From 40f2e314ff6df3d45e643419c6f155bb665b78dc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 14 九月 2024 13:34:19 +0800
Subject: [PATCH] 10249 【越南】【砍树】【英文】仙宫(增加获得气运提示;)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py |  126 ++++++++++++++++++++++++++++++++++++++---
 1 files changed, 115 insertions(+), 11 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
index 9015a45..e03977e 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldMineArea.py
@@ -20,6 +20,7 @@
 import PyDataManager
 import ChPyNetSendPack
 import PyGameDataStruct
+import PlayerCompensation
 import PlayerViewCache
 import PlayerDBGSEvent
 import PlayerControl
@@ -42,6 +43,7 @@
 # 物品实例额外属性名
 MineItemAttr_MoveSpeed = "MoveSpeed"
 MineItemAttr_EndTime = "EndTime"
+MineItemAttr_HelpTick = "HelpTick"
 
 # 物品类型
 MineType_Normal = 0 # 常规物品
@@ -226,6 +228,7 @@
         # 不入库的属性
         setattr(mineItemData, MineItemAttr_EndTime, 0)
         setattr(mineItemData, MineItemAttr_MoveSpeed, 0)
+        setattr(mineItemData, MineItemAttr_HelpTick, 0)
         return
     
     def GetMineItem(self, playerID, index):
@@ -331,10 +334,7 @@
 def DoMineAreaFuncOpen(curPlayer):
     ## 福地功能开启
     playerID = curPlayer.GetPlayerID()
-    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
-    # 还没有福地物品数据,则刷新初始化
-    if playerID not in mineItemMgr.playerMineItemDict:
-        __DoMineItemRefresh(playerID, curPlayer)
+    __DoMineItemRefresh(playerID, curPlayer)
     return
 
 def OnPlayerLogin(curPlayer):
@@ -436,7 +436,7 @@
     robWorkerCount = mineItemData.RobWorkerCount
     if not curWorkerCount and not robWorkerCount:
         return curPos
-    moveSpeed = getattr(mineItemData, MineItemAttr_MoveSpeed)
+    moveSpeed = getattr(mineItemData, MineItemAttr_MoveSpeed, 0)
     if not moveSpeed:
         return curPos
     passSeconds = curTime - mineItemData.UpdTime
@@ -530,6 +530,9 @@
         battleRatio = workerBattleRatioList[len(workerBattleRatioList) - 1] if batWorkerCount > len(workerBattleRatioList) else workerBattleRatioList[batWorkerCount - 1]
         
     needSeconds = int(dist * itemWeight * baseTime * workRatio * battleRatio) # 还需工作时长,秒
+    if needSeconds <= 0:
+        return 0, 0
+    
     moveSpeed = dist / float(needSeconds) # 移动速度  x格/秒
     needHms = "%02d:%02d:%02d" % (needSeconds / 3600, needSeconds % 3600 / 60, needSeconds % 60)
     
@@ -556,7 +559,7 @@
     GameWorld.Log("福地系统定时刷新! %s" % str(curHourMinute))
     mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
     for playerID in mineItemMgr.playerMineItemDict.keys():
-        __DoMineItemRefresh(playerID, isSuper=True)
+        __DoMineItemRefresh(playerID, isSys=True)
     return
 
 def OnMineItemTimeProcess(curTime, tick):
@@ -633,7 +636,7 @@
     while doCount > 0 and allMineItemByEndTimeList:
         doCount -= 1
         mineItemData = allMineItemByEndTimeList[index]
-        endTime = getattr(mineItemData, MineItemAttr_EndTime)
+        endTime = getattr(mineItemData, MineItemAttr_EndTime, 0)
         if curTime < endTime:
             break
         
@@ -788,6 +791,107 @@
     mineItemMgr.socialIDListDict[playerID] = socialIDList
     return socialIDList
 
