From 403b9cc018af79f3fd0870a37bfea7b0d65c38a5 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期三, 30 九月 2020 16:34:48 +0800 Subject: [PATCH] 0312 模拟密码 --- ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 231 +++++++++++++++++++++++++++++++++++++++++++++------------ 1 files changed, 183 insertions(+), 48 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py index cecd0f5..f700782 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py @@ -22,10 +22,13 @@ import ChConfig import PlayerControl import PlayerViewCache +import PlayerCompensation import ChPyNetSendPack import PlayerDBGSEvent import NetPackCommon +import IpyGameDataPY import PyGameData +import PlayerDBOper # 获取玩家跨服服务器上的名字 #=============================================================================== @@ -44,7 +47,7 @@ # 获取玩家跨服服务器上的名字 def GetCrossPlayerName(curPlayer): # 通过游戏账号中的平台标志获取名称,目前为spid - playerName = curPlayer.GetPlayerName() + playerName = curPlayer.GetName() opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer), GameWorld.GetPlayerServerSID(curPlayer))) @@ -54,15 +57,62 @@ return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName +def GetCrossZoneIpyDataByZoneID(mapID, zoneID): + ## 获取跨服分区 + zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm") + crossZoneName = GameWorld.GetCrossZoneName() + return IpyGameDataPY.GetIpyGameData(zoneTypeName, crossZoneName, zoneID) + +def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID): + ## 获取跨服分区 + zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm") + crossZoneName = GameWorld.GetCrossZoneName() + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True) + if not ipyDataList: + return + for ipyData in ipyDataList: + serverGroupIDList = ipyData.GetServerGroupIDList() + for serverGroupIDInfo in serverGroupIDList: + if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \ + or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID): + return ipyData + GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName)) + return + +def GetCrossZoneIpyDataListByServerGroupID(mapID, serverGroupID): + ## 获取跨服常规分区列表 + if serverGroupID: + ipyData = GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID) + if not ipyData: + return + ipyDataList = [ipyData] + else: + crossZoneName = GameWorld.GetCrossZoneName() + zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm") + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True) + return ipyDataList + +def GetServerCrossZoneMapIpyData(zoneID, mapID): + ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法 + if mapID not in ChConfig.Def_CrossZoneMapTableName: + return + tableName = ChConfig.Def_CrossZoneMapTableName[mapID] + return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID}) + def IsCrossServerOpen(): ## 跨服服务器是否开放中 return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) -def ClientServerMsg_ServerInitOK(serverGroupID): - ## 子服连接成功 +def Sync_CrossCommInitDataToClientServer(serverGroupID=0): + ''' 同步跨服常规通用数据到子服务器 + @param serverGroupID: 为0时同步所有子服 + ''' + isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) - GameWorld.Log("子服连接成功,通知当前跨服服务器状态: isOpen=%s" % isOpen) - CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}, [serverGroupID]) + crossZoneName = GameWorld.GetCrossZoneName() + GameWorld.Log("通知当前跨服服务器状态: isOpen=%s,crossZoneName=%s,syncServerGroupID=%s" % (isOpen, crossZoneName, serverGroupID)) + serverGroupIDList = [serverGroupID] if serverGroupID else [] + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen, "crossZoneName":crossZoneName}, serverGroupIDList) return def DoChangeCrossServerState(isOpen): @@ -78,7 +128,7 @@ curPlayer = playerManager.GetActivePlayerAt(i) if curPlayer == None: continue - PlayerControl.SetCrossRealmState(curPlayer, 0) + PlayerControl.SetCrossMapID(curPlayer, 0) curPlayer.Kick(0) # 广播所有子服,本服务器进入维护 @@ -87,6 +137,10 @@ def CrossServerMsg_CrossServerState(msgData): ## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中 + if "crossZoneName" in msgData: + PyGameData.g_crossZoneName = msgData["crossZoneName"] + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossZoneName, PyGameData.g_crossZoneName) + isOpen = msgData["isOpen"] isOpen = 1 if isOpen else 0 GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen) @@ -98,8 +152,9 @@ curPlayer = playerManager.GetActivePlayerAt(i) if curPlayer == None: continue - PlayerControl.SetCrossRealmState(curPlayer, 0) + PlayerControl.SetCrossMapID(curPlayer, 0) + GameWorld.GetGameWorld().SendCrossServerStateToLoginServer(isOpen) # 通知地图 GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen) return @@ -116,7 +171,7 @@ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID]) # 设置非跨服状态,踢下线 - PlayerControl.SetCrossRealmState(curPlayer, 0) + PlayerControl.SetCrossMapID(curPlayer, 