From 3dd9789a269c121b2f6490aa1845fd2a192be370 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期一, 15 四月 2019 16:35:21 +0800 Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(进入动态分布线路的跨服地图分配规则优化,功能对应虚拟线路支持人数控制分流) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py | 5 ++++- 1 files changed, 4 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py index 9143a93..fa0def1 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldProcess.py @@ -172,7 +172,10 @@ FreeOrClearFBByAutoSize(gameWorld) if gameWorld.GetMapID() in ChConfig.Def_CrossDynamicLineMap: - msgInfo = str([gameWorld.GetRealMapID(), gameWorld.GetCopyMapID()]) + realMapID, copyMapID = gameWorld.GetRealMapID(), gameWorld.GetCopyMapID() + key = (mapID, copyMapID) + funcLineDataCache = PyGameData.g_crossFuncLineDataCache.pop(key, None) + msgInfo = str([realMapID, copyMapID, funcLineDataCache]) GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "DynamicLineMapClose", msgInfo, len(msgInfo)) return -- Gitblit v1.8.0