From 3e236bdc51a439594c52f0c558006d3f52997bfe Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 08 十二月 2018 10:45:28 +0800
Subject: [PATCH] 4581 上古战场报错修复
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py | 9 ++++++---
1 files changed, 6 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py
index 8dbd291..8e201d7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py
@@ -33,6 +33,7 @@
## 合服首登
def ResetChangeNameCnt(curPlayer):
+ return #暂屏蔽
GameWorld.DebugLog(' 玩家合服首次登录 改名次数重置为0')
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_UpdatePlayerNameCnt, 0)
Sync_UpdatePlayerNameCount(curPlayer)
@@ -73,6 +74,7 @@
itemIndex = clientData.ItemIndex - 1 #客户端发的默认+了1
serverID = clientData.ServerID
if itemIndex == -1: #-1则默认扣钱否则扣道具
+ return
moneyType, moneyCount = GetCostMoney(curPlayer)
if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyCount):
#金钱不足
@@ -144,7 +146,8 @@
newName = sendPack.GetNewName()
curPlayer.SetPlayerName(newName)
-
+ GameWorld.GetPlayerManager().UpdatePlayerNameIndex(curPlayerName, newName)
+ GameWorld.GetMapCopyPlayerManager().UpdatePlayerNameIndex(curPlayerName, newName)
#EventReport.WriteEvent_change_name(curPlayer, curPlayerName, newName)
GameWorld.Log("UpdatePlayerName MapServer改名成功, newName = %s"%newName, curPlayer.GetID())
@@ -170,8 +173,8 @@
ItemCommon.DelItem(curPlayer, curItem, 1, True, 'UpdatePlayerName')
#改名次数+1
- updatePlayerNameCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_UpdatePlayerNameCnt)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_UpdatePlayerNameCnt, updatePlayerNameCnt + 1)
+ #updatePlayerNameCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_UpdatePlayerNameCnt)
+ #PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_UpdatePlayerNameCnt, updatePlayerNameCnt + 1)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_UpdatePlayerNameItemIndex, 0)
return
--
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