From 40f2e314ff6df3d45e643419c6f155bb665b78dc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 14 九月 2024 13:34:19 +0800
Subject: [PATCH] 10249 【越南】【砍树】【英文】仙宫(增加获得气运提示;)
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py | 119 +++++++++++++++++++++++++++++++++++++++++++++++++++++------
1 files changed, 107 insertions(+), 12 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
index f37a3c1..b04410a 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -22,6 +22,10 @@
import PlayerControl
import IpyGameDataPY
import CrossActCTGBillboard
+import PlayerActBossTrial
+import PlayerActXianXiaMJ
+import PlayerActGubao
+import PlayerActHorsePetTrain
import CrossRealmMsg
import PyGameData
import ChConfig
@@ -57,6 +61,7 @@
# 非活动中的,已经结算过了,不需要存储
continue
state = actInfo.get(ShareDefine.ActKey_State, 0)
+ stateJoin = actInfo.get(ShareDefine.ActKey_StateJoin, 0)
actID = actInfo.get(ShareDefine.ActKey_ID, 0)
templateID = actInfo.get(ShareDefine.ActKey_TemplateID, 0)
serverIDRangeList = actInfo.get(ShareDefine.ActKey_ServerIDRangeList, "")
@@ -67,8 +72,9 @@
recData.SetValue2(state)
recData.SetValue3(actID)
recData.SetValue4(templateID)
- GameWorld.Log(" actName=%s,cfgID=%s,state=%s,actID=%s,templateID=%s,serverIDRangeList=%s"
- % (actName, cfgID, state, actID, templateID, serverIDRangeList))
+ recData.SetValue5(stateJoin)
+ GameWorld.Log(" actName=%s,cfgID=%s,state=%s,stateJoin=%s,actID=%s,templateID=%s,serverIDRangeList=%s"
+ % (actName, cfgID, state, stateJoin, actID, templateID, serverIDRangeList))
return
@@ -112,14 +118,24 @@
GameWorld.DebugLog("找不到服务器组ID对应跨服活动分区! actName=%s, serverGroupID=%s" % (actName, serverGroupID))
return
-def GetCrossActInfoByCfgID(actName, cfgID):
+def GetCrossActInfoByCfgID(actName, cfgID, zoneID=None):
+ ## 获取cfgID对应的跨服活动状态信息,可选验证zoneID是否匹配
crossActInfoDict = GetCrossActInfoDict()
if actName not in crossActInfoDict:
return
curActInfoDict = crossActInfoDict[actName]
if cfgID not in curActInfoDict:
return
- return curActInfoDict[cfgID]
+ actInfo = curActInfoDict[cfgID]
+ if zoneID:
+ # 验证分区ID是否正确
+ ipyDataDict = actInfo.get(ShareDefine.ActKey_IpyDataInfo, {})
+ if not ipyDataDict:
+ return
+ ipyZoneID = ipyDataDict.get("ZoneID", 0)
+ if zoneID != ipyZoneID:
+ return
+ return actInfo
def GetCrossActInfoDict():
if PyGameData.g_crossActInfoDict == None:
@@ -137,6 +153,7 @@
state = recData.GetValue2()
actID = recData.GetValue3()
templateID = recData.GetValue4()
+ stateJoin = recData.GetValue5()
if not state:
continue
if actName not in PyGameData.g_crossActInfoDict:
@@ -144,7 +161,8 @@
actInfoDict = PyGameData.g_crossActInfoDict[actName]
# 活动ID、状态、模板信息单独存储,重置活动判断用
dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID,
- ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
+ ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList,
+ ShareDefine.ActKey_StateJoin:stateJoin}
actInfo = {}
actInfo.update(dbInfo)
actInfo[ShareDefine.ActKey_DBInfo] = dbInfo
@@ -281,6 +299,13 @@
startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
GameWorld.Log(" 星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr))
+ if hasattr(ipyData, "GetJoinStartTime") and hasattr(ipyData, "GetJoinEndTime"):
+ joinStartTimeStr = ipyData.GetJoinStartTime()
+ joinEndTimeStr = ipyData.GetJoinEndTime()
+ else:
+ joinStartTimeStr = ""
+ joinEndTimeStr = ""
+
if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
startHMStrList = ipyData.GetStartTimeList()
