From 40673d6fac17bdead316b5aae223f7861d8d6eb7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 12 七月 2024 16:23:22 +0800
Subject: [PATCH] 10202 【越南】【香港】【主干】【砍树】聚魂

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index 9b17246..80a5b73 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -26,6 +26,7 @@
 InitPyItem = False # 是否加载过物品表所需要的Py数据, 每张地图只在启动时执行一次
 DailyUseCountLimitItemIDList = [] # 每日有使用个数限制的物品ID列表
 EquipItemSkillIDList = [] # 装备技能ID列表
+AutoTransformCountItemIDList = [] # 自动转化为对应物品个数的物品ID列表
 g_stoneLevelIDDict = {} # 宝石类型等级对应物品ID {(stoneEffType, stoneLevel):itemID, ...}
 
 g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表

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