From 3ddd283d8d8fc305e340c496a5993c3aa0356c17 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 22 九月 2018 01:05:36 +0800
Subject: [PATCH] 3798 还原(修复活动日期相连时如果都配置了提前显示时间不会取最近的活动时间bug)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |   34 ++++++++++++++++++++++------------
 1 files changed, 22 insertions(+), 12 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 4154392..5a574e2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -72,9 +72,10 @@
 NPCAttr_ParamDict, # 过程参数公式
 NPCAttr_AttrStrengthenList, # 等级成长属性公式
 NPCAttr_PlayerCntCoefficient, # 地图人数对应属性额外成长系数 {mapID:{"属性名":{组队进入人数:系数, ...}, ...}, ...}
+NPCAttr_NPCPlayerCntCoefficient, # NPC特殊成长人数对应属性额外成长系数 {npcID:{"属性名":{人数:系数, ...}, ...}, ...}, 优先级大于地图人数系数
 NPCAttr_DynNPCLVMap, # 动态等级的地图ID列表,默认已刷新出来的NPC等级不会再变更,下次刷出来的怪物等级变更 [地图ID, ...]
 NPCAttr_DynPCCoefficientMap, # 动态人数系数的地图ID {地图ID:是否马上刷新属性, ...}
-) = range(5)
+) = range(6)
 
 #---------------------------------------------------------------------
 ##NPC初始化->出生调用
@@ -140,11 +141,14 @@
     gameFB = GameWorld.GetGameFB()
     
     if strengthenIpyData.GetIsStrengthenByPlayerCount():
-        strengthenPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
-        if not strengthenPlayerCnt:
-            GameWorld.ErrLog("NPC配置了按玩家人数成长类型,但是无法获取到对应的玩家人数!npcID=%s" % (npcID))
-            return
-                   
+        if FamilyRobBoss.IsHorsePetRobBoss(npcID):
+            strengthenPlayerCnt = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_HorsePetRobBossPlayerCount)
+        else:
+            strengthenPlayerCnt = gameFB.GetGameFBDictByKey(ChConfig.Def_FB_NPCStrengthenPlayerCnt)
+            if not strengthenPlayerCnt:
+                GameWorld.ErrLog("NPC配置了按玩家人数成长类型,但是无法获取到对应的玩家人数!npcID=%s" % (npcID))
+                return
+            
     lvStrengthenType = strengthenIpyData.GetLVStrengthenType()
     # 根据世界等级
     if lvStrengthenType == 3:
@@ -219,6 +223,7 @@
     paramDict = attrStrengthenInfo[NPCAttr_ParamDict] # 过程参数公式字典
     attrStrengthenList = attrStrengthenInfo[NPCAttr_AttrStrengthenList] # 属性成长公式字典
     playerCntCoefficient = attrStrengthenInfo[NPCAttr_PlayerCntCoefficient] # 人数系数
+    npcIDPlayerCntCoefficient = attrStrengthenInfo[NPCAttr_NPCPlayerCntCoefficient] # 特殊NPC人数系数
     baseMaxHP = npcData.GetHPEx() * ShareDefine.Def_PerPointValue + npcData.GetHP()
     
     if strengthenLV:
@@ -296,6 +301,8 @@
         playerCntAttrCoefficient = playerCntCoefficient.get(mapID, {})
         if not playerCntAttrCoefficient and dataMapID in playerCntCoefficient:
             playerCntAttrCoefficient = playerCntCoefficient[dataMapID]
+        if npcID in npcIDPlayerCntCoefficient:
+            playerCntAttrCoefficient = npcIDPlayerCntCoefficient[npcID]
         for attrKey, coefficientDict in playerCntAttrCoefficient.items():
             if attrKey in attrDict:
                 attrValue = attrDict[attrKey]
@@ -4762,7 +4769,10 @@
             #掉落归属
             if mapFBType != IPY_GameWorld.fbtNull:
                 FBLogic.DoFB_DropOwner(curPlayer , curNPC)
-            
+            else:
+                if curNPC.GetLV()>=curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
+                    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC)
+                
             killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
             limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
             if limitIndex != None:
@@ -4791,8 +4801,7 @@
                     PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
                     PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_BossHome, 1)
             
-            #击杀特定NPC成就
-            PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
+            
         return
         
     #---------------------------------------------------------------------
@@ -4814,10 +4823,10 @@
         #不是普通NPC    
         elif npcObjType != IPY_GameWorld.gnotNormal:
             return
-        
+        npcID = curNPC.GetNPCID()
         #GameWorld.DebugLog("__MissionOnKillNPC isFeel=%s" % (isFeel), curPlayer.GetPlayerID())
         killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
-        limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, curNPC.GetNPCID())
+        limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
         isWorldBoos = limitIndex == 0
         if isFeel:
             #击杀NPC触发摸怪任务事件
@@ -4829,7 +4838,8 @@
             EventShell.EventRespons_OnKillById(curPlayer, curNPC)
             if isWorldBoos:
                 EventShell.EventRespons_KillWorldBoss(curPlayer)
-            
+        #击杀特定NPC成就
+        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
         return
         
     def __GetIsLog(self):

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