From 40f2e314ff6df3d45e643419c6f155bb665b78dc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 14 九月 2024 13:34:19 +0800
Subject: [PATCH] 10249 【越南】【砍树】【英文】仙宫(增加获得气运提示;)
---
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 75 +++++++++++++++++++++++++++++++------
1 files changed, 63 insertions(+), 12 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index 8449223..9b7ba1e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -58,6 +58,12 @@
##获取服务器根路径
return GameServerPath.split("CoreServerGroup")[0]
+def GetSizeof(o, isAsize=True):
+ return 0
+ #if isAsize:
+ # return asizeof.asizeof(o)
+ #return sys.getsizeof(0)
+
#------主角相关设定
#主角发型列表 [职业:发型列表]
Def_RoleHair = {
@@ -315,8 +321,6 @@
TYPE_WorldBossOnlineCntTick = 26 # 定时世界BOSS刷新时间计算 在线玩家数量
TYPE_TimeShopProcessTick = 27 # 定时商店处理间隔
TYPE_WorldBossProcessTick = 28 # BOSS重生检查间隔
-TYPE_WorldBossGeTuiTick = 29 # BOSS个推
-TYPE_WorldNewGuyGeTuiTick = 30 # 低级新玩家离开5分钟后唤回
TYPE_Tick_Time = [
1000 * 60 * 3 , #0 查看地图的活动人数 3分钟/次
@@ -348,8 +352,6 @@
1000 * 60 * 5 , #26 定时世界BOSS刷新时间计算 在线玩家数量
1000 * 60 , #27 定时商店处理间隔
1000 * 1 , #28 BOSS重生检查间隔
- 1000*45, #29 BOSS个推
- 1000*60, #30 低级新玩家离开5分钟后唤回
]
TYPE_Tick_Count = len(TYPE_Tick_Time)
@@ -368,8 +370,8 @@
Def_WorldKey_ExamSendSubjectCnt = 'ExamSendSubjectCnt' #当前发题总数
Def_WorldKey_BossIsAlive = 'BossIsAlive_%s' #boss是否活着
Def_WorldKey_IsGameWorldInit = 'IsGameWorldInit' #GameWold是否初始化完成
-Def_WorldKey_BossIsGeTui = "BossGeTui%s" #当前复活通知
Def_WorldKey_OperationActionState = "State_%s" #运营活动状态,参数为(运营活动名)
+Def_WorldKey_OperationActionStateJoin = "StateJoin_%s" #运营活动可参与状态,参数为(运营活动名)
Def_WorldKey_BossRebornNeedPoint = "BossRebornNeedPoint" #boss复活需要总点数
Def_WorldKey_CrossBossIsAlive = 'CrossBossIsAlive_%s_%s' #跨服boss是否活着,参数(zoneID, bossID)
Def_WorldKey_GameWorldInitOK = 'GameWorldInitOK' #GameWold是否初始化完成OK
@@ -520,6 +522,14 @@
Def_QueryNoLimit_ActionTypeList = [ShareDefine.Def_ActionType_OfficerModelEquip]
#------------------------------------------------------------------------------
+#玩家记录上线需要直接同步给前端的类型
+Def_PlayerRecLoginNotifyList = [ShareDefine.Def_PlayerRecType_PayCoin]
+
+#玩家记录类型每人限制条数,没有配置的类型不限制,由功能自行控制
+Def_PlayerRecCountDict = {
+ ShareDefine.Def_PlayerRecType_PayCoin:100,
+ }
+
#玩家通用信息记录类型保存的条数
UniversalGameRecTypeSaveCnt = {
ShareDefine.Def_UniversalGameRecType_BossDropGoodItemInfo:100, #boss掉落好物品信息
@@ -592,8 +602,17 @@
ShareDefine.Def_BT_Arena : 1000, #竞技场榜
ShareDefine.Def_BT_Environment : 20, #环保榜 (垃圾分类活动)
- ShareDefine.Def_BT_Charm : 100, #魅力总榜
+ ShareDefine.Def_BT_CharmTotal : 100, #魅力总榜
+ ShareDefine.Def_BT_CharmWeek : 100, #魅力周榜
ShareDefine.Def_BT_CharmDay : 100, #魅力日榜
+ ShareDefine.Def_BT_BossTrialSubmit : 200, #boss凭证 (boss历练活动)
+ ShareDefine.Def_BT_BossTrialSubmitBak : 200, #boss凭证 (boss历练活动 - 上一期)
+ ShareDefine.Def_BT_BossTrialSubmitFamily : 100, #boss凭证仙盟 (boss历练活动)
+ ShareDefine.Def_BT_BossTrialSubmitFamilyBak : 100, #boss凭证仙盟 (boss历练活动 - 上一期)
+ ShareDefine.Def_BT_XianXiaMJScore : 200, #仙匣秘境积分榜 (仙匣秘境活动)
+ ShareDefine.Def_BT_HorsePetTrainScore : 200, #骑宠养成积分榜 (骑宠养成活动)
