From 3fc13c42d926d91d3183a9608b769b22b5f4c87c Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 19 七月 2019 20:06:13 +0800 Subject: [PATCH] 8012 【2.0.300】【后端】升星功能调整(消耗不同阶装备概率支持根据等阶差增加或衰减概率) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py | 7 +++++++ 1 files changed, 7 insertions(+), 0 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py index 5f7136e..b934983 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py @@ -73,9 +73,11 @@ import NetPackCommon import AuctionHouse import PlayerFairyDomain +import GameWorldItem import time import datetime +import json #--------------------------------------------------------------------- #全局变量 #--------------------------------------------------------------------- @@ -713,6 +715,11 @@ GameWorldProcess.UpdGlobalKillCount(eval(resultName)) return + # 缓存装备广播信息中的装备明细信息 + if callName == "NotifyEquipDetailInfo": + GameWorldItem.OnCacheNotifyEquipDetailInfo(json.loads(resultName), tick) + return + #生成仙盟红包 if callName == "MapServer_CreatRedPacket": PlayerFamilyRedPacket.MapServer_CreatRedPacket(eval(resultName)) -- Gitblit v1.8.0