From 40f2e314ff6df3d45e643419c6f155bb665b78dc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 14 九月 2024 13:34:19 +0800
Subject: [PATCH] 10249 【越南】【砍树】【英文】仙宫(增加获得气运提示;)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py | 34 +++++++++++++++++++++++++++++++++-
1 files changed, 33 insertions(+), 1 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
index 448293c..b04410a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -23,6 +23,9 @@
import IpyGameDataPY
import CrossActCTGBillboard
import PlayerActBossTrial
+import PlayerActXianXiaMJ
+import PlayerActGubao
+import PlayerActHorsePetTrain
import CrossRealmMsg
import PyGameData
import ChConfig
@@ -621,8 +624,17 @@
if actName == ShareDefine.CrossActName_CTGBillboard:
CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
- if actName == ShareDefine.CrossActName_BossTrial:
+ elif actName == ShareDefine.CrossActName_BossTrial:
PlayerActBossTrial.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+
+ elif actName == ShareDefine.CrossActName_XianXiaMJ:
+ PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+
+ elif actName == ShareDefine.CrossActName_Gubao:
+ PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+
+ elif actName == ShareDefine.CrossActName_HorsePetTrain:
+ PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
else:
actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
@@ -637,6 +649,17 @@
% (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
+ # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+ if state:
+ if actName == ShareDefine.CrossActName_BossTrial:
+ PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_XianXiaMJ:
+ PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_Gubao:
+ PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_HorsePetTrain:
+ PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+
# 仅活动有配置参与时间段的会触发
if actID and dbActID == actID and dbStateJoin != stateJoin:
GameWorld.Log(" 参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
@@ -648,6 +671,15 @@
if actName == ShareDefine.CrossActName_BossTrial:
PlayerActBossTrial.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_XianXiaMJ:
+ PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+
+ elif actName == ShareDefine.CrossActName_Gubao:
+ PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+
+ elif actName == ShareDefine.CrossActName_HorsePetTrain:
+ PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+
GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
# 非活动中的处理完关闭后,最后删除
if not state and isEnd:
--
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