+ ShareDefine.Def_BT_GubaoScore : 200, #古宝养成积分榜 (古宝养成活动)
+ ShareDefine.Def_BT_AlineInvade : 1000, #异兽入侵
}
#排行榜保存类型(和BillboardType匹配), 默认保存, 如果不保存,可配置进去
@@ -652,9 +671,6 @@
Def_ForbiddenTalk = "ForbiddenTalk" # 禁言
Def_TalkTick = "ForbiddenTalk" # 聊天间隔
-Def_PDict_GeTuiSet = "GetuiSet" # 推送提醒的设置
-Def_PDict_NoGeTuiTime = "NoGetuiTime" # 推送提醒免打扰时间,将字符串组合数字
-
Def_PlayerKey_ViewCrossPKBillboardTick = "ViewCrossPKBillboardTick_%s_%s" #查询PK排行榜tick,参数(zoneID, seasonID)
#主城地图、缥缈宗
@@ -687,8 +703,12 @@
Def_FBMapID_QueenRelics = 51010
#跨服竞技场
Def_FBMapID_CrossRealmPK = 32010
+#跨服排位
+Def_FBMapID_CrossChampionship = 32070
#跨服蓬莱仙境
Def_FBMapID_CrossPenglai = 32020
+#跨服魔化之地
+Def_FBMapID_CrossDemonLand = 32080
#跨服妖王
Def_FBMapID_CrossDemonKing = 32030
#本服妖王
@@ -699,27 +719,45 @@
Def_FBMapID_CrossGrasslandLing = 32040
#跨服仙草园
Def_FBMapID_CrossGrasslandXian = 32050
+#跨服战场
+Def_FBMapID_CrossBattlefield = 32060
+#竞技场战斗
+Def_FBMapID_ArenaBattle = 31290
+#情缘副本
+Def_FBMapID_Love = 31300
+
+#回合战斗自定义地图ID
+Def_TFMapID_MineArea = 1 # 福地 1
#需要刷世界BOSS的副本
WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing]
#跨服地图
-Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
+Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
#跨服分区类型配置, 没配置的默认 CrossZoneComm
Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区
Def_FBMapID_CrossPenglai:"CrossZoneComm",
+ Def_FBMapID_CrossDemonLand:"CrossZoneComm",
Def_FBMapID_CrossRealmPK:"CrossZonePK",
Def_FBMapID_CrossDemonKing:"CrossZonePK",
Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
+ Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
+ Def_FBMapID_CrossChampionship:"CrossZonePK",
}
#跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法
Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
+ Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
}
#需要动态分配线路的跨服地图
Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian]
#需要统计副本功能线路ID人数的跨服地图
Def_NeedCountFBFuncLinePlayerCrossMap = [Def_FBMapID_CrossDemonKing]
+
+# 回合战斗目标类型
+TurnBattle_TagType_NPC = 0
+TurnBattle_TagType_Player = 1
+TurnBattle_TagType_Team = 2
#同系职业枚举
JOB_TYPY_COUNT = 5
@@ -754,13 +792,14 @@
Def_Online = 1
Def_OnlineNoClient = 2
-# 分组 1 最近联系人 2 好友 3 仇人 4 黑名单
+# 分组 1 最近联系人 2 好友 3 仇人 4 黑名单 5 亲密
(
Def_SocialGroup_Contacts,
Def_SocialGroup_Friend,
Def_SocialGroup_Enemy,
Def_SocialGroup_Black,
-) = range(1, 5)
+Def_SocialGroup_Intimacy,
+) = range(1, 6)
Def_CDBPlayerRefresh_Online = "OnlineType"
@@ -849,3 +888,15 @@
Def_GiveMoney_AuctionBidReturn, #拍卖竞价返还
Def_GiveMoney_AuctionGain, #拍卖获得利润
) = range(1000, 1000 + 29)
+
+Def_ItemID_GoldMoney = 20 # 直接给仙玉
+Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石
+Def_ItemID_SilverPaper = 500 # 直接给金票物品
+Def_ItemID_GongdePoint = 530 # 直接给功德点
+# 货币类型对应直接给货币物品ID
+MoneyItemIDDict = {IPY_GameServer.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
+ IPY_GameServer.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
+ IPY_GameServer.TYPE_Price_Silver_Paper:Def_ItemID_SilverPaper,
+ ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
+ }
+
--
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