endHMStrList = ipyData.GetEndTimeList()
@@ -296,6 +321,7 @@
GameWorld.ErrLog(" 活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s"
% (actName, cfgID, startHMStrList, endHMStrList))
+ isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # 重置类型,0-0点重置;1-5点重置
if resetType == 1:
startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
@@ -353,6 +379,17 @@
GameWorld.Log(" startList=%s" % (startList))
GameWorld.Log(" end List=%s" % (endList))
+ joinStartTimeList, joinEndTimeList = [], [] # 可指定活动可参与的时间点,不影响活动状态,只影响活动某些功能的参与时机,如上榜类
+ if joinStartTimeStr:
+ if isDayReset:
+ joinStartTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinStartTimeStr), ChConfig.TYPE_Time_Format))
+ joinEndTimeList.append(datetime.datetime.strptime("%d-%d-%d %s:00" % (curDateTime.year, curDateTime.month, curDateTime.day, joinEndTimeStr), ChConfig.TYPE_Time_Format))
+ else:
+ joinStartTimeList.append(datetime.datetime.strptime("%s %s:00" % (startDateStr, joinStartTimeStr), ChConfig.TYPE_Time_Format))
+ joinEndTimeList.append(datetime.datetime.strptime("%s %s:00" % (endDateStr, joinEndTimeStr), ChConfig.TYPE_Time_Format))
+ GameWorld.Log(" joinStartTimeList=%s" % (joinStartTimeList))
+ GameWorld.Log(" joinEndTime List=%s" % (joinEndTimeList))
+
for dtIndex, startDateTime in enumerate(startList):
endDateTime = endList[dtIndex]
# 广播 - 相对实际开始时间
@@ -391,7 +428,7 @@
if actName not in actTimeInfoDict:
actTimeInfoDict[actName] = {}
- actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict]
+ actTimeInfoDict[actName][cfgID] = [ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList]
if actName not in actCfgIDInfoDict:
actCfgIDInfoDict[actName] = [[], []]
endCfgIDList, actCfgIDList = actCfgIDInfoDict[actName]
@@ -445,7 +482,6 @@
dayIndex = (curDateTime - startDayDate).days
actIDDateTime = startDayDate
- isDayReset = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
# 按时段开的默认每天重置
if isDayReset or (startHMStrList and endHMStrList):
actIDDateTime += datetime.timedelta(days=dayIndex)
@@ -504,10 +540,11 @@
for cfgID in cfgIDList:
if cfgID not in timeInfoDict:
continue
- ipyData, startList, endList, notifyDict = timeInfoDict[cfgID]
+ ipyData, startList, endList, notifyDict, joinStartTimeList, joinEndTimeList = timeInfoDict[cfgID]
isEnd = True
state = 0 # 默认关闭
+ stateJoin = ShareDefine.ActStateJoin_None # 可参与状态,0-参与前;1-可参与;2-参与结束
cfgID = ipyData.GetCfgID()
groupName = ipyData.GetActGroupName()
zoneID = ipyData.GetZoneID()
@@ -526,6 +563,17 @@
if endList:
isEnd = (curDateTime >= endList[-1])
+ if joinStartTimeList:
+ for jIndex, joinStartDateTime in enumerate(joinStartTimeList):
+ endJoinDateTime = joinEndTimeList[jIndex]
+ if joinStartDateTime <= curDateTime < endJoinDateTime:
+ stateJoin = ShareDefine.ActStateJoin_Start
+ break
+ elif curDateTime >= endJoinDateTime:
+ stateJoin = ShareDefine.ActStateJoin_End
+ else:
+ stateJoin = ShareDefine.ActStateJoin_Start if state else ShareDefine.ActStateJoin_None
+
serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
# 全服广播提示信息
if curDateTime in notifyDict:
@@ -539,6 +587,7 @@
dbInfo = actInfoDict.get(ShareDefine.ActKey_DBInfo, {})
dbState = dbInfo.get(ShareDefine.ActKey_State, 0)
+ dbStateJoin = dbInfo.get(ShareDefine.ActKey_StateJoin, 0)
dbCfgID = dbInfo.get(ShareDefine.ActKey_CfgID, 0)
dbActID = dbInfo.get(ShareDefine.ActKey_ID, 0)
dbTemplateID = dbInfo.get(ShareDefine.ActKey_TemplateID, 0)