0) curPlayer.Kick(0) GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID) return @@ -128,19 +183,26 @@ curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if not curPlayer: GameWorld.Log(" 退出跨服时本服玩家不在线!", playerID) + DoOfflinePlayerExitCrossServer(playerID) return - PlayerControl.SetCrossRealmState(curPlayer, 0) + PlayerControl.SetCrossMapID(curPlayer, 0) return -def SendCrossRealmReg(curPlayer, actionType, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0): +def DoOfflinePlayerExitCrossServer(playerID): + ## 处理离线玩家退出跨服服务器更新DB数据逻辑 + + PlayerDBOper.UpdateDBOper(PlayerDBOper.Table_DBPlayer, {"PlayerID":playerID}, {"ExAttr5":0}) + return + +def SendCrossRealmReg(curPlayer, registerMap, mapID=0, dataMapID=0, copyMapID=0, posX=0, posY=0, lineID=0): # 发送跨服账号注册上传数据 # 设置上传数据的活动类型 - curPlayer.SetDict(ChConfig.Def_PlayerKey_MergeRegisterType, actionType) - sysMsg = str([actionType, mapID, dataMapID, copyMapID, posX, posY]) + curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, registerMap) + sysMsg = str([registerMap, mapID, dataMapID, copyMapID, posX, posY, lineID]) curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossRealmReg", sysMsg, len(sysMsg)) - GameWorld.Log("SendCrossRealmReg actionType=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s" - % (actionType, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID()) + GameWorld.Log("SendCrossRealmReg registerMap=%s,mapID=%s,dataMapID=%s,copyMapID=%s,posX=%s,posY=%s" + % (registerMap, mapID, dataMapID, copyMapID, posX, posY), curPlayer.GetPlayerID()) return def OnCrossRealmRegOK(playerID, msgList, tick): @@ -153,13 +215,16 @@ if not IsCrossServerOpen(): return - #newAccount, newName = msgList + registerMap = msgList[0] + playerRegisterMap = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CrossRegisterMap) + if playerRegisterMap and registerMap != playerRegisterMap: + return + curPlayer.SetDict(ChConfig.Def_PlayerKey_CrossRegisterMap, 0) - actionType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterType) - GameWorld.Log("跨服报名成功 , actionType=%s" % (actionType), playerID) + GameWorld.Log("跨服报名成功 , registerMap=%s" % (registerMap), playerID) # 跨服PK上传数据完毕,通知跨服服务器,准备完毕 - if actionType == ShareDefine.Def_CrossAction_PK: + if registerMap == ChConfig.Def_FBMapID_CrossRealmPK: regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID) vsRoomID = curPlayer.GetVsRoomId() @@ -178,13 +243,13 @@ # 其他的,在上传数据完毕后,使用通用的通知可进入跨服 else: - NotifyCanEnterMergeServer(curPlayer, actionType) + NotifyCanEnterMergeServer(curPlayer, registerMap) # hxp 2015.09.10 跨服boss,后面的暂时不需要 return -def NotifyCanEnterMergeServer(curPlayer, actionType): +def NotifyCanEnterMergeServer(curPlayer, registerMap): # 通用包,通知客户端可进入跨服服务器 return @@ -200,7 +265,7 @@ ''' curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID()) - PlayerControl.SetCrossRealmState(curPlayer, 0) + PlayerControl.SetCrossMapID(curPlayer, 0) return #// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo @@ -209,6 +274,7 @@ #{ # tagHead Head; # DWORD PlayerID; // 跨服玩家ID +# BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息 #}; def OnViewCrossPlayerInfo(index, clientData, tick): if GameWorld.IsCrossServer(): @@ -217,27 +283,20 @@ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) playerID = curPlayer.GetPlayerID() tagPlayerID = clientData.PlayerID - curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID) + equipClassLV = clientData.EquipClassLV + curCache = PlayerViewCache.FindViewCache(tagPlayerID) ## 本服有,直接回客户端 if curCache: GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID) - sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult() - sendPack.PlayerID = tagPlayerID - sendPack.PropData = curCache.GetPropData() - sendPack.PropDataSize = len(sendPack.PropData) - sendPack.ItemData = PlayerViewCache.GetItemData(curCache) - sendPack.ItemDataSize = len(sendPack.ItemData) - sendPack.PlusData = PlayerViewCache.GetPlusData(curCache) - sendPack.PlusDataSize = len(sendPack.PlusData) - NetPackCommon.SendFakePack(curPlayer, sendPack) + PlayerViewCache.Sync_PlayerCache(curPlayer, curCache, equipClassLV) return if tagPlayerID in PyGameData.g_crossPlayerViewCache: - validChaheTime = 5 * 60 * 1000 + validChaheTime = 10 * 60 * 1000 cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID] if tick - updTick <= validChaheTime: GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID) - SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo) + SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo) return for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items(): @@ -245,54 +304,130 @@ PyGameData.g_crossPlayerViewCache.pop(crossPlayerID) # 发送跨服服务器查询 - dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID} + dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID, "equipClassLV":equipClassLV} CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg) return