From 4062fd563a5c50118556bee85451a43dcf530983 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 13 四月 2019 14:45:02 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(自定义场景无奖励也回包,防止卡流程)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
index 05cf2f4..135532a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -85,7 +85,6 @@
SetSuccFinish(curPlayer, succID, 0)
Sync_SuccTypeIndexAwardRecord(curPlayer, [succID], True) #设置成未领取的在外层同步
- PlayerMagicWeapon.ActiveMagicWeapon(curPlayer, succID)
EventShell.EventRespons_SuccessFinish(curPlayer, succID)
return
@@ -564,9 +563,9 @@
classLV = ItemCommon.GetItemClassLV(curEquip)
if equipIndex not in [ShareDefine.retWing,ShareDefine.retGuard1,ShareDefine.retGuard2,ShareDefine.retHorse]:
DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipColorItem, 1, [classLV, itemColor])
- if equipIndex in ChConfig.BaseEquipPlace_Weapon:
+ if equipIndex in ChConfig.EquipPlace_BaseWeapon:
DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipWeapon, 1, [itemColor, itemQuality, classLV])
- elif equipIndex in ChConfig.BaseEquipPlace_Armor:
+ elif equipIndex in ChConfig.EquipPlace_BaseArmor:
DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_EquipArmor, 1, [itemColor, itemQuality, classLV])
elif equipIndex == ShareDefine.retWing:
--
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