From 3eee55d3e918bf2386fc59836dd2c89e21e6c1c3 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 11 二月 2020 15:56:59 +0800
Subject: [PATCH] 8374 【后端】【主干】通知客户端攻击封包增加专精技能

---
 ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py |  151 ++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 150 insertions(+), 1 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
index a5c8d44..5e225a8 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
@@ -23,6 +23,7 @@
 import PyGameData
 import CrossRealmPK
 import AuctionHouse
+import PlayerAssist
 import PyGameDataStruct
 import CommFunc
 
@@ -42,6 +43,123 @@
     GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
     return pyGameDataMgr.LoadGameData(gameBuffer, pos)
 
+#协助感谢表
+class PlayerAssistThanksPyManager(object):
+    
+    def __init__(self):
+        self.allAssistThanksList = [] # 所有感谢 [tagDBAssistThanks, ...]
+        self.playerThanksDict = {} # 玩家未感谢的 {playerID:[tagDBAssistThanks, ...], ...}
+        self.assistPlayerThanksDict = {} # 协助玩家未接受感谢的协助 {assistPlayerID:[tagDBAssistThanks, ...], ...}
+        return
+    
+    # 保存数据 存数据库和realtimebackup
+    def GetSaveData(self):
+        savaData = ""
+        cntData = ""
+        cnt = 0
+        
+        for dbData in self.allAssistThanksList:
+            cnt += 1
+            PlayerAssist.OnSaveAssistThanksData(dbData)
+            savaData += dbData.getBuffer()
+            
+        GameWorld.Log("Save DBAssistThanks count :%s" % cnt)
+        return CommFunc.WriteDWORD(cntData, cnt) + savaData
+    
+    # 从数据库载入数据
+    def LoadPyGameData(self, datas, pos, dataslen):
+        cnt, pos = CommFunc.ReadDWORD(datas, pos)
+        GameWorld.Log("Load DBAssistThanks count :%s" % cnt)
+        
+        for _ in xrange(cnt):
+            dbData = PyGameDataStruct.tagDBAssistThanks()
+            dbData.clear()
+            pos += dbData.readData(datas, pos, dataslen)
+            PlayerAssist.OnInitAssistThanksData(self, dbData)
+            
+        return pos
+    
+#协助表
+class PlayerAssistPyManager(object):
+    
+    def __init__(self):
+        self.allAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...}
+        self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...}
+        
+        self.playerNoSaveDBAssistDict = {} # 玩家发布的不存库协助 {playerID:[tagDBAssist, ...], ...}
+        self.playerAssistingDict = {} # 玩家正在协助中的协助,只能存在一条 {playerID:tagDBAssist, ...}
+        return
+    
+    # 保存数据 存数据库和realtimebackup
+    def GetSaveData(self):
+        savaData = ""
+        cntData = ""
+        cnt = 0
+        
+        for dbData in self.allAssistDict.values():
+            if not dbData.IsSaveDB:
+                continue
+            cnt += 1
+            savaData += dbData.getBuffer()
+            
+        GameWorld.Log("Save DBAssist count :%s" % cnt)
+        return CommFunc.WriteDWORD(cntData, cnt) + savaData
+    
+    # 从数据库载入数据
+    def LoadPyGameData(self, datas, pos, dataslen):
+        cnt, pos = CommFunc.ReadDWORD(datas, pos)
+        GameWorld.Log("Load DBAssist count :%s" % cnt)
+        
+        for _ in xrange(cnt):
+            dbData = PyGameDataStruct.tagDBAssist()
+            dbData.clear()
+            pos += dbData.readData(datas, pos, dataslen)
+            
+            PlayerAssist.OnInitAssistData(dbData, 1)
+            
+            self.allAssistDict[dbData.GUID] = dbData
+            familyID = dbData.FamilyID
+            if familyID not in self.familyAssistDict:
+                self.familyAssistDict[familyID] = []
+            familyAssistList = self.familyAssistDict[familyID]
+            familyAssistList.append(dbData)
+            
+        return pos
+    
+#玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
+class PlayerViewCachePyManager(object):
+    
+    def __init__(self):
+        self.playerViewCachePyDict = {} # 玩家缓存 {playerID:tagPlayerViewCachePy, ...}
+        return
+    
+    # 保存数据 存数据库和realtimebackup
+    def GetSaveData(self):
+        savaData = ""
+        cntData = ""
+        cnt = 0
+        
+        for dbData in self.playerViewCachePyDict.values():
+            cnt += 1
+            savaData += dbData.getBuffer()
+            
+        GameWorld.Log("Save PlayerViewCachePy count :%s" % cnt)
+        return CommFunc.WriteDWORD(cntData, cnt) + savaData
+    
+    # 从数据库载入数据
+    def LoadPyGameData(self, datas, pos, dataslen):
+        cnt, pos = CommFunc.ReadDWORD(datas, pos)
+        GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
+        
+        for _ in xrange(cnt):
+            dbData = PyGameDataStruct.tagPlayerViewCachePy()
+            dbData.clear()
+            pos += dbData.readData(datas, pos, dataslen)
+            
+            self.playerViewCachePyDict[dbData.PlayerID] = dbData
+            
+        return pos
+    
 #拍卖记录管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
 class AuctionRecordManager(object):
     