+def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
+    
+    # 摇人帮助请求、自己驱赶请求
+    if funcLineID == 0 or funcLineID == 1:
+        return __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
+    
+    return
+
+def OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
+    
+    # 摇人帮助结果、自己驱赶结果
+    if funcLineID == 0 or funcLineID == 1:
+        return __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList)
+        
+    return
+
+def __OnMineHelpRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
+    # 摇人帮助请求、自己驱赶请求
+    playerID = curPlayer.GetPlayerID()
+    if not valueList or len(valueList) < 2:
+        GameWorld.DebugLog("没有指定valueList!", playerID)
+        return
+    areaPlayerID = valueList[0]
+    itemIndex = valueList[1]
+    
+    if funcLineID == 0:
+        if playerID == areaPlayerID:
+            GameWorld.DebugLog("不能帮助自己! areaPlayerID=%s" % areaPlayerID, playerID)
+            return
+    elif funcLineID == 1:
+        if playerID != areaPlayerID:
+            GameWorld.DebugLog("不是自己的福地,无法自己驱赶! areaPlayerID=%s" % areaPlayerID, playerID)
+            return
+        
+    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
+    mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
+    mineID = mineItemData.MineID
+    if not mineID:
+        # 该资源已消失
+        PlayerControl.NotifyCode(curPlayer, "MineDisappeared")
+        return
+    
+    robPlayerID = mineItemData.RobPlayerID
+    if not robPlayerID or robPlayerID != tagPlayerID:
+        # 当前资源无争夺者或已被其他玩家完成
+        PlayerControl.NotifyCode(curPlayer, "MineHelpFinished")
+        return
+    
+    tick = GameWorld.GetGameWorld().GetTick()
+    helpTick = getattr(mineItemData, MineItemAttr_HelpTick, 0)
+    if helpTick and tick - helpTick < 10000:
+        GameWorld.DebugLog("已经有其他人在帮助中!", playerID)
+        return
+    setattr(mineItemData, MineItemAttr_HelpTick, tick)
+    
+    return True
+
+def __OnMineHelpOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList):
+    # 摇人帮助结果、自己驱赶结果
+    
+    playerID = curPlayer.GetPlayerID()
+    helpPlayerName = curPlayer.GetName()
+    
+    areaPlayerID = valueList[0]
+    itemIndex = valueList[1]
+    isWin = fightRet[0]
+    
+    mineItemMgr = PyDataManager.GetDBPyMineAreaItemManager()
+    mineItemData = mineItemMgr.GetMineItem(areaPlayerID, itemIndex)
+    setattr(mineItemData, MineItemAttr_HelpTick, 0)
+    
+    if not isWin:
+        #GameWorld.DebugLog("帮助失败")
+        return
+    
+    robPlayerID = mineItemData.RobPlayerID
+    # 赶走抢夺者
+    if robPlayerID and robPlayerID == tagPlayerID:
+        __DoCancelPull(tagPlayerID, areaPlayerID, itemIndex)
+    
+    # 帮助的发奖
+    if funcLineID == 0:
+        robCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(tagPlayerID))
+        robPlayerName = robCacheDict.get("Name", "")
+        
+        areaCacheDict = PlayerViewCache.GetCachePropDataDict(PlayerViewCache.FindViewCache(areaPlayerID))
+        areaPlayerName = areaCacheDict.get("Name", "")
+        
+        # 邮件发放奖励
+        PlayerCompensation.SendMailByKey("MineHelpAward", [playerID], awardItemList, [areaPlayerName, robPlayerName])
+        
+        # 通知福地玩家
+        PlayerCompensation.SendMailByKey("MineHelpReqOK", [areaPlayerID], [], [helpPlayerName, robPlayerName])
+        
+    # 自己驱赶的
+    elif funcLineID == 1:
+        # 自己驱赶的,不用再通知地图,直接return
+        return
+    
+    return True
+
 def MapServer_MineArea(curPlayer, msgList):
     mapID = curPlayer.GetRealMapID()
     playerID = curPlayer.GetPlayerID()
@@ -800,7 +904,7 @@
     
     # 拉物品
     if msgType == "Pull":
-        __DoPullItem(playerID, curPlayer, dataMsg)
+        ret = __DoPullItem(playerID, curPlayer, dataMsg)
 
     # 刷新福地物品
     elif msgType == "MineItemRefresh":
@@ -913,7 +1017,7 @@
     __RefreshMineItemSpeed(mineItemData, True)
     
     SyncMineAreaItemInfo(areaPlayerID, [itemIndex], notifyPlayerIDListEx)
-    return
+    return True
 
 def __DoCancelPull(playerID, areaPlayerID, itemIndex):
     ## 取消拉取
@@ -1260,9 +1364,9 @@
             mineItem.UpdTime = mineItemData.UpdTime
             mineItem.Position = mineItemData.Position
             mineItem.PosLen = len(mineItem.Position)
-            mineItem.MoveSpeed = "%s" % getattr(mineItemData, MineItemAttr_MoveSpeed)
+            mineItem.MoveSpeed = "%s" % getattr(mineItemData, MineItemAttr_MoveSpeed, 0)
             mineItem.SpeedLen = len(mineItem.MoveSpeed)
-            mineItem.EndTime = getattr(mineItemData, MineItemAttr_EndTime)
+            mineItem.EndTime = getattr(mineItemData, MineItemAttr_EndTime, 0)
             mineItem.WorkerCount = mineItemData.WorkerCount
             mineItem.RobPlayerID = mineItemData.RobPlayerID
             mineItem.RobWorkerCount = mineItemData.RobWorkerCount

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