From 3eee55d3e918bf2386fc59836dd2c89e21e6c1c3 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 11 二月 2020 15:56:59 +0800 Subject: [PATCH] 8374 【后端】【主干】通知客户端攻击封包增加专精技能 --- ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py | 64 +++++++++++++++++++++++++++++--- 1 files changed, 58 insertions(+), 6 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py index 49cdefa..5e225a8 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py @@ -23,6 +23,7 @@ import PyGameData import CrossRealmPK import AuctionHouse +import PlayerAssist import PyGameDataStruct import CommFunc @@ -42,12 +43,13 @@ GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer))) return pyGameDataMgr.LoadGameData(gameBuffer, pos) -#协助表 -class PlayerAssistPyManager(object): +#协助感谢表 +class PlayerAssistThanksPyManager(object): def __init__(self): - self.playerAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...} - self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...} + self.allAssistThanksList = [] # 所有感谢 [tagDBAssistThanks, ...] + self.playerThanksDict = {} # 玩家未感谢的 {playerID:[tagDBAssistThanks, ...], ...} + self.assistPlayerThanksDict = {} # 协助玩家未接受感谢的协助 {assistPlayerID:[tagDBAssistThanks, ...], ...} return # 保存数据 存数据库和realtimebackup @@ -56,7 +58,47 @@ cntData = "" cnt = 0 - for dbData in self.playerAssistDict.values(): + for dbData in self.allAssistThanksList: + cnt += 1 + PlayerAssist.OnSaveAssistThanksData(dbData) + savaData += dbData.getBuffer() + + GameWorld.Log("Save DBAssistThanks count :%s" % cnt) + return CommFunc.WriteDWORD(cntData, cnt) + savaData + + # 从数据库载入数据 + def LoadPyGameData(self, datas, pos, dataslen): + cnt, pos = CommFunc.ReadDWORD(datas, pos) + GameWorld.Log("Load DBAssistThanks count :%s" % cnt) + + for _ in xrange(cnt): + dbData = PyGameDataStruct.tagDBAssistThanks() + dbData.clear() + pos += dbData.readData(datas, pos, dataslen) + PlayerAssist.OnInitAssistThanksData(self, dbData) + + return pos + +#协助表 +class PlayerAssistPyManager(object): + + def __init__(self): + self.allAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...} + self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...} + + self.playerNoSaveDBAssistDict = {} # 玩家发布的不存库协助 {playerID:[tagDBAssist, ...], ...} + self.playerAssistingDict = {} # 玩家正在协助中的协助,只能存在一条 {playerID:tagDBAssist, ...} + return + + # 保存数据 存数据库和realtimebackup + def GetSaveData(self): + savaData = "" + cntData = "" + cnt = 0 + + for dbData in self.allAssistDict.values(): + if not dbData.IsSaveDB: + continue cnt += 1 savaData += dbData.getBuffer() @@ -73,7 +115,9 @@ dbData.clear() pos += dbData.readData(datas, pos, dataslen) - self.playerAssistDict[dbData.GUID] = dbData + PlayerAssist.OnInitAssistData(dbData, 1) + + self.allAssistDict[dbData.GUID] = dbData familyID = dbData.FamilyID if familyID not in self.familyAssistDict: self.familyAssistDict[familyID] = [] @@ -251,6 +295,7 @@ class PyGameDataManager(object): def __init__(self): + self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager() self.PlayerAssistPyManager = PlayerAssistPyManager() self.PlayerViewCachePyManager = PlayerViewCachePyManager() self.AuctionAttentionManager = AuctionAttentionManager() @@ -273,6 +318,7 @@ def GetSaveData(self): buff = "" + buff += self.PlayerAssistThanksPyManager.GetSaveData() buff += self.PlayerAssistPyManager.GetSaveData() buff += self.PlayerViewCachePyManager.GetSaveData() buff += self.AuctionAttentionManager.GetSaveData() @@ -294,6 +340,7 @@ return buff def LoadGameData(self, gameBuffer, pos): + pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer)) @@ -322,6 +369,11 @@ PyGameData.g_pyGameDataManager = pyGameDataMgr return pyGameDataMgr +def GetPlayerAssistThanksPyManager(): + # 协助感谢表 + pyGameDataMgr = GetPyGameDataManager() + return pyGameDataMgr.PlayerAssistThanksPyManager + def GetPlayerAssistPyManager(): # 协助表 pyGameDataMgr = GetPyGameDataManager() -- Gitblit v1.8.0