@@ -117,7 +235,9 @@
     
     def __InitAuctionAttentionAttrEx(self, attentionData):
         ## 初始化拍卖关注实例附加属性
-        setattr(attentionData, "AttentionItemIDList", [] if not attentionData.AttentionInfo else eval(attentionData.AttentionInfo))
+        setattr(attentionData, "AttentionItemIDList", [])
+        if attentionData.AttentionInfo.startswith("[") and attentionData.AttentionInfo.endswith("]"):
+            attentionData.AttentionItemIDList = eval(attentionData.AttentionInfo)
         return
     
 #拍卖物品数据缓存,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
@@ -129,11 +249,16 @@
         self.worldAuctionItemList = [] # 全服拍品列表缓存 [tagDBAuctionItem, ...]
         self.worldAuctionItemQueryDict = {} # 全服拍品过滤查询缓存,添加拍品时重置 {(job, (itemType, ...), itemClassLV, (itemID, ...)):[tagDBAuctionItem, ...], ...}
         self.familyAuctionItemDict = {} # 仙盟拍品列表缓存,包含转移到全服的仙盟拍品 {familyID:[tagDBAuctionItem, ...], ...}
+        self.sysBuyoutItemByTimeList = [] # 系统一口价拍品按时间排序缓存 [tagDBAuctionItem, ...]
         
         self.nowBiddingAuctionItemDict = {} # 玩家当前是最高竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...}
         self.hisBiddingAuctionItemDict = {} # 玩家曾经参与过竞价的拍品,含所有拍品 {playerID:[tagDBAuctionItem, ...], ...}
         self.myAuctionItemDict = {} # 玩家拍卖中的物品 ,不包含仙盟拍品,由前端界面自行整合数据 {playerID:[tagDBAuctionItem, ...], ...}
         self.myAttentionItemDict = {} # 玩家关注中的物品 ,不包含仙盟拍品,由前端界面自行整合数据,只保存在线的玩家,离线清除,上线不同步,由前端查询 {playerID:[tagDBAuctionItem, ...], ...}
+        
+        self.worldAuctionItemCountDict = {} # 全服拍品物品ID对应件数统计 {itemID:件数, ...}
+        self.worldAuctionJobEquipCountDict = {} # 全服拍品职业装备对应件数统计 {(职业,阶,颜色,是否套装):件数, ...}
+        self.worldAuctionReplenishTimeDict = {} # 全服拍品动态上架历史处理时间 {cfgID:time, ...}
         return
     
     # 保存数据 存数据库和realtimebackup
@@ -170,6 +295,9 @@
 
 class PyGameDataManager(object):
     def __init__(self):
+        self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
+        self.PlayerAssistPyManager = PlayerAssistPyManager()
+        self.PlayerViewCachePyManager = PlayerViewCachePyManager()
         self.AuctionAttentionManager = AuctionAttentionManager()
         self.AuctionRecordManager = AuctionRecordManager()
         self.AuctionItemManager = AuctionItemManager()
@@ -190,6 +318,9 @@
 
     def GetSaveData(self):
         buff = ""
+        buff += self.PlayerAssistThanksPyManager.GetSaveData()
+        buff += self.PlayerAssistPyManager.GetSaveData()
+        buff += self.PlayerViewCachePyManager.GetSaveData()
         buff += self.AuctionAttentionManager.GetSaveData()
         buff += self.AuctionRecordManager.GetSaveData()
         buff += self.AuctionItemManager.GetSaveData()
@@ -209,6 +340,9 @@
         return buff
     
     def LoadGameData(self, gameBuffer, pos):
+        pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+        pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
+        pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
         pos = self.AuctionItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
@@ -235,6 +369,21 @@
         PyGameData.g_pyGameDataManager = pyGameDataMgr
     return pyGameDataMgr
 
+def GetPlayerAssistThanksPyManager():
+    # 协助感谢表
+    pyGameDataMgr = GetPyGameDataManager()
+    return pyGameDataMgr.PlayerAssistThanksPyManager
+
+def GetPlayerAssistPyManager():
+    # 协助表
+    pyGameDataMgr = GetPyGameDataManager()
+    return pyGameDataMgr.PlayerAssistPyManager
+
+def GetPlayerViewCachePyManager():
+    # 拍卖记录表
+    pyGameDataMgr = GetPyGameDataManager()
+    return pyGameDataMgr.PlayerViewCachePyManager
+
 def GetAuctionItemManager():
     ## 拍卖物品缓存数据管理
     pyGameDataMgr = GetPyGameDataManager()

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