@@ -550,16 +599,18 @@
actID = actInfoDict.get(ShareDefine.ActKey_ID, 0)
templateID = actInfoDict.get(ShareDefine.ActKey_TemplateID, 0)
- if not isReload and dbState == state and dbActID == actID and not forceReset:
+ if not isReload and dbState == state and dbStateJoin == stateJoin and dbActID == actID and not forceReset:
#已经是这个状态了
continue
- GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s"
- % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset))
+ GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s, dbStateJoin=%s -> stateJoin=%s"
+ % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset, dbStateJoin, stateJoin))
# 更新状态
actInfoDict[ShareDefine.ActKey_State] = state
+ actInfoDict[ShareDefine.ActKey_StateJoin] = stateJoin
dbInfo = {ShareDefine.ActKey_ID:actID, ShareDefine.ActKey_State:state, ShareDefine.ActKey_TemplateID:templateID,
- ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList}
+ ShareDefine.ActKey_CfgID:cfgID, ShareDefine.ActKey_ServerIDRangeList:serverIDRangeList,
+ ShareDefine.ActKey_StateJoin:stateJoin}
actInfoDict[ShareDefine.ActKey_DBInfo] = dbInfo
#GameWorld.Log(" 活动状态同步信息: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,actInfoDict=%s" % (actName, cfgID, groupName, zoneID, actInfoDict))
if actName not in sysnCrossActInfoDict:
@@ -572,6 +623,18 @@
if actName == ShareDefine.CrossActName_CTGBillboard:
CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
+
+ elif actName == ShareDefine.CrossActName_BossTrial:
+ PlayerActBossTrial.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+
+ elif actName == ShareDefine.CrossActName_XianXiaMJ:
+ PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+
+ elif actName == ShareDefine.CrossActName_Gubao:
+ PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
+
+ elif actName == ShareDefine.CrossActName_HorsePetTrain:
+ PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
else:
actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
@@ -586,6 +649,38 @@
% (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
+ # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
+ if state:
+ if actName == ShareDefine.CrossActName_BossTrial:
+ PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_XianXiaMJ:
+ PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_Gubao:
+ PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+ elif actName == ShareDefine.CrossActName_HorsePetTrain:
+ PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
+
+ # 仅活动有配置参与时间段的会触发
+ if actID and dbActID == actID and dbStateJoin != stateJoin:
+ GameWorld.Log(" 参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
+ # 参与开始
+ if stateJoin == ShareDefine.ActStateJoin_Start:
+ pass
+ # 参与结束
+ elif stateJoin == ShareDefine.ActStateJoin_End:
+ if actName == ShareDefine.CrossActName_BossTrial:
+ PlayerActBossTrial.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+
+ elif actName == ShareDefine.CrossActName_XianXiaMJ:
+ PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+
+ elif actName == ShareDefine.CrossActName_Gubao:
+ PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+
+ elif actName == ShareDefine.CrossActName_HorsePetTrain:
+ PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
+
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
# 非活动中的处理完关闭后,最后删除
if not state and isEnd:
del crossActInfoDict[actName][cfgID]
--
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