def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData): tagPlayerID = msgData["tagPlayerID"] playerID = msgData["playerID"] + equipClassLV = msgData["equipClassLV"] GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID)) - cacheInfo = [] - curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID) + cacheInfo = {} + curCache = PlayerViewCache.FindViewCache(tagPlayerID) if curCache: - cacheInfo = [curCache.GetPropData(), PlayerViewCache.GetItemData(curCache), PlayerViewCache.GetPlusData(curCache)] - - viewPlayerCacheRet = [playerID, tagPlayerID, cacheInfo] + cacheInfo = {"PropData":curCache.PropData, "PlusData":curCache.PlusData} + for classLV in xrange(1, 15 + 1): + attrName = "ItemData%s" % classLV + if hasattr(curCache, attrName): + cacheInfo[attrName] = getattr(curCache, attrName) + + viewPlayerCacheRet = [playerID, tagPlayerID, equipClassLV, cacheInfo] CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID]) return def CrossServerMsg_ViewPlayerCacheRet(msgData, tick): - playerID, tagPlayerID, cacheInfo = msgData + playerID, tagPlayerID, equipClassLV, cacheInfo = msgData GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID)) PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息 curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if curPlayer: - SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo) + SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo) return -def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo): +def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, equipClassLV, cacheInfo): if not cacheInfo: PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine") return - PropData, ItemData, PlusData = cacheInfo + + if equipClassLV: + itemData = cacheInfo.get("ItemData%s" % equipClassLV, "") + sendPack = ChPyNetSendPack.tagSCPlayerEquipCacheResult() + sendPack.PlayerID = tagPlayerID + sendPack.EquipClassLV = equipClassLV + sendPack.ItemData = itemData + sendPack.ItemDataSize = len(sendPack.ItemData) + NetPackCommon.SendFakePack(curPlayer, sendPack) + return + + #回包客户端 sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult() sendPack.PlayerID = tagPlayerID - sendPack.PropData = PropData + sendPack.PropData = cacheInfo.get("PropData", "") sendPack.PropDataSize = len(sendPack.PropData) - sendPack.ItemData = ItemData - sendPack.ItemDataSize = len(sendPack.ItemData) - sendPack.PlusData = PlusData + sendPack.PlusData = cacheInfo.get("PlusData", "") sendPack.PlusDataSize = len(sendPack.PlusData) NetPackCommon.SendFakePack(curPlayer, sendPack) return - +def CrossServerMsg_PutInItem(itemInfo): + ## 跨服获得物品 + GameWorld.DebugLog("收到跨服服务器获得物品!") + playerID = itemInfo["PlayerID"] + itemData = itemInfo["ItemData"] + event = itemInfo["Event"] + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if curPlayer: + # 在线的话推到MapServer处理 + itemMsg = str(itemInfo) + curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossPutInItem", itemMsg, len(itemMsg)) + return + # 离线的话直接发邮件 + GameWorld.Log("收到跨服获得物品,玩家不在线,直接发邮件! itemInfo=%s" % str(itemInfo), playerID) + itemID, itemCount, isBind, itemUserData = itemData + addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":isBind, "UserData":itemUserData}] + PlayerCompensation.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event}) + return + +def CrossServerMsg_GiveMoney(msgInfo): + ## 跨服获得货币 + + playerID = msgInfo["PlayerID"] + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if not curPlayer: + GameWorld.ErrLog("跨服获得货币时玩家不在线! msgInfo=%s" % str(msgInfo), playerID) + return + msgInfo = str(msgInfo) + curPlayer.MapServer_QueryPlayerResult(0, 0, "CrossGiveMoney", msgInfo, len(msgInfo)) + return + +def SetCrossPlayerAttrValue(msgInfo, tick): + ## 设置跨服玩家属性值 + playerID, setType, setDict, isDelay = msgInfo + if not PyGameData.g_crossSetPlayerAttr: + GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick) + playerSetInfoList = PyGameData.g_crossSetPlayerAttr.get(playerID, []) + playerSetInfoList.append([setType, setDict]) + PyGameData.g_crossSetPlayerAttr[playerID] = playerSetInfoList + if not isDelay: + __SendCrossServerSetPlayerAttr(0) + return + +def OnCrossProcess(tick): + __SendCrossServerSetPlayerAttr(tick) + return + +def __SendCrossServerSetPlayerAttr(tick): + if not PyGameData.g_crossSetPlayerAttr: + return + + if tick: + # 延迟10秒一次性同步,主要是比如OnDay的时候当多个玩家同时跨服时,减少同步次数,延迟统一发送 + if tick - GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick) < 10 * 1000: + return + GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_CrossSetPlayerAttrTick, tick) + + CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_SetPlayerAttrValue, PyGameData.g_crossSetPlayerAttr) + PyGameData.g_crossSetPlayerAttr = {} + return + + + \ No newline at end of file -- Gitblit v1.8.0