GetGameFBDictByKey(ChaosDemon_FBNextRefreshStep)
@@ -522,8 +529,9 @@
isHelp = FBCommon.GetIsHelpFight(curPlayer)
helpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FBRealHelpCount % ChConfig.Def_FBMapID_ChaosDemon)
fbHelpDict = {FBCommon.Help_step:wheelNum, FBCommon.Help_grade:star, FBCommon.Help_npcTotal:KillNPCCnt, FBCommon.Help_lineID:lineID,
- FBCommon.Help_isHelp:isHelp, FBCommon.Help_helpCount:helpCount}
+ FBCommon.Help_isHelp:isHelp, FBCommon.Help_helpCount:helpCount, FBCommon.Help_relation:FBHelpBattle.GetTeamFBMemRelationInfo(playerID)}
FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
+ GameWorld.DebugLog("DoFBHelp %s" % str(fbHelpDict), playerID)
